JTeKGuard Anthrax 1.1.6 instructions [message #96833] |
Wed, 23 June 2004 09:55 |
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SS217
Messages: 321 Registered: February 2003 Location: USA
Karma: 0
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Recruit |
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For those that got into the JTeKGuard beta tomorrow connect to irc.black-cell.net and PM SS saying you are ready, along with the email address you sent the beta letter with, I will email you the link. For those wondering you can still signup for the beta. Just visit http://gloryfades.black-cell.net/home.php
Warning: Please do not run more than one copy of JG on the same computer for the beta.
Warning: Do NOT keep more that one BCServ_Forward.exe open at ANY given time.
Warning: This copy of JG was NOT designed to work with GameSpy.
There will be 4 files you need to edit.
ARotate.ini
The file that contains the messages to be repeated every so and so seconds.
Format:
number=message
(ex.
1=Visit our website http://blah blah blah
2=Rules for <serv> are: <rules> (<serv> and <rules> are variables replaced with real data by the bot)
)
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BCServ_Forward_settings.ini
Edit the LogDir to your RenegadeFDS server directory (default C:/westwood/renegadefds/server/)
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maprules.ini
Used for the !maprules command, if there are no specific rules don't add the map into the ini
Format:
Map.mix=rules/msgs
(ex.
C&C_Field.mix=No tunnel beacons. No B2B.
C&C_Islands.mix=No B2B.
C&C_Mesa.mix=No B2B. No wall jumping.
C&C_Hourglass.mix=No glitching Obelisk or camping on hill with MRLS and ART.
C&C_Canyon.mix=No tunnel beacons or beacons on roof.
)
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JG.ini
Main JG config file
[GameOptions]
Rules=Server rules used for !rules (public)
Welcomemsg=Welcome message when a player joins
[FDSSettings]
FDSDirectory=C:\Westwood\RenegadeFDS\Server\
FDSSvrCfg=C:\Westwood\RenegadeFDS\Server\Data\svrcfg_cnc.ini
[KickOptions]
KickTime=time to auto-kick player if he was !kick'ed (in seconds)
[TbanOptions]
TbanTime=time to auto-kick player if he was !tban'ed (in seconds)
[IRCOptions]
NickServ=Yes (Does this IRC server have NickServ? Please keep the servers on Black-Cell or n00bstories, JG hasn't been tested on another IRCd other than UnrealIRCd)
NickPassword=test (If yes, the nickserv password here)
IRCNick=JTeKBot (IRC Nickname)
IRCServ=irc.black-cell.net (IRC server to connect to on start)
IRCChannel=#jteksvrs (IRC channel to log to)
IRCAdminChannel=#jteksvr06-admin (IRC admin channel, report major events etc here)
OpsAllowedmsg=true (Are ops allowed to use !msg? true / false)
HopsAllowedmsg=true (Are halfops allowed to use !msg? true / false)
VoiceAllowedmsg=true (Are voices allowed to use !msg? true / false)
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JTeKGuard Anthrax 1.1.6 instructions [message #96964] |
Thu, 24 June 2004 05:03 |
dead6re
Messages: 602 Registered: September 2003
Karma: 0
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Colonel |
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I saw the mIRC coding behind this and it looks very good. Its a great bot and is entirly mIRC and the Black-Cell forwarder.
Keep the nice work up SS
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JTeKGuard Anthrax 1.1.6 instructions [message #97175] |
Fri, 25 June 2004 09:44 |
dead6re
Messages: 602 Registered: September 2003
Karma: 0
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Colonel |
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xptek | It pages for a ton of commands and uses !login for moderation so a lot would have to be changed.
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Notices arent that bad but if it msg's that sucks!
NB: 2 - 1 SS
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JTeKGuard Anthrax 1.1.6 instructions [message #100133] |
Wed, 07 July 2004 08:42 |
Alkaline
Messages: 1132 Registered: November 2003
Karma: 0
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General (1 Star) Deleted |
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ohh forgot, you should wait for that new scripts.dll it uses the host to page people in blue before releasing gsa version.
B.t.w. I'm making a serverside server.dat fix that will block long names, special chars and the space_character from entering the server, it could help the script to be more compatible for gsa servers.
http://www.UNRules.com
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