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back side of poly's [message #96700] Tue, 22 June 2004 17:57 Go to next message
svensmokavich is currently offline  svensmokavich
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so tanks seem to stick to the back side of polys or is it just me?my quess would b a small part goes through and the other side wont let it come back so it gets stuck,would it work if i made a 4 sided tube and cut away the outside and only used the inside? just tryin to make tunnels for tanks

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back side of poly's [message #96707] Tue, 22 June 2004 18:41 Go to previous messageGo to next message
PermaGrin
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you could, or you could just make a cylinder and flip the normals.
back side of poly's [message #96710] Tue, 22 June 2004 18:46 Go to previous messageGo to next message
svensmokavich is currently offline  svensmokavich
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well i made them by extruding so i figured thats y cuz im usin inside of the poly.is there a easy way to fix the existing tunnel?besides like make a curb down it i guess u could say:P

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back side of poly's [message #96716] Tue, 22 June 2004 19:04 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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What are you trying to do? Get the polygons reversed?

Select the polygons, scroll down on the right tool bar to the surface properties, and click the "flip" button.


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back side of poly's [message #96720] Tue, 22 June 2004 19:24 Go to previous messageGo to next message
Spice
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Also you should detach your extruded meshes you used as a barrier. Make sure there is no texture on the mesh when detaching. Vechicles do get stuck when hitting the hidden side of a mesh. So always make sure its facing the way your vehicle will hit it and you will be ok.

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back side of poly's [message #96722] Tue, 22 June 2004 19:28 Go to previous message
svensmokavich is currently offline  svensmokavich
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tx death Laughing

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