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GDI, Nod & Unteamed Teleporters @ Dante's Mod X [message #9842] |
Wed, 26 March 2003 16:51 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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The tutorial showing in detail how to setup the script on these models is completed. I have just zipped it up and sent it to iscripters who will host it on http://www.nodnl.net . It should be online tomorrow. I used the old teleport tutorial as a template but i changed some things to make it more specific to do with the modles. I also included how to add the teleporters to the map as a tile.
If anyone wants to host the tutorial then contact me at GeneralHavoc@nodnl.net and i will send you the zip file (around 300kb). I took my own screnshots to use in the tutorial because i needed smaller files and it was more relevent me using ones that explaining what i am doing at that step in the tutorial.
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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GDI, Nod & Unteamed Teleporters @ Dante's Mod X [message #9930] |
Thu, 27 March 2003 06:01 |
snipefrag
Messages: 291 Registered: February 2003 Location: UK, hampshire
Karma: 0
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Recruit |
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Halo ring me sometime i been busy with coursework i been having problems with Gmax cant select a face when trying to detach it...... Trust me its more complicated than it sounds.....
I did 150 pages of IT in 2 days last weekend so this weekend i will work on my new map i might even have some screenies next week
Snipefrag - Br20 Cr5 - TR Emerald
Planetside Chapter Commander - Archangels
http://www.archangelsclan.net
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GDI, Nod & Unteamed Teleporters @ Dante's Mod X [message #10000] |
Thu, 27 March 2003 13:47 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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Yeah vehicles are possible to teleport. I mentioned the idea of a chronosphere and other things before what could be done with the script. As for random teleporting it is "kind" of possible although not entirly random. It would involve making multiple script zones in one area that teleport to a set location. The random part would be the chance of hitting a certain zone and that will teleport you. Also another thing i would like to try is to see if vehicles keep their pathfindin information once teleported (e.g. a harvester).
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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