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The Limit [message #97396] Sat, 26 June 2004 16:07 Go to previous messageGo to next message
djlaptop is currently offline  djlaptop
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Registered: February 2003
Location: Hollywood, CA, USA
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The inherent vehicle limit built into the game can not be changed.

However, new vehicles can be spawned that have no team ownership, and thus, don't count against the vehicle limit. This has new problems, however, because these spawned vehicles can not be bought at a Purchase Terminal.

Using scripts.dll and a regulator program, it's possible to create some kind of purchasing system where you say "!buy med" in chat and scripts.dll will...

1) spawn a medium tank near your location
2) deduct 800/1600 credits depending on whether or not you have a pp


The problems here, however, are:
1) since the tank has no ownership, someone (even same team) could immediately steal it
2) If it happens to appear in some level geometry it will be stuck
3) If it happens to appear near another player they will be killed (crushed by an "enemy" tank... remember it has no ownership so it's considered an
enemy)
4) This would create an unfair dynamic in the game... Imagine you're playing on Hourglass... GDI makes an APC run... the APC gets toasted by the obby... so a player immediately spawns a new one right there... they can make it all the way to the PP. Or, say you're a hottie, running to the enemy base and you suddenly get ambushed by snipers... *poof* instant med tank.... not fair.
5) If you're in a tunnel or building, all hell will break loose.


http://i38.tinypic.com/2hcltp1.gif
The Limit [message #97397] Sat, 26 June 2004 16:10 Go to previous messageGo to next message
djlaptop is currently offline  djlaptop
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Hmm, just thought of something else...

This would make SBH runs so much more annoying... SBH sneaks into the GDI base, spawns a flame tank... game over.


http://i38.tinypic.com/2hcltp1.gif
The Limit [message #97404] Sat, 26 June 2004 16:42 Go to previous messageGo to next message
Blazer is currently offline  Blazer
Messages: 3322
Registered: February 2003
Location: Phoenix, AZ
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A clever programmer would check the coordinates and only allow !buy to be used from a specific zone near the wf or airstrip. They would also have to disallow buying if the wf/air were destroyed, and increase the price if the PP was destroyed.
The Limit [message #97465] Sun, 27 June 2004 00:44 Go to previous messageGo to next message
Battousai
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Registered: October 2003
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I agree with Blazer... why would you want the vehicle to spawn near your location? The vehicle that spawns should spawn in the exact same designated place every single time.

Also there should just be a delay timer. If anyone on a team purchases a vehicle from the !buy command, no one on that team can buy another vehicle for 15 seconds or something (same as the delay in the wf/airstrip).

If the vehicle spawns in a designated place and it kills you, well that's your fault, if you stand on the red circle on the airstrip or inside the garage of the wf you get killed when a vehicle is produced. Same thing..
The Limit [message #97620] Sun, 27 June 2004 16:43 Go to previous messageGo to next message
gibberish
Messages: 366
Registered: May 2003
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Just detect when a vehicle is bought then destroy the purchased one and replace it with a spawned one.

That way there is no limit to worry about and you won't spawn on top of a player as there was already a vehicle there.

The only problem is the stealing problem.

Gib
The Limit [message #97645] Sun, 27 June 2004 19:25 Go to previous message
Blazer is currently offline  Blazer
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A flame rush of 10+ tanks would slow everyones FPS to like 5.
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