;_________________________________________
;
; Available Cinematic Script Commands
;
; time/frame	Create_Object,	id (slot), preset_name, x, y, z, facing, animation
; id can be -1 to mean do not store this object, and do not destroy
; 0 Create_Object, 0, .44 Magnum, 0, 0, 0, 180, "Human.jump"
;
; time/frame	Destroy_Object, id (slot)
; 0 Destroy_Object, 0
;
; time/frame	Play_Animation, id (slot), animation_name, looping, sub_obj_name
; 0 Play_Animation, 0, "Human.Jump", false
;
; time/frame	Control_Camera,	id ( slot )
; use id -1 for disabling control;
; note this will also disable star control and disbale the hud
; 0 Control_Camera,	0
;
;_________________________________________

;*******************  CHEAT SHEET ******************************

;Start frame	create_object	slot number	model	x,y,z,facing	animation name( model*hierarchy*.anim )
;Start frame	Play_Animation 	slot number	anim name ( model*hierarchy*.anim )	looping		Sub Object
;Start frame	Play_Audio	wave filename	slot number	bone name
;								* no slot # / bone name = 2D Audio
;0= NO LOOP ( kills object when finshed )	1= LOOP

;************************* LEVEL 1: POW Medal and signal flare drop  ************************



; ****************************** Nod Chinook

-1	Create_Real_Object,	1, "GDI_Transport_Helicopter_Flyover"	
-1    	Attach_Script,          1, "M01_Flyover_Generic_Script_JDG", ""	
-1	Play_Animation,		1, "v_gdi_trnspt.v_gdi_trnspt", 1
-280	Destroy_Object,		1

; ****************************** Path

-1	Create_Object,		2, "X5D_Chinookfly",			0, 0, 0, 0
-1	Play_Animation,		2, "X5D_Chinookfly.X5D_Chinookfly", 1
-280 	Destroy_Object,		2
-1	Attach_To_Bone,		1, 2, "BN_chinook_1"

; ****************************** Parachute_1

;-169	Create_Object,		3, "X5D_Parachute",			0, 0, 0, 0
;-169	Play_Animation,		3, "X5D_Parachute.X5D_ParaC_1", 1
;-260	Destroy_Object,		3

; ****************************** Parachute_2

-179	Create_Object,		4, "X5D_Parachute",			0, 0, 0, 0
-179	Play_Animation,		4, "X5D_Parachute.X5D_ParaC_2", 1
-270	Destroy_Object,		4

; ****************************** Parachute_3

;-198	Create_Object,		5, "X5D_Parachute",			0, 0, 0, 0
;-198	Play_Animation,		5, "X5D_Parachute.X5D_ParaC_3", 1
;-280	Destroy_Object,		5
; ****************************** Box 1
-145	Create_Object,		6, "X5D_Box01",				0, 0, 0, 0
-145	Play_Animation,		6, "X5D_Box01.X5D_Box01", 1
-260 	Destroy_Object,		6
; ****************************** Box 2
-155	Create_Object,		7, "X5D_Box02",				0, 0, 0, 0
-155	Play_Animation,		7, "X5D_Box02.X5D_Box02", 1
-270 	Destroy_Object,		7
; ****************************** Box 3
-165	Create_Object,		8, "X5D_Box03",				0, 0, 0, 0
-165	Play_Animation,		8, "X5D_Box03.X5D_Box03", 1
-280 	Destroy_Object,		8

;******************************* Soldiers
-145	Create_Real_Object,	9, "SignalFlare_Gold_Phys3", 1, "SPAWNER"
;-145	Attach_To_Bone,		9, 6, "Box01"
;-145	Play_Animation,		9, "H_A_X5D_ParaT_1", 0
;-255	Attach_To_Bone,		9, -1, "Box01"

-155	Create_Real_Object,	10, "POW_Medal_Health", 7, "Box02"
-155	Create_Real_Object,	10, "POW_Shotgun_Player" 
-155	Create_Real_Object,	10, "POW_Chaingun_Player"
-155	Create_Real_Object,     10, "POW_FlameThrower_Player"
-155	Create_Real_Object,     10, "POW_GrenadeLauncher_Player"
-155	Create_Real_Object,     10, "POW_SniperRifle_Player"
-155	Create_Real_Object,     10, "POW_ChemSprayer_Player"
-155	Create_Real_Object,     10, "POW_TiberiumAutoRifle_Player"
-155	Create_Real_Object,     10, "POW_TiberiumFlechetteRifle_Player"
-155	Create_Real_Object,     10, "POW_RocketLauncher_Player"
-155	Create_Real_Object,     10, "POW_RamjetRifle_Player"
-155	Create_Real_Object,     10, "POW_RailGun_Player"
-155	Create_Real_Object,     10, "POW_PersonalIonCannon_Player"
-155	Create_Real_Object,     10, "POW_LaserRifle_Player"
-155	Create_Real_Object,     10, "POW_LaserChainGun_Player"
-155	Create_Real_Object,     10, "POW_VoltAutoRifle_Player"
-155	Create_Real_Object,     10, "POW_MineTimed_Player"
-155	Create_Real_Object,     10, "POW_MineProximity_Player"
-155	Create_Real_Object,     10, "POW_MineRemote_Player"
-155	Create_Real_Object,     10, "CnC_POW_IonCannonBeacon_Player"
-155	Create_Real_Object,     10, "CnC_POW_Nuclear_Missle_Beacon"
-155	Attach_To_Bone,		10, 7, "Box02"
-155	Play_Animation,		10, "H_A_X5D_ParaT_2", 0
-265	Attach_To_Bone,		10, -1, "Box02"

;-165	Create_Real_Object,	11, "SignalFlare_Gold_Phys3", 1, "SPAWNER"
;-165	Attach_To_Bone,		11, 8, "Box03"
;-165	Play_Animation,		11, "H_A_X5D_ParaT_3", 0
;-275	Attach_To_Bone,		11, -1, "Box03"

