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Fire Animation [message #98259] Wed, 30 June 2004 01:04 Go to next message
Renardin6 is currently offline  Renardin6
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Is it possible to have a chaingun animation ( barrel turns ) only when the chaingun shoots at something ? ( like Generals Chainguns... )

( For a base defense and a vehicle... )

If yes, does somebody know how to do that ?
Fire Animation [message #98275] Wed, 30 June 2004 03:05 Go to previous messageGo to next message
PsycoArmy is currently offline  PsycoArmy
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Well theres a option to add fireing aniamtions in commando, but that doesnt work properly, it doesnt stop palying the aniamtions. I think you might be able ot do it with some new scripts but im not sure im not a scripter.

http://www.boomspeed.com/psycoarmy2/boxhead.gif
Fire Animation [message #98279] Wed, 30 June 2004 03:42 Go to previous messageGo to next message
PermaGrin
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Question
Fire Animation [message #98281] Wed, 30 June 2004 04:20 Go to previous messageGo to next message
PsycoArmy is currently offline  PsycoArmy
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commando = level edit

http://www.boomspeed.com/psycoarmy2/boxhead.gif
Fire Animation [message #98282] Wed, 30 June 2004 04:23 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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It's called Commando Level Editor because C&C Renegade used to be called C&C Commando when it was in development.
Fire Animation [message #98287] Wed, 30 June 2004 05:54 Go to previous messageGo to next message
PsycoArmy is currently offline  PsycoArmy
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Iv'e always called it commando from the start(level edit)

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Fire Animation [message #98288] Wed, 30 June 2004 05:56 Go to previous messageGo to next message
htmlgod is currently offline  htmlgod
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Renardin - its definitely possible, but it would probably be an FPS killer, with as high a polygon count as your chaingun already has.

Check out http://newhope.conquergaming.com to see the progress of the STARWARS mod for Renegade.

http://newhope.conquergaming.com/OtherStuff/NIKE.jpg
Fire Animation [message #98290] Wed, 30 June 2004 05:59 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
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wich chaingun ? the biggest poly count for my gdi chaingun is 1100...

The other models are the wolverine chaingun ( low polycount ) and vulcan base defense ( low polycount also ). I am not talking about simple weapons for infantry...
Fire Animation [message #98329] Wed, 30 June 2004 09:50 Go to previous messageGo to next message
Havoc 89 is currently offline  Havoc 89
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so you want a chaingun animation for turrets? i think that is possiable, im guessing you have to link the model's chaingun to the Muzzle bone and animate that, it could work as a recoil animation.

that should do it.


http://img362.imageshack.us/img362/7112/renxbannercopywm9.jpg
Fire Animation [message #98330] Wed, 30 June 2004 09:52 Go to previous messageGo to next message
htmlgod is currently offline  htmlgod
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1100 is a lot for a gun. All of the Westwood guns are 800 or less, and many are well under 500. When you animate that, combined with the projectile calculations and everything else being rendered and calculated, the game may run slower.

Check out http://newhope.conquergaming.com to see the progress of the STARWARS mod for Renegade.

http://newhope.conquergaming.com/OtherStuff/NIKE.jpg
Fire Animation [message #98355] Wed, 30 June 2004 11:51 Go to previous messageGo to next message
Spice
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1.Just Import the original chaingun into Gmax or 3Dsmax (whereever you modeled it)
2.Freeze the original Chaingun and merge your model of it.
3.Make your model have the same peices and joints as the old chaingun
4.Delete the old one and replace it with the new one in place.
5.Export it

taDa Try it , most Definatly it will work and you will have the same WW firing animation on your new model.


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif

[Updated on: Wed, 30 June 2004 12:18]

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Fire Animation [message #98365] Wed, 30 June 2004 12:17 Go to previous messageGo to next message
NeoX is currently offline  NeoX
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htmlgod

1100 is a lot for a gun. All of the Westwood guns are 800 or less, and many are well under 500. When you animate that, combined with the projectile calculations and everything else being rendered and calculated, the game may run slower.

Renegades Guns a blocks.... basicly.... :rolleyes: a 1100 poly gun is fine for renegade.
Fire Animation [message #98367] Wed, 30 June 2004 12:33 Go to previous messageGo to next message
htmlgod is currently offline  htmlgod
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NeoX

a 1100 poly gun is fine for renegade


1100 polygons is fine until you put a 512x512 TGA texture on it, render 5-6 of that gun, along with the terrain, vehicles, and everything else. I'm not saying the engine can't handle 1100 polygons, I'm saying its excessive for a weapon model.


Check out http://newhope.conquergaming.com to see the progress of the STARWARS mod for Renegade.

http://newhope.conquergaming.com/OtherStuff/NIKE.jpg
Fire Animation [message #98369] Wed, 30 June 2004 12:48 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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EXdeath7


taDa Try it , most Definatly it will work and you will have the same WW firing animation on your new model.


The chaingun is not animated. Only the 1st person version animates.
Fire Animation [message #98382] Wed, 30 June 2004 13:51 Go to previous messageGo to next message
NeoX is currently offline  NeoX
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htmlgod

NeoX

a 1100 poly gun is fine for renegade


1100 polygons is fine until you put a 512x512 TGA texture on it, render 5-6 of that gun, along with the terrain, vehicles, and everything else. I'm not saying the engine can't handle 1100 polygons, I'm saying its excessive for a weapon model.
For first person is doesnt matter.. if you were to use the same 1100poly model for third person i would guess it would lag..
Fire Animation [message #98398] Wed, 30 June 2004 15:18 Go to previous message
Spice
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SeaMan

EXdeath7


taDa Try it , most Definatly it will work and you will have the same WW firing animation on your new model.


The chaingun is not animated. Only the 1st person version animates.


ok so he wants vehicle weapons to animate such as the wolverines chaingun?

If so he can always make the animation and set it to play when he fires , though it isnt needed.


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
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