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Custom Weapons Factory [message #95235] Mon, 14 June 2004 10:56 Go to next message
Tidu is currently offline  Tidu
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I am making a new weps-like building and was wondering how i can make it produce vehicles. (with as little scripting as possible Wink)
Custom Weapons Factory [message #95244] Mon, 14 June 2004 11:32 Go to previous messageGo to next message
Spice
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Just set the vehicles spawner in LE , Of course you building would have to have no door or have doors that open with a proxy setting.

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Custom Weapons Factory [message #95247] Mon, 14 June 2004 11:42 Go to previous messageGo to next message
Tidu is currently offline  Tidu
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vehicles spawner? no i mean when you buy a certain vehicle it is produced in that factory.
Custom Weapons Factory [message #95288] Mon, 14 June 2004 14:33 Go to previous messageGo to next message
E! is currently offline  E!
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every part of your building needs to have the correct name. then u need an building controller for your building that tells the game that your building is an warfac. place the controller at your building on the map and set the carmarker. now u just need a terminal to purchase.

<<SCUD-Storm Origin Creator>>
Custom Weapons Factory [message #95300] Mon, 14 June 2004 15:17 Go to previous messageGo to next message
htmlgod is currently offline  htmlgod
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You will probably want to make a new building controller. First of all, make every mesh of the building have a given prefix, such as WEPS. After implementing your new structure, with meshes appropriately named, into a map, Modify the building controller for the weapon factory, under Buildings>Weapons Factory. In the box beside 'MeshPrefix,' enter your mesh prefix. It would be WEPS in this example. Now place that building controller near the building (hit 'Make'), and with the building controller selected, hit CTRL+P. This creates the 'carmaker' for the building controller. It is at this location that the vehicles will be created when purchased. Assuming your building controller has a team affiliation (Which it will if you only modified either GDI or NOD weapons factory building controller), you're set to go.

Check out http://newhope.conquergaming.com to see the progress of the STARWARS mod for Renegade.

http://newhope.conquergaming.com/OtherStuff/NIKE.jpg
Custom Weapons Factory [message #95309] Mon, 14 June 2004 15:30 Go to previous messageGo to next message
Spice
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Yes and I mean you set the vehicle spawner at the part where you want the vehicile to appear. Whether its in the middle of a field or inside of another building. When you buy a vehcile , where that spawner is is where it comes out.

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Custom Weapons Factory [message #95326] Mon, 14 June 2004 16:34 Go to previous message
Tidu is currently offline  Tidu
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Okay, thanks for the help!
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