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Generals Renegade?! [message #-982084] Wed, 19 February 2003 15:00 Go to previous message
Anonymous
To all the renegade mod teams out there I ask you for a favor: to please create a generals mod for renegade. I know it sounds like a crap load of work, and it is, but if it was ever “to be”, it would be rewarding and you would be looked apone by all (not to mention if it would be fun as hell)
I got this idea from looking at the working Red alert renegade mod. It looks bad as hell, and that when the idea came into my head.
Below is how I pictured it (I really only pictured the multi)
First of all, I am going to give you my take on how this game could be implemented its just an idea, so don’t flame about it please
The Multi would be much like the ordinary renegade, buildings with vehicles that you could purchase, but with the big generals twist to it. Basically to give a in deft look at my idea, I will go over every unit + structure, and how they would be implemented.

Structures-USA-
Cold Fusion Reactor- Same as the renegade Power Plant, except w/ new model, keeps the turrets running and the prices down.
Barracks- same as the barracks in renegade, except with new model. Purchase infantry upgrades (easy so far?)
Command Center- Hmmm, I don’t think this should be placed in a multi, unless you somehow implement general promotions. If you did, then general promotions could not be used after this is destroyed
Patriot missile- Shoots missiles, use the concept of the nods turrets rotating “head”, should be two or three per base.
Supply Center- Like the Tibetan refinery
War Factory- makes vehicles, like the weapons factory, new skin its done.
Air field- Hmmm, maybe this should be implemented due to its massive size, planes could always be made from the war factory, or to reduce size, you could just use the nod airfield with a new skin
Strategy center- I don’t know what this would due, unless you want to somehow implement upgrades.
Supply drop zone- Simple structure to make, but how it would be implement, I don’t know.
Detention camp- Same as above.
Particle Cannon- This would be by far the most the hardest structure to make. You could implement this in so if it is destroyed, no more beacons could be placed for attacks.

Structures-China-
Almost exactly like the USA except for models and a few things
Bunker- Should this be implements so players could run into it and fight in protection?? Up to you!
Gattling cannon- Much like the Patriot missiles except with gattling guns.
Propaganda Center- Like the Strategy center, I wouldn’t know how this would be implemented
Speaker tower- a very easy structure to build, the programming on the other hand might be a plain in the butt
Nuke Missile- Like the Particle Cannon, this would be hard as hell to implement due to animation.

Structures-GLA-
OUCH! This side will be hard as hell to balance due to the fact there is so less necessary structures! I really could not say what to do to balance it out. You could take out the power plant and the airfields from china and USA… Besides that the GLA basic structure are just like the USA and China, besides looks (barracks, Command center, est.)
Stinger Site- basically a hole with sand bags and three real accurate and hard computers controlled players, which respawn if killed.
Tunnel Network- I don’t think this should be implemented, except for possibly balancing.
Demo trap- Same as above
Palace- like the Propaganda and Strategy center
Black market- another unique building of the GLA, don’t know how it would work though.
Scud Storm- I would hail the men who could make a fully animated model of the scud storm, by far, with the animations or with out, the hardest structure to make in a generals mod, just like the nuke and particle…

Now for infantry-

Infantry-USA-
Ranger- The default unit. Comes with a machine gun, and maybe flash bangs.
Missile Defender- A hard, yet slow, anti tanker, comes with a laser locking rocket launcher
Pathfinder- an invisible unit unless moving or shooting, comes with the cheaper sniper rifle.
Col. Burton- The hero unit, should be extremely expensive, and maybe even a cap. Comes with a sniper rifle, knife, and a load of c4. Is invisible unless attacking.

Infantry-China-
Red Guard- Default unit, and in the game, the weakest rifleman. Comes with some single shot rifle with a baton on it.
Tank hunter- Rocket launcher with dynamite.
Hacker- …Can hack $ and buildings, sounds like this would be hard to program
Black Lotus- Like the hacker, she can’t fight, but has great skills, she is always invisible, and should be expensive.

Infantry-
Rebel- Basic infantry for the GLA, with (I think) an AK-47.
RPG trooper- Armed with an old rocket launcher but seems to be the best rocket infantry of all the rocket infantry.
Terrorist- well it doesn’t seem like he would be too hard to program, but who would play him?
Hijacker- this might be hard to program, but he would be fun. He is invisible unless he moves.
Angry Mob- another unit that would be hard to program, maybe you could have one mobster as the player, and the other 7 computer controlled that follow him around. Some come with rocks, some with handguns, some come with Uzi, and all have moltive cocktails.
Jarmen Kell- The best sniper in the game, not to mention every once in a while he can sniper someone out of a vehicle

Ouch! My back hurts! Next up Vehicles!
Ground Vehicles-USA-
Crusader- medium tank, new model
Humvee- Humvee, new skin
Ambulance- I’m not even sure how this works in game. I think it works like the speaker tower except with infantry. Besides programming, it’s a Humvee with new skin.
Tomahawk- another challenge, I know the red alert mod has made artillery; I guess this could work kind of like that, except with missiles.
Paladin- A long tank, with heavy firepower. Can shot down missiles with lasers. I think it should be placed in game w/o lasers.

Ground Vehicles-China-
Battle Master- a cheap round tank
Gattling Tank- a tank with a gattling gun on it. ‘nuff said
Troop crawler- not a real necessity, if placed in, I suggest placing a gun mount on it
Dragon tank- should be easy, you can use the flame effects from the nod flame tank
Inferno Cannon- Like the artillery in Red Alert Renegade, this uses an arching shell to attack base defenses.
Nuke Cannon- This would be hard to implement, due to animation, but it would be cool
Overlord- if you ignore the upgrades for this tank it shouldn’t be to hard to put in, you might even get away with using the mammoth tank model w/ a new skin.

Ground Vehicles-GLA-
This is going to be a headache
Scorpion- just a light funky looking tank
Radar Van- don’t need it
Toxin tractor- Another funky looking vehicle, you would have to make the toxin animation with it.
Rocket Buggy- Funky looking vehicle that shoots rockets like the stealth tank expect a lot faster
Scud Launcher- Like the other three artillery vehicles, this would shoot in an arch
Bomb truck- forgets the fake disguise, just make this baby run fast!
-The next three is the true headache; these vehicles can be upgraded twice by collecting enemy parts, I have no idea how any of this could at all be implemented…
Technical- a truck with a machine gun, after two upgrades it gets a powerful rocket launcher.
Quad Cannon- an old WW2 anti aircraft gun strapped to the back of a truck… Upgrades to become more powerful
Marauder- a medium tank at first, and upgrade to have twin barrels making this the strongest GLA tank.

Next is Air
Air-USA-
Comanche- a helicopter just like the nod apache.
-A note about planes, so far, now ones ever made on non-hovering aircraft in renegade. The easiest way to make planes would be to make them hover, a slow incline and decline, but they move forward quickly.
Raptor- the heaviest plane in game, come w/ 4 bombs
Stealth fight- like the raptor except it only has 2 bombs and it invisible
Aurora Bomber- this would be so hard to make I don’t suggest it, This plane goes at super fast speed until it drops it one large bomb, then it goes 50\% go the speed

Air-China-
Mig- like the raptor, but it carries 2 fireball bombs instead

Resource collecting- Resource collecting would be a lot like renegade’s collection; there is a large pile of resources in the middle of the battlefield and all collectors automatically run to collect it. A USA Chinook would collect US supplies, 3 Chinese trucks for the Chinese, and 8 GLA workers to fund the GLA. There may be some balancing problems with that, due to the fact workers could be ran over.

Superpowers- Like in renegade, each side will get a beacon they can use to place super power attack in the other base. The ion cannon animation could be used for the particle cannon and the nuke animation is already compiled, the big bummer is the scud storm, a new animation would have to be created for that.

General Promotions- I would place them in this mod, except for maybe the 5th level super power, that come with a set a beacons them self, just a idea.

Upgrades- You could implement upgrades though a menu in a purchases terminal, if one man bought a upgrade, then the hole team would get if for the rest of the game.

That’s all I have for now. If you have any ideas please e-mail me at Mike_o69@hotmail.com
Anyone is free to use these ideas under the conditions you notify me though e-mail.
 
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