| I cant see my server [message #97706] | 
			Sun, 27 June 2004 23:56   | 
		 
		
			
				
				
				
					
						  
						n00belit3
						 Messages: 7 Registered: August 2003 
						
	Karma: 0
 
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		i dl the server and installed it in my c:/westwood/renegadefds folder. I load up renegade and then load up the server (on same comp). The fds loads the map and all the settings fine. But when i go to the advanced game listing i cant see my server on the list. What am i doing wrong?
		
		
		
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			| I cant see my server [message #98029] | 
			Mon, 28 June 2004 20:32    | 
		 
		
			
				
				
				
					
						  
						n00belit3
						 Messages: 7 Registered: August 2003 
						
	Karma: 0
 
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		I do not have a firewall or a router. The gametype is set to wol in the server.ini and the server is set to run on usa. When i add the host name to my buddy list it saids he is in that game but when i double click on his name the game doesnt load up. Someone please help.
		
		
		
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			| I cant see my server [message #98203] | 
			Tue, 29 June 2004 15:26    | 
		 
		
			
				
				
				
					
						  
						n00belit3
						 Messages: 7 Registered: August 2003 
						
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		Thats a negative xp. Here is my server.ini 
 
; 
; 
;  Server Settings .INI file for Renegade Free Dedicated Server. 
; 
;  This file controls the behavior of a Renegade Free Dedicated Server. The 
;  first instance of the server is referred to as the Master Server and it can 
;  control up to seven other local instances of the server. These are referred 
;  to as Slave Servers. 
; 
;  Each slave server must have it's own login information and serial number. 
;  Each slave server can have it's own game settings, seperate from the master. 
; 
; 
; 
; ============================================================================ 
; ============================================================================ 
; 
;  This section of the file is generated automatically - do not edit 
; 
;  Available Westwood Servers: 
; 
;    Pacific Server 
;    European Server 
;    USA Server 
; 
;  End generated section. 
; 
; ============================================================================ 
; ============================================================================ 
 
 
; 
; Renegade Master Server settings. 
; 
; This section contains the settings for the Master Renegade Server. 
 
[Server] 
 
; Config = 
; 
;  This specifies the location of the game settings file used by the master 
;  server. You can change this to point to any Renegade server settings .ini 
;  file or change the default .ini file to reflect the game settings you would 
;  like for your server. 
 
Config = svrcfg_cnc.ini 
 
 
; GameType = WOL 
; 
;  Set this to WOL for a Westwood Online dedicated server. 
;  Set this to GameSpy for a GameSpy mode dedicated server. 
;  Set this to LAN for a LAN mode dedicated server. 
; 
 
GameType = WOL 
 
 
; Nickname = norserv2 
; 
;  This is the Westwood Online nickname you will use when logging into the 
;  Westwood Online matchmaking system. You can use a nickname from a previous 
;  Westwood Studios game or apply for a new one by copying the following line 
;  and pasting it into your web browsers address window 
; 
;     http://register.westwood.com 
 
Nickname = norserv2 
 
 
; 
; Password = ******* 
; 
;  This is the password that matches the nickname used above. 
 
Password = ******* 
 
 
; Serial =066900863805956171**** 
; 
;  The serial number that you specified when installing the Renegade Dedicated 
;  Server. 
 
Serial = 066900863805956171**** 
 
; LoginServer = 
; 
;  This field can be used to specify the Westwood Online matchmaking server 
;  to connect to. If left blank, the Renegade Server will connect to the 
;  closest matchmaking server. To specify a server to connect to, use one of 
;  the names listed above in the section 'Available Westwood Servers'. 
 
LoginServer = 
 
 
; Port = 
; 
;  This is the UDP port that the Renegade Dedicated Server will use to 
;  communicate with game clients. This should normally be left at 0 and the 
;  Server will decide for itself what port to use. This should work with most 
;  firewalls and NAT connections but, if you need to manually set a port, you 
;  can do it here. 
 
Port = 0 
 
 
; GameSpyGamePort = 
; 
;  This is the UDP port that the Renegade Dedicated Server will use to 
;  communicate with game clients, while running as a GameSpy Server.  When running 
;  as a GameSpy server this port value will be used instead of the above Port value. 
;  The default value is 4848. 
 
GameSpyGamePort = 0 
 
 
; GameSpyQueryPort = 
; 
;  This is the UDP port that the Renegade Dedicated Server will use to 
;  communicate with the GameSpy Master Server and GameSpy clients. The default 
;  value is 25300.  If this port is in use Renegade will find another port 
;  to use instead(25301, 25302, ...). 
 
GameSpyQueryPort = 0 
 
 
; BandwidthUp = 
; 
;  If you know how much bandwidth you want to allocate for the Renegade 
;  Server to use then you can specify it here. A minimum of 60k bits per second 
;  is recommended for each client you plan to connect to. If you leave this 
;  value as 0 (the default) then the available bandwidth will be automatically 
;  detected(WOL only). Some guidelines follow. 
; 
;         Set to 1500000 for a 32 player game 
;         Set to  750000 for a 16 player game 
;         Set to  250000 for an 8 player game 
; 
;  Make sure you don't set the Bandwidth number to be higher than your 
;  actual available bandwidth or gameplay performance will be poor. 
 
BandwidthUp = 1500000 
 
; NetUpdateRate = 
; 
;  Set this to control the frequency of network updates sent to clients.  This 
;  is the number of updates sent per second.  Higher values increase network 
;  traffic, lower values decrease traffic.  Valid values must be in the 5 - 30 
;  range.  As you increase NetUpdateRate the values set for BandwidthUp must 
;  also scale accordingly.  The default is 10. 
 
NetUpdateRate = 10 
 
 
; AllowRemoteAdmin = 
; 
;  Set this to true to enable remote server administration via the RenRem 
;  tool. You must also set a password for remote administration to be 
;  allowed. 
;  Slave servers inherit this setting from the master. 
 
AllowRemoteAdmin = false 
 
 
; RemoteAdminPassword = 
; 
;  This is the password required to connect to a server with the RenRem 
;  admin too. 
;  Slave servers inherit this setting from the master. 
 
RemoteAdminPassword = 
 
 
; RemoteAdminIp = 
; 
;  This is the ip that the remote administration service will listen for 
;  incoming request on.  The default is to listen on ALL ip addresses.  If 
;  you have an internal ip address and only want to administer internally 
;  set this to your internal ip address. 
; 
 
RemoteAdminIP = 
 
 
; RemoteAdminPort = 
; 
;  The port to connect to for remote administration. 
;  This can be set per slave. The default slave ports will be shown when 
;  connecting to the master with the RenRem tool. 
 
RemoteAdminPort = 
 
 
; 
; Renegade Slave Server settings. 
; 
; These sections contain the settings for the Renegade Slave Servers. Each 
; additional server you want to run can be configured seperately by modifying 
; the corresponding section below. 
; 
; The settings for a slave server are the same as for a master with the 
; exception of the 'enable' flag. Setting Enable = 1 will enable the given 
; Slave Server. The Slave Server will start automatically at the same time 
; as the Master Renegade Server. 
; 
; Each Slave Server must have it's own login name, password & serial number. 
; 
[Slave1] 
Enable = 0 
Config = svrcfg_cnc.ini 
Nickname = 
Password = 
BandwidthUp = 0 
Serial = 
Port = 0 
RemoteAdminPort = 
 
[Slave2] 
Enable = 0 
Config = svrcfg_cnc.ini 
Nickname = 
Password = 
BandwidthUp = 0 
Serial = 
Port = 0 
RemoteAdminPort = 
 
[Slave3] 
Enable = 0 
Config = svrcfg_cnc.ini 
Nickname = 
Password = 
BandwidthUp = 0 
Serial = 
Port = 0 
RemoteAdminPort = 
 
[Slave4] 
Enable = 0 
Config = svrcfg_cnc.ini 
Nickname = 
Password = 
BandwidthUp = 0 
Serial = 
Port = 0 
RemoteAdminPort = 
 
[Slave5] 
Enable = 0 
Config = svrcfg_cnc.ini 
Nickname = 
Password = 
BandwidthUp = 0 
Serial = 
Port = 0 
RemoteAdminPort = 
 
[Slave6] 
Enable = 0 
Config = svrcfg_cnc.ini 
Nickname = 
Password = 
BandwidthUp = 0 
Serial = 
Port = 0 
RemoteAdminPort = 
 
[Slave7] 
Enable = 0 
Config = svrcfg_cnc.ini 
Nickname = 
Password = 
BandwidthUp = 0 
Serial = 
Port = 0 
RemoteAdminPort =
		
		
		
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			| I cant see my server [message #98204] | 
			Tue, 29 June 2004 15:28    | 
		 
		
			
				
				
				
					
						  
						n00belit3
						 Messages: 7 Registered: August 2003 
						
	Karma: 0
 
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		Svrcfg_cnc.ini 
 
; 
; This file contains the default gameplay settings. 
; 
; Most of the settings below can be changed while the game is in progress and 
; the changed settings will take effect the next time the map cycles. 
; 
 
[Settings] 
ConfigName=Default C&C Server Settings 
 
; 
; The name of the server as it appears in the lobby list. This has a limit of 
; 25 characters in GameSpy mode. 
; 
bGameTitle = Dedicated Renegade Server 
 
; 
; This is the Message of the day. Any text placed here will show in a pop-up 
; dialog box on the screen of any player joining the game. 
; 
bMotd= 
 
; 
; Set ModName to load a custom MOD package.  All clients who join the server 
; will need to have the MOD package also. 
; 
; ModName=ModTest.pkg 
; 
ModName= 
 
; 
; If DoMapsLoop is set then the map cycle will start again from the beginning 
; once all maps have been played. 
; 
DoMapsLoop=yes 
 
; 
; The time limit for each game. 
; 
TimeLimitMinutes=25 
 
; 
; Radar mode. 
; 
;  0 = No radar. 
;  1 = Show only friendly units on the radar. 
;  2 = Show all units on the radar. 
; 
RadarMode=1 
 
; 
; Allows the server to automatically restart after a connection loss, system 
; failure, or crash. To restart after a system failure, Windows must be set to 
; automatically log in. 
; Enabling auto restart also allows automatic unattended updating if a patch 
; becomes available (Westwood Online mode only). 
; 
IsAutoRestart=yes 
 
; 
; Set to yes to make a passworded game. 
; 
IsPassworded=yes 
 
; 
; The password required for players to join the game. 
; 
bPassword=f4g 
 
; 
; Allow players to join this server when they select 'Quick Match' (Westwood 
; Online mode only). 
; 
IsQuickMatch=no 
 
; 
; Should this server be laddered? A laddered server reports game game results 
; and statistics to the Westwood Online ladder system at the end of each game. 
; 
IsLaddered=yes 
 
; 
; Team remixing causes teams to be re-balanced at the beginning of every map. 
; Disabling RemixTeams can cause a game to become unbalanced over time as 
; players drop in and out. 
; 
RemixTeams=no 
 
; 
; Allows buildings to be repaired. Turning this off will result in much 
; shorter games. 
; 
CanRepairBuildings=yes 
 
; 
; This setting effects whether a vehicle driver also controls the vehicles gun. 
; Disabling this will allow vehicle passengers to control the gun. Most players 
; seem to prefer this setting on. 
; 
DriverIsAlwaysGunner=yes 
 
; 
; Enabling weapon spawning will cause extra weapons to be available for pickup 
; at various locations in the map. 
; 
SpawnWeapons=no 
 
; 
; Enable this to allow friendly units to damage each other. Friendly fire games 
; are generally more open to abuse by 'grief' players. 
; 
IsFriendlyFirePermitted=no 
 
; 
; This allows players in the game to change teams at will. 
; 
IsTeamChangingAllowed=no 
 
; 
; Set this to 'yes' to allow clans to play in this server (Westwood Online mode 
; only). Only two clans can play in a server at once. 
; 
IsClanGame=yes 
 
; 
; The maximum number of players allowed in a game. Generally this should be set 
; to an even number to avoid unbalanced teams. Maximum number of players is 127. 
; 
MaxPlayers=12 
 
; 
; Setting this causes the game to end when all the buildings belonging to a 
; team are destroyed. 
; 
BaseDestructionEndsGame=yes 
 
; 
; This enables winning the game by placing a superweapon beacon on the enemy 
; teams pedestal. 
; 
BeaconPlacementEndsGame=no 
 
; 
; The number of credits each player gets when they join the game. 
; 
StartingCredits=0 
 
; 
; This is the name of the first map in the map cycle. 
; 
MapName=C&C_Complex.mix 
 
; 
; The map cycle. This is the order that maps will be played. There must be at 
; least one map in the list. 
; 
MapName00=C&C_Complex.mix 
MapName01=C&C_City_Flying.mix 
MapName02=C&C_Under.mix 
MapName03=C&C_Walls_Flying.mix 
MapName04=C&C_Volcano.mix 
MapName05=C&C_Canyon.mix 
MapName06=C&C_Hourglass.mix 
MapName07=C&C_Mesa.mix 
MapName08=C&C_Islands.mix 
MapName09=C&C_Field.mix
		
		
		
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			| I cant see my server [message #98208] | 
			Tue, 29 June 2004 16:25    | 
		 
		
			
				
				
				
					
						  
						flyingfox
						 Messages: 1612 Registered: February 2003  Location: scotland, uk
						
	Karma: 0
 
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					General (1 Star)  | 
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		Your login server isn't set, and it might be connecting to a different one than what you're logged on to. I would set it as USA, and try again. I also had this same problem which I somwhow fixed but I can't remember what I did. I think I just messed around with the settings and stuff. Restart your FDS a couple times too.
		
		
		
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