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agt vs obelisk [message #-974382] Mon, 15 April 2002 09:47 Go to previous messageGo to previous message
Anonymous
If there were several AGTs/Obelisks, the games would have to be at least an hour long (unless one team stunk). Would it even be possible to take them down without a massive hotwire-in-APC rush? 3 Obelisks would kill even the most determined Mammoth rush. Wait, maybe WW should make "weak points" on obelisks and AGTs if there are a couple per map, like a point on the structure where 2-3 hits will kill it. (Making yet another use for the sniper rifle)

[ April 15, 2002: Message edited by: Corsair_734 ]

[ April 15, 2002: Message edited by: Corsair_734 ]

 
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