Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Build Dynamic Culling System
Build Dynamic Culling System [message #93186] Sun, 06 June 2004 20:22 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
Messages: 1144
Registered: February 2003
Location: Moved a long time ago (it...
Karma: 0
General (1 Star)
Moderator - Mod Forum
Are you able to generate the pathfinding? Not the dynamic culling system, but the pathfinding, so the harvester can work?

-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
Build Dynamic Culling System [message #93368] Mon, 07 June 2004 12:01 Go to previous messageGo to next message
Tidu is currently offline  Tidu
Messages: 62
Registered: January 2004
Karma: 0
Recruit
it's a DM so there is no harvy.. but generate sectors (i think that's what its called; its the first option in the Pathfinding menu) works... all the other steps in the process on renhelp work except culling.
Build Dynamic Culling System [message #93528] Mon, 07 June 2004 21:33 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
Messages: 3483
Registered: April 2003
Karma: 0
General (3 Stars)
After I generated path finding, the "Build Dynamic Culling System" worked for me.
Build Dynamic Culling System [message #93722] Tue, 08 June 2004 17:13 Go to previous messageGo to next message
Tidu is currently offline  Tidu
Messages: 62
Registered: January 2004
Karma: 0
Recruit
I don't know what's wrong with my commando... generate pathfinding then dynamic culling still crashes.
Build Dynamic Culling System [message #93873] Wed, 09 June 2004 06:26 Go to previous messageGo to next message
BabyCatjuhh is currently offline  BabyCatjuhh
Messages: 83
Registered: April 2004
Karma: 0
Recruit
It crashes for me too. It crashes when it's over the half of the boxes. example: I have 500.000 boxes, and then it'll crash at 280.000 or so. Really annoying.. and I did follow all the steps :/

*One of the few females playing Renegade*
Build Dynamic Culling System [message #93877] Wed, 09 June 2004 06:42 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
You're doing something wrong with the design process in Max. Check for mesh leaks, holes, or irregularities that are in the geometry.
Build Dynamic Culling System [message #93941] Wed, 09 June 2004 11:59 Go to previous messageGo to next message
Tidu is currently offline  Tidu
Messages: 62
Registered: January 2004
Karma: 0
Recruit
Aha, thanks ack. I tried a map with just one box and it worked... but what do you mean by holes, irregularities, etc.?
Build Dynamic Culling System [message #94138] Thu, 10 June 2004 07:21 Go to previous messageGo to next message
BabyCatjuhh is currently offline  BabyCatjuhh
Messages: 83
Registered: April 2004
Karma: 0
Recruit
Aircraftkiller

You're doing something wrong with the design process in Max. Check for mesh leaks, holes, or irregularities that are in the geometry.


But the only thing I used in RenX was the Buildings-setup.gmaz and then I converted it to w3d.. :/ So that can't be it I think.. Because I didn't mess around in RenX/GMAX


*One of the few females playing Renegade*
Build Dynamic Culling System [message #94570] Fri, 11 June 2004 14:33 Go to previous messageGo to next message
Tidu is currently offline  Tidu
Messages: 62
Registered: January 2004
Karma: 0
Recruit
You think it has comething to do with Backface Cull in gMax? I have it set so that when i make an object it has backface cull off, so you can see it from behind (if backface cull was on you could only see the front)
Build Dynamic Culling System [message #94673] Fri, 11 June 2004 18:33 Go to previous messageGo to next message
Tidu is currently offline  Tidu
Messages: 62
Registered: January 2004
Karma: 0
Recruit
No... nevermind... Regardless of the condition of Backface Cull, it crashes. I still don't see what you mean by irregularities... How can the shape of a mesh affect the making of the map?
Build Dynamic Culling System [message #95002] Sun, 13 June 2004 09:52 Go to previous messageGo to next message
Tidu is currently offline  Tidu
Messages: 62
Registered: January 2004
Karma: 0
Recruit
Do you mean that I can't have any places that would be hard to generate pathfinding in?
Build Dynamic Culling System [message #96342] Sun, 20 June 2004 15:15 Go to previous message
Tidu is currently offline  Tidu
Messages: 62
Registered: January 2004
Karma: 0
Recruit
Well, I presume that it's editable mesh, because i had a plane, shaped it a little bit and it still crashed, unlike a plain box, which works.

i read that theres correuptor fix thing for renx. you think it would fix my problem?
Previous Topic: Interesting... (pictures inside)
Next Topic: Horrible netcode
Goto Forum:
  


Current Time: Thu Nov 14 02:30:03 MST 2024

Total time taken to generate the page: 0.00965 seconds