#include "scripts.h"
#include "engine.h"
#include "GMD_Scripts.h"

void GMG_Change_Team_On_Killed::Killed(GameObject *Obj, GameObject *Killer)
{
	if(Commands->Get_Random_Int(0, 100) <= 50)
	{
		Change_Team(Obj, 1);
	}
	else
	{
		Change_Team(Obj, 0);
	}
}
void GMG_Change_Team_On_Killed::Created(GameObject *Obj)
{
	if(!Commands->Is_A_Star(Obj))
	{
		Destroy_Script();
		return;
	}
}

ScriptRegistrant<GMG_Change_Team_On_Killed> GMG_Change_Team_On_Killed_Registrant("GMG_Change_Team_Killed", "");