Fire Animation [message #98259] |
Wed, 30 June 2004 01:04 |
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Is it possible to have a chaingun animation ( barrel turns ) only when the chaingun shoots at something ? ( like Generals Chainguns... )
( For a base defense and a vehicle... )
If yes, does somebody know how to do that ?
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Fire Animation [message #98282] |
Wed, 30 June 2004 04:23 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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It's called Commando Level Editor because C&C Renegade used to be called C&C Commando when it was in development.
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Fire Animation [message #98290] |
Wed, 30 June 2004 05:59 |
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wich chaingun ? the biggest poly count for my gdi chaingun is 1100...
The other models are the wolverine chaingun ( low polycount ) and vulcan base defense ( low polycount also ). I am not talking about simple weapons for infantry...
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Fire Animation [message #98355] |
Wed, 30 June 2004 11:51 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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1.Just Import the original chaingun into Gmax or 3Dsmax (whereever you modeled it)
2.Freeze the original Chaingun and merge your model of it.
3.Make your model have the same peices and joints as the old chaingun
4.Delete the old one and replace it with the new one in place.
5.Export it
taDa Try it , most Definatly it will work and you will have the same WW firing animation on your new model.
[Updated on: Wed, 30 June 2004 12:18] Report message to a moderator
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Fire Animation [message #98369] |
Wed, 30 June 2004 12:48 |
Deactivated
Messages: 1503 Registered: February 2003
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General (1 Star) |
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EXdeath7 |
taDa Try it , most Definatly it will work and you will have the same WW firing animation on your new model.
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The chaingun is not animated. Only the 1st person version animates.
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Fire Animation [message #98398] |
Wed, 30 June 2004 15:18 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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SeaMan |
EXdeath7 |
taDa Try it , most Definatly it will work and you will have the same WW firing animation on your new model.
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The chaingun is not animated. Only the 1st person version animates.
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ok so he wants vehicle weapons to animate such as the wolverines chaingun?
If so he can always make the animation and set it to play when he fires , though it isnt needed.
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