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Infantry Aggregates Mod [message #94749] Sat, 12 June 2004 02:49 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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Blazer

Im told that fixing the WF glass means that you lost the lightmapping info for the level??


Only for the weapons factory.
It is a minor sacrifice compared to what it fixes in game balance.
Infantry Aggregates Mod [message #94794] Sat, 12 June 2004 09:06 Go to previous messageGo to next message
Phoenix5p is currently offline  Phoenix5p
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So can you makeMendoza with no backpacks?
Infantry Aggregates Mod [message #94799] Sat, 12 June 2004 09:57 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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No, it's a horrible sacrifice for fixing something only client side, which no one else will use.
Infantry Aggregates Mod [message #94818] Sat, 12 June 2004 11:35 Go to previous messageGo to next message
Spice
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Not unless its included in a renguard patch Wink

SeaMan

Aprime

Mind enabling the backpack for the Nod flamethrowers?


They are.


In the model pack? I didnt see it in there. Confused

PiMuRho

The beta version of Under? Why? So you can drive buggys into the tunnels?


Yeap Very Happy Map was fun , not for aow but for something host when your bored. Razz


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Infantry Aggregates Mod [message #94834] Sat, 12 June 2004 13:17 Go to previous messageGo to next message
Vitaminous is currently offline  Vitaminous
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Actually, he's right, it is! Very Happy
You should re-download it.


I suck cock and love it... absolutely love it. And I just got banned for being too immature to be allowed to post here.
Infantry Aggregates Mod [message #94848] Sat, 12 June 2004 14:36 Go to previous messageGo to next message
Spice
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Yeap it is , Ive redownloaded it 3 times now. Confused It wasnt in the first or second.

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Infantry Aggregates Mod [message #94849] Sat, 12 June 2004 14:37 Go to previous messageGo to next message
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EXdeath7

PiMuRho

The beta version of Under? Why? So you can drive buggys into the tunnels?


Yeap Very Happy Map was fun , not for aow but for something host when your bored. Razz


It doesn't allow you to go inside tunnels with vehicles. I have tested it.
Infantry Aggregates Mod [message #94854] Sat, 12 June 2004 15:08 Go to previous messageGo to next message
PiMuRho is currently offline  PiMuRho
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The original beta version of Under did. Take a buggy and you can squeeze past the rock at the PP end and get right into the tunnel.

I've got screenshots of it somewhere - it was fixed after I reported the bug.


Infantry Aggregates Mod [message #94898] Sat, 12 June 2004 18:15 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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Silent Kane says he has a way to fix the glass without losing the lightmaps Surprised
Infantry Aggregates Mod [message #94919] Sat, 12 June 2004 20:25 Go to previous messageGo to next message
NeoX is currently offline  NeoX
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The lightmaps dont even so anything to really make a difference IMO.
Infantry Aggregates Mod [message #94920] Sat, 12 June 2004 20:28 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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You're an idiot.
Infantry Aggregates Mod [message #94922] Sat, 12 June 2004 20:45 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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Lightmaps make a big difference.

Besides, I can think of a way to fix the glass without losing lightmaps, but it's a bit longwinded. It gets the job done though.

Simply import the basic WF interior in gmax with the w3d importer and make an appropriate glass mesh to cover the window. Export the lone mesh as a simple w3d and make a proxy for it. It'd require temporary importing of every WW map, but it's the only way I can think of doing it.

There's probably a better way though. Razz It's how I kept most of the lightmapping on Volcano flying.


-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
Infantry Aggregates Mod [message #94959] Sun, 13 June 2004 03:12 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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E3 2001 Silver laser:
http://www.cannis.net/commando/\images\renegade\concept\ccren010.jpg

http://www.cannis.net/commando/images/laser.jpg
Infantry Aggregates Mod [message #94969] Sun, 13 June 2004 05:21 Go to previous messageGo to next message
sfr3f is currently offline  sfr3f
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I like the backpacks, nice add-on! The Havoc-bandana-na-na would look beter if it wasn't up so high on his head... or if he was the "Logan" model, this Havoc isn't badass enough to make a bandana look straight. Laughing

The silver laser weapons are awesome, and I think the blue laser is more accurate to real-life high power lasers, but I'm not sure on that one...
Infantry Aggregates Mod [message #94971] Sun, 13 June 2004 05:31 Go to previous messageGo to next message
PiMuRho is currently offline  PiMuRho
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Laser beams are invisible anyway Smile

Infantry Aggregates Mod [message #94980] Sun, 13 June 2004 07:28 Go to previous messageGo to next message
Joey232k1 is currently offline  Joey232k1
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good work!

whats sup
Infantry Aggregates Mod [message #94984] Sun, 13 June 2004 07:50 Go to previous messageGo to next message
Phoenix - Aeon is currently offline  Phoenix - Aeon
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For a laser to do damage it would have to be in the U.V or Microwave ranges.
Infantry Aggregates Mod [message #94997] Sun, 13 June 2004 09:37 Go to previous messageGo to next message
BabyCatjuhh is currently offline  BabyCatjuhh
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Hmm.. are they useable with RG yet?

*One of the few females playing Renegade*
Infantry Aggregates Mod [message #94998] Sun, 13 June 2004 09:39 Go to previous messageGo to next message
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BabyCatjuhh

Hmm.. are they useable with RG yet?


DDS files are. W3ds not.
Infantry Aggregates Mod [message #94999] Sun, 13 June 2004 09:42 Go to previous messageGo to next message
shifty[]nash is currently offline  shifty[]nash
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*edit*
nvm can someone delete this post?


dududu
Infantry Aggregates Mod [message #95001] Sun, 13 June 2004 09:49 Go to previous messageGo to next message
BabyCatjuhh is currently offline  BabyCatjuhh
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SeaMan

BabyCatjuhh

Hmm.. are they useable with RG yet?


DDS files are. W3ds not.


I hope they get approved soon.


*One of the few females playing Renegade*
Infantry Aggregates Mod [message #95030] Sun, 13 June 2004 12:48 Go to previous messageGo to next message
Spice
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I sent a email to mac about it but yet to see them approved. Confused Waiting to play ren with them. Razz

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Infantry Aggregates Mod [message #95662] Wed, 16 June 2004 09:10 Go to previous messageGo to next message
BabyCatjuhh is currently offline  BabyCatjuhh
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*bump*

*One of the few females playing Renegade*
Infantry Aggregates Mod [message #95775] Wed, 16 June 2004 20:35 Go to previous messageGo to next message
PCWizzardo is currently offline  PCWizzardo
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Here's my idea of how to fix the window: Instead of adding a mesh to the structure itself, yoy could add it to the "builder" arms. That way, the mesh will block projectiles, though it may not damage to the structure (unless you can change that).
Infantry Aggregates Mod [message #95828] Thu, 17 June 2004 15:52 Go to previous messageGo to previous message
Sanada78 is currently offline  Sanada78
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Commander

You could just modify the extenal ag. and put a mesh by the window to block shots. That way you wouldn't loose the lightmapping.

Ooh, nasty.
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