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what "may" have been [message #95720] |
Wed, 16 June 2004 12:34 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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I really like that level, it makes Renegade look newer. See how much further the engine can go? We can easily go even further.
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what "may" have been [message #95732] |
Wed, 16 June 2004 14:23 |
icedog90
Messages: 3483 Registered: April 2003
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General (3 Stars) |
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I know it is. Rengade 2 was supposed to use the same engine as Renegade 1. I'm trying to point out that we can push the engine much further than what it really is. Few are willing to do so.
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what "may" have been [message #95777] |
Wed, 16 June 2004 20:48 |
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liberator
Messages: 246 Registered: May 2003 Location: Classified, Level Phi cle...
Karma: 0
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Recruit |
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Two Words: SOURCE CODE Don't have, need it.
There was a time when people were impressed that I have the firepower to decimate a planet in under 10 minutes.
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what "may" have been [message #95792] |
Thu, 17 June 2004 11:23 |
PiMuRho
Messages: 494 Registered: February 2003
Karma: 0
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Commander |
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Feh, the engine can do all that now. People are just unwilling to create content that requires significantly higher specifications than Renegade originally had:
Quote: | After
the game shipped I created guidelines for new art and we succesfully created
levels with moren than 500k polygons visible, running a steady 60 fps on ATI
R200 (GF3 era card). Do some googling and search for Renegade 2 screenshots,
you should be able to find some that were leaked after the studio was shut
down. This was running with the same core technology, just with better
designed art assets.
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Dev Diary
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what "may" have been [message #95827] |
Thu, 17 June 2004 15:44 |
SuperiorSniper101
Messages: 2 Registered: June 2004
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Recruit |
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true!!!! i have never seen any renalert map look as smooth and sharp as that pic. Does anyone have any pics of what the vehicles of renegade 2 may have been or looked like?
By the way. If there is anyone here who is interested in joining the clan *U.S.S i would be happy to give u some info. Just e-mail me and leave your renegade name. thanks :twisted:
You better watch your back......because the very second you don't....i'll be there....standing in your pool of blood....
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what "may" have been [message #95830] |
Thu, 17 June 2004 15:56 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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RenAlert is pushing the limits, just not as much as the people who made a 500k poly level have. RenAlert's current levels in the .992 patch run at about 40k polygons, even more, and the average for the original levels in Renegade is about 5,000 polygons.
EDIT: I came across this in google: http://www.chuckcarter.com/motion/pictures/renegade2b.html
It's a movie of the 500k level this guy made, and notice how the fps won't drop.
I would like to know how this guy figured out how to do this with the engine.
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what "may" have been [message #95837] |
Thu, 17 June 2004 16:39 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 0
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General (5 Stars) |
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Because we're not all of the art assets from Renegade 2. RA levels generally have 40,000-70,000 polygon counts without bushes, trees, walls, building interiors, or dynamic objects added in.
On average, you're seeing 80,000+ polygons in a game of RA. And that's just right now.
In the next patch, you'll be seeing much more.
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what "may" have been [message #95909] |
Fri, 18 June 2004 00:46 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
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General (1 Star) |
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I beleive you can get this demo of renegade 2 on the renegade engine somewhere. Cant rember though. I think it was Deamaim00's site.
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what "may" have been [message #96040] |
Fri, 18 June 2004 15:32 |
SuperiorSniper101
Messages: 2 Registered: June 2004
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Recruit |
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it prolly was dillon's (deadaim00's)site.
You better watch your back......because the very second you don't....i'll be there....standing in your pool of blood....
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