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And as the time pathith by thy mammy suckle ever more. [message #-971667] Fri, 03 May 2002 05:23 Go to previous messageGo to previous message
Anonymous
GDI

2 MRLS -Ideal for support, and long range strikes against prepared defences.

3 Medium Tanks -Mobile firepower to take out enemy armor in the field.

1 Mammoth -Support for MRLS and Anti-Armor support for the 3 Medium Tanks ahead.

2 APCs -Anti-Infantry in the field, base rushing, carries 5 troops each allowing rapid transport of 10 soldiers/Techs/Hotwires. *Can be substituded for Hummers for scouting.

*Aircraft are not yet available on most maps and are not included.

Nod

3 Artillery -Great for support, long range strikes.

2 Light Tanks -Anti-Armor in the field w/ Artillery in support.

1 Flame Tank -Great Anti-Buiding, and Anti-Armor at close range.

1 Stealth Tank -Support for Light Tanks, Scouting, Limited base penetration.

1 APC -Anti-Infantry in the field, mobile transport for base rushing.

* Really depends on the situation, the above is based on defeating GDI's superior vehicles in the field. Flame Rushes are preferable in some situations.

 
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