Feedback Request (C&C_AD_Gateshead) [message #9348] |
Mon, 24 March 2003 16:20 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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I released this map in March and since then has been downloaded 100+ times. I think this is pretty good, but I am looking for your feed back on the map; things such as design/layout, playability, etc.I ask this so I may take them into account for my next map.
I would also like to be informed of any bugs big or small, if there are enough of them I may do a re-release, as there are something’s that I have learned since then that would fix some small details on the map.
If you like the map, ask your favourite servers to host it! If you don't like it, ask them to host it anyways.
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Feedback Request (C&C_AD_Gateshead) [message #9496] |
Tue, 25 March 2003 11:31 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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Duke of Nukes | I figure I'll be the voice of sanity and offer some advice untill you get flamed. I noticed a bug where the beacon win doesn't work for Nod, and c4 dissappears when thrown. the map itself is not necissarily a bad idea...but if one side is limited...both sides should be limited. Nod has the excellent base defenses against apc's...while Nod can sit back and pound away at the gunboats from far away. GDI's strenght is tanks...and you took that away...but left Nod with infantry and tanks.
I would suggest taking out the obelisk and making the turrets more accurate and stronger...as well as doing the same to the Airstrip as you did to the Weapons...
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You mean the beacon pedestal in the GDI tent? That is strange; it has always worked for me. I have never had any C4 disappear either, strange. I would like more details on this, such as server settings, and some pics.
It is quite easy to take down the Nod defences, a infantry can easily get into the PP by them selves with out taking any injury, and an APC can also get to the Obelisk easily too, if you use the cover of the trees, as the obelisk can not shoot threw the canopy. If you drive carefully you can get around the Hogs behind the base and get to almost any buildings with out being severely damaged. I took away most the GDI vehicles because with them, it is too easy to win. Now Nod can make it much more difficult with a couple of proxies mines, but that is simply a fact of life.
The idea behind the map is that while Nod has a fully established base, and is prepared for an attack, GDI must fly 100's of miles to get there, and so their vehicles are limited. (That helicopter dropping a Mammoth tank looks really funny) I don't think removing the obelisk is really necessary, simply because you can get inside any building with it still active. I don't think removing the obelisk would make it much easer because it can't do much, it can only hit inside its own base, and not many people tend to stand still in an enemy base for that long...
Nod's advantage: a fully functioning base. GDI's advantage: No base. So unless beacons kill is enabled there is no way Nod can win, other then points at time limit. If Beacons are enabled, all GDI has to do is fill the tent with 10 mines cover the entrance with another 10, and that leaves 10 to play with. All the Gun Boats are there for is for Nod to point hoar off of, so that they can win by points if time is up. I don't think removing the obelisk would make it much easer because it can't do much, it can only hit inside its own base, and not many people tend to stand still in an enemy base for that long...
Halo38 | might benefit from a bit more texture blending (but i understand its hard with snow)
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Yes, I only used three textures for the ground, An ice texture, snow texture, and a Tiberium texture. I only used these three, as I simply could not foresee a need for any others, or how to use any others that would be keeping with the environment. I my self have never been to the extreme artic, but I would assume all you would see is snow, and ice. Any other map I would use many more, but this map is simply did not seem to fit.
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