; ****************************** Trajectory Transport -1 Create_Object, 1, "XG_TransprtBone", 0, 0, 0, 0 -1 Play_Animation, 1, "XG_TransprtBone.XG_HD_TTraj", 1 ; ****************************** Transport -1 Create_Real_Object, 2, "CnC_GDI_Transport", 1, "BN_Trajectory" -1 Attach_Script, 2, "KAK_Prevent_Destruction_Until_Entered" -1 Set_Primary, 2 -1 Attach_to_Bone, 2, 1, "BN_Trajectory" -1 Play_Animation, 2, "v_GDI_trnspt.XG_HD_Transport",1 -700 destroy_object, 2 ; ****************************** Trajectory -1 Create_Object, 3, "XG_HD_HTraj", 0, 0, 0, 0 -1 Play_Animation, 3, "XG_HD_HTraj.XG_HD_HTraj", 1 ; ****************************** Vehicle -1 Attach_to_Bone, 4, 3, "BN_Trajectory" -437 Attach_to_Bone, 4, -1, "BN_Trajectory" -437 Move_Slot, 7, 4 ; ****************************** Harness -1 Create_Object, 6, "XG_HD_Harness", 0, 0, 0, 0 -1 Play_Animation, 6, "XG_HD_Harness.XG_HD_Harness", 0 ;******************************* SigFlare -1 Create_Real_Object, 8, "SignalFlare_Gold_Phys3" -437 Destroy_Object, 8 ; ****************************** Primary Destroyed 1000000 Destroy_Object, 1 1000000 Destroy_Object, 2 1000000 Destroy_Object, 3 1000000 Destroy_Object, 4 1000000 Destroy_Object, 5 1000000 Destroy_Object, 6