Home » Renegade Discussions » Mod Forum » Project Freedom!!
Project Freedom!! [message #98543] |
Thu, 01 July 2004 06:04   |
 |
htmlgod
Messages: 360 Registered: July 2003
Karma:
|
Commander |
|
|
Actually, I think its interesting to note that when I threw up the idea for Renegade: A New Hope, I didn't know what 'Level Editor' was, nor what it meant to 'edit mesh,' or even what a 'mesh' is for that matter. Furthermore, most of the talented modelers and mappers were already working on projects, same as things are today. At this point I think success is more based on dedication, and refusal to give up. I can't tell you how many times over the last 11 months, since the idea came into my head for a starwars mod, I have wanted to quit and give up, but I never did, and even though 8 or 10 different modelers and mappers have come and gone from my team, I'm still here, and SWMOD's release is almost upon us.
I don't think its fair to judge the potential of a mod just by how they start, or where they come from. I understand the pessimism that you all have voiced, but I like to think that no one can start a mod as ignorant and incapable as I was when I started Renegade: A New Hope.
Check out http://newhope.conquergaming.com to see the progress of the STARWARS mod for Renegade.
|
|
|
Goto Forum:
Current Time: Thu Feb 27 06:00:23 MST 2025
Total time taken to generate the page: 0.01022 seconds
|