;Bisen11's mod
;_________________________________________
;
; Available Cinematic Script Commands
;
; time/frame	Create_Object,	id (slot), preset_name, x, y, z, facing, animation
; id can be -1 to mean do not store this object, and do not destroy
; 0 Create_Object, 0, .44 Magnum, 0, 0, 0, 180, "Human.jump"
;
; time/frame	Destroy_Object, id (slot)
; 0 Destroy_Object, 0
;
; time/frame	Play_Animation, id (slot), animation_name, looping, sub_obj_name
; 0 Play_Animation, 0, "Human.Jump", false
;
; time/frame	Control_Camera,	id ( slot )
; use id -1 for disabling control;
; note this will also disable star control and disbale the hud
; 0 Control_Camera,	0
;
;_________________________________________

;*******************  CHEAT SHEET ******************************

;Start frame	create_object	slot number	model	x,y,z,facing	animation name( model*hierarchy*.anim )
;Start frame	Play_Animation 	slot number	anim name ( model*hierarchy*.anim )	looping		Sub Object
;Start frame	Play_Audio	wave filename	slot number	bone name
;								* no slot # / bone name = 2D Audio
;0= NO LOOP ( kills object when finshed )	1= LOOP

;************************* LEVEL 5: Chinook Nod Troop Parachute drop  ************************


; ****************************** Path

-1	Create_Object,		2, "X5D_Chinookfly",			0, 0, 0, 0
-1	Play_Animation,		2, "X5D_Chinookfly.X5D_Chinookfly", 1
-280 	Destroy_Object,		2

; ****************************** Nod Chinook

-1	Create_Real_Object,	1, "Nod_Cargo_Plane", 2, "BN_chinook_1"
-1	Play_Animation,		1, "v_Nod_cplane.v_Nod_cplane", 1
-1	Play_Animation,		1, "v_Nod_cplane.X5D_C130Anim", 1
-1	Attach_To_Bone,		1, 2, "BN_chinook_1"
-280 	Destroy_Object,		1

; ****************************** Parachute_1

-169	Create_Object,		3, "X5D_Parachute",			0, 0, 0, 0
-169	Play_Animation,		3, "X5D_Parachute.X5D_ParaC_1", 1
-260	Destroy_Object,		3

; ****************************** Parachute_2

-179	Create_Object,		4, "X5D_Parachute",			0, 0, 0, 0
-179	Play_Animation,		4, "X5D_Parachute.X5D_ParaC_2", 1
-270	Destroy_Object,		4

; ****************************** Parachute_3

-198	Create_Object,		5, "X5D_Parachute",			0, 0, 0, 0
-198	Play_Animation,		5, "X5D_Parachute.X5D_ParaC_3", 1
-280	Destroy_Object,		5
; ****************************** Box 1
-145	Create_Object,		6, "X5D_Box01",				0, 0, 0, 0
-145	Play_Animation,		6, "X5D_Box01.X5D_Box01", 1
-260 	Destroy_Object,		6
; ****************************** Box 2
-155	Create_Object,		7, "X5D_Box02",				0, 0, 0, 0
-155	Play_Animation,		7, "X5D_Box02.X5D_Box02", 1
-270 	Destroy_Object,		7
; ****************************** Box 3
-165	Create_Object,		8, "X5D_Box03",				0, 0, 0, 0
-165	Play_Animation,		8, "X5D_Box03.X5D_Box03", 1
-280 	Destroy_Object,		8

;******************************* Soldiers
-145	Create_Real_Object,	9, "bisen_officer", 6, "Box01"
-145    Attach_Script,          9, "M01_Hunt_The_Player_JDG", ""
-145    Attach_Script,          9, "M00_No_Falling_Damage_DME", ""
-145	Attach_To_Bone,		9, 6, "Box01"
-145	Play_Animation,		9, "H_A_X5D_ParaT_1", 0
-255	Attach_To_Bone,		9, -1, "Box01"

-155	Create_Real_Object,	10, "bisen_minigunner", 7, "Box02"
-155    Attach_Script,          10, "M01_Hunt_The_Player_JDG", ""
-155    Attach_Script,          10, "M00_No_Falling_Damage_DME", ""
-155	Attach_To_Bone,		10, 7, "Box02"
-155	Play_Animation,		10, "H_A_X5D_ParaT_2", 0
-265	Attach_To_Bone,		10, -1, "Box02"

-165	Create_Real_Object,	11, "bisen_minigunner", 8, "Box03"
-165    Attach_Script,          11, "M01_Hunt_The_Player_JDG", ""
-165    Attach_Script,          11, "M00_No_Falling_Damage_DME", ""
-165	Attach_To_Bone,		11, 8, "Box03"
-165	Play_Animation,		11, "H_A_X5D_ParaT_3", 0
-275	Attach_To_Bone,		11, -1, "Box03"

