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Video for mac|1*tc [message #99572] |
Mon, 05 July 2004 01:36 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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LOL (at the video).
What program did you use to record? I know you didn't use Fraps (Fraps limits the FPS to 20 - 30).
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Video for mac|1*tc [message #99593] |
Mon, 05 July 2004 07:29 |
DanSolo
Messages: 107 Registered: December 2003 Location: London, England
Karma: 0
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lol@video good stuff.
none of my business, but its not exactly responsible of mac to publicly show this in a public server, now people know it is possible, it will only be a matter of time before someone else releases a different version of this .dll, and it shows up in a clanwar....fantastic
Oh and good job on cussing Reborn Ack, your a real man. I know you have helped the community, but dont you think it is time to help and respect the entire "community" instead of the community as you see it. Someday renegade will be dead and you will loose all your "power", so enjoy it while you can hotshot.
GSA : [D|F|C]-Dan_Solo-L
WOL: D4N50L0
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Video for mac|1*tc [message #99597] |
Mon, 05 July 2004 07:47 |
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mac
Messages: 1018 Registered: February 2003
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General (1 Star) Administrator/General |
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Noone releases a different version of the dll, because it is not available. Only BHS members have access to it.
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danpaul88: buggy bugs brenbot because buggy befriends brainlessness
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Video for mac|1*tc [message #99702] |
Mon, 05 July 2004 14:52 |
zeph
Messages: 43 Registered: April 2003
Karma: 0
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icedog90 | LOL (at the video).
What program did you use to record? I know you didn't use Fraps (Fraps limits the FPS to 20 - 30).
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The movie never goes above 25 FPS
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Video for mac|1*tc [message #99786] |
Mon, 05 July 2004 22:43 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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Really? I swore I saw it go up to 40 fps...
I just wish I knew a better program out there that didn't have a low frames per second limit.
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Video for mac|1*tc [message #99804] |
Mon, 05 July 2004 23:59 |
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gibberish
Messages: 366 Registered: May 2003
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Commander |
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mac | Noone releases a different version of the dll, because it is not available. Only BHS members have access to it.
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Sorry Mac I think you need to face the fact that this Pandora's box is already way open.
To be honest it was Silent Kane who opened it by releasing the GetPlayerName code. I don't know if he meant for it to get out and personally I feel that having it in the public domain probably is for the best.
But, I am afraid that a scripts.dll programmer with moderate skill can pretty much code any cheat they want and have it trigger on their player name.
A competent player with a very subtle server side cheat can appear to be a God without ever appearing to be cheating. Consider a cheat that increases the damage a player does by about 10 %.
Because games like renegade are very finely balanced, a small change in unit strength will have a useful effect.
Additionally I am pretty certain that a 10% advantage wouldn’t be detected, because I coded this for Nod light tanks, (anyone in a Nod light tank on my server used to get a 10% damage bonus against other vehicles). I didn’t see a single chat from either Nod or GDI about what was happening.
On a slightly more amusing note you could actually do the reverse and reduce the damage some players do, I doubt they would actually notice the effect but I guarentee they wouldn't do as well :twisted:
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Video for mac|1*tc [message #99811] |
Tue, 06 July 2004 00:59 |
DanSolo
Messages: 107 Registered: December 2003 Location: London, England
Karma: 0
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I agree Gibberish, now that this has been seen by the general public, it will only be a matter of time until it turns up.
Or maybe mac showed it on purpose, so that when it is released, it gives the renguard team more work to do
GSA : [D|F|C]-Dan_Solo-L
WOL: D4N50L0
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Video for mac|1*tc [message #99819] |
Tue, 06 July 2004 02:07 |
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mac
Messages: 1018 Registered: February 2003
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General (1 Star) Administrator/General |
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Note the difference between a server side "cheat" and a client side cheat. If I put a server side cheat on my server , others will eventually notice it, and your server will not be as popular agin.
Client side cheats, the ones that RenGuard blocks are far more dangerous..
gibberish |
mac | Noone releases a different version of the dll, because it is not available. Only BHS members have access to it.
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Sorry Mac I think you need to face the fact that this Pandora's box is already way open.
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Quote: |
danpaul88: buggy bugs brenbot because buggy befriends brainlessness
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Video for mac|1*tc [message #99832] |
Tue, 06 July 2004 06:31 |
DanSolo
Messages: 107 Registered: December 2003 Location: London, England
Karma: 0
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i can see your point that server side cheats are less popular but they are jsut as harmful for the community.
Ive played several clanwars on the map field, we started off well, taking their harvs and generally camping their base. Next thing we hear that our agt is under attack, so all of us are thinking that we let a stank past, within 4 seconds the agt was dead, and there was an apache with damage hack on, which flew under the map and killed the agt, and then the rest of our buildings, it instantly turned a guaranteed win for us into a loss. Both server side and client side cheats are as dangerous as each other, they can both ruin games.
For the majority of clans, the server side cheat is a big threat, espcially on WOL where small games are hosted on home pcs. As Gibberish said the pandoras box is already open.
GSA : [D|F|C]-Dan_Solo-L
WOL: D4N50L0
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Video for mac|1*tc [message #99873] |
Tue, 06 July 2004 08:43 |
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mac
Messages: 1018 Registered: February 2003
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General (1 Star) Administrator/General |
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When the need arises to check the server for known cheats, RenGuard will support it.
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danpaul88: buggy bugs brenbot because buggy befriends brainlessness
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Video for mac|1*tc [message #99898] |
Tue, 06 July 2004 10:14 |
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HELLBILLY DELUXE
Messages: 68 Registered: July 2004
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Well. If i wanted to cheat it wouldnt increase the dmg on weapons. Its impossible, to tell, if youre cheating, when you have modded weapons. F/E the secondary pistol fire does 50 dmg or the Nod rifle does 25. The same thing is when you let your gun shoot 10% further than normal. To prevent people using that stuff you should make Renguard easy to activate on a non-dedi server.
And ACK : GDI only is too strong on a few maps, especially the flying ones cuz the orca rapes every unit in CCR easily.
HI2U! I R ICECREAM MAN!!
<3 <3 <3
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Video for mac|1*tc [message #99901] |
Tue, 06 July 2004 10:29 |
zeph
Messages: 43 Registered: April 2003
Karma: 0
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Quote: | HI2U! I R ICECREAM MAN!!
<3 <3 <3
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No you are not. ADMIN: Please remove his signature rights.
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Video for mac|1*tc [message #99911] |
Tue, 06 July 2004 12:03 |
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gibberish
Messages: 366 Registered: May 2003
Karma: 0
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Commander |
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mac | Client side cheats, the ones that RenGuard blocks are far more dangerous..
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Presumably you mean dangerous to the community as a whole.
However I believe the real "danger" of cheats is uncertainty, in that if someone kills you and you can't be sure if it was legit, its more of a problem than when you know they cheated. If you know they cheated you just ban them, however if your not sure you start suspecting all good players of cheating after a while.
From the uncertainty standpoint I think that server side cheats are equally dangerous, however there is a lot of stuff that can be done server side that simply can't be done client side.
Although I agree with your position about not releasing binary versions of the BHS development versions of scripts.dll I do not think there remains any significant advantage to keeping any Renegade "Tricks" secret because the only people you are really harming is those with a legitimate interest in enhancing the game.
With the code that has already been made public I could quite easily flood the community with server side hacks most of which would be pretty much undetectable and some of which I will guarentee are undetectable.
Note: I am defining undetectable to be undetectable to players assuming nothing special such as renguard is running on the server.
Additionally I see little point in Renguard enforcing cheat protection server side since a server admin can simply add themselves to the ignore list then run a client side cheat if they want.
Or for that matter they could just stop running renguard on their server.
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Video for mac|1*tc [message #99973] |
Tue, 06 July 2004 16:47 |
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Crimson
Messages: 7429 Registered: February 2003 Location: Phoenix, AZ
Karma: 0
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General (5 Stars) ADMINISTRATOR |
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So play on servers you can trust... like the Pits.
I'm the bawss.
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Video for mac|1*tc [message #100043] |
Wed, 07 July 2004 03:59 |
DanSolo
Messages: 107 Registered: December 2003 Location: London, England
Karma: 0
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Crimson | So play on servers you can trust... like the Pits.
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Fair point, but it shouldnt get that far in the first place.
GSA : [D|F|C]-Dan_Solo-L
WOL: D4N50L0
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