### Created by Xpert from Atomix
### irc.ax-games.net
### www.ax-games.net


### CREDITS
Thanks to Black-Cell's original concept and idea for a lot of the crates.


### DESCRIPTION ###
This plugin will allow you to replace those yellow boxes ingame with special
crates. I added sounds to certain crate events so it won't be so plain and
also extended information for the _CRATE SSGM header.


### CHANGELOG ###

V1 - Release



### Installation ###

Place this in the ssgm.ini plugins list of course. Below is what should be in your
SSGM.ini for the crate settings.

[Crates]

; --------------------------------------------------------------------------------------------------------------------------
; ------------------------------------------- Crate Related Settings -------------------------------------------------------
; --------------------------------------------------------------------------------------------------------------------------
; NOTE: crates.dll plugin required

; EnableCrates=
;
;  Decides if there will be ANY crates, both old and new, on the map.

EnableCrates=0


; EnableNewCrates= 
;
;  Decides if there will be new crates, if this is set to 0 and EnableAllCrates is set to 1, normal/old crates will spawn.
;  New Crates turn those little yellow boxes into a lottery-based system that can help turn the tide of any game, 
;  and can lead to some pretty fun times.
;  Crate log messages will use the "_CRATE" header.

EnableNewCrates=1


; AllowVehCrates=
;
;  If set to 1, vehicles will be allowed to pick up crates. If new crates are disabled, this will always be set to 1.

AllowVehCrates=0


; Crate percent configuration.
;
;  Controls crate percentages for all maps.
;  If you want to disable a specific crate, set it to 0 or leave it blank. Make sure the total sum is 100, or SSGM 
;  will use its defaults.


Weapon=9
Money=9
Points=9
Vehicle=7
MoneyMultiply=4
BlownFuse=4
BigBoom=4
Death=2
Tiberium=2
Ammo=5
Armor=5
Health=5
Character=7
ButterFingers=3
Kamikaze=2
Spy=3
God=1
Stealth=3
Refill=7
Beacon=4
Thief=2
AmmoRegen=2
HumanSilo=1
