Enable additional sounds and effects [message #94744] |
Sat, 12 June 2004 02:33 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
|
General (1 Star) |
|
|
At the moment, tracked vehicle track sounds don't work.
Turret moving sounds (ie. tank_mammoth_turret.wav) are not working neither.
Also, infantry and vehicle should leave marks on the ground (footprints, skidmarks, track dents).
Could this be included in a future patch?
|
|
|
|
Enable additional sounds and effects [message #94766] |
Sat, 12 June 2004 06:08 |
sum41freaky
Messages: 44 Registered: April 2004 Location: netherlands
Karma: 0
|
Recruit |
|
|
did you read about this on the renalert forum and thougth OMG RENALERT HAS IT NOW RENEGADE MUST HAVE IT TO!!!!!!
but ack said he wasnt going to give it away
|
|
|
|
|
|
|
|
Enable additional sounds and effects [message #94821] |
Sat, 12 June 2004 11:55 |
|
Crimson
Messages: 7429 Registered: February 2003 Location: Phoenix, AZ
Karma: 0
|
General (5 Stars) ADMINISTRATOR |
|
|
According to ACK, these particular fixes would make you unable to join servers that didn't have the same fix. So until BHS has world domination (yeah baby), we won't be able to do that.
I'm the bawss.
|
|
|
Enable additional sounds and effects [message #94822] |
Sat, 12 June 2004 11:59 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
|
General (1 Star) |
|
|
Crimson | According to ACK, these particular fixes would make you unable to join servers that didn't have the same fix. So until BHS has world domination (yeah baby), we won't be able to do that.
|
But this is not the case with mods.
Old renegade models have been released, so why not this?
It's a broken feature of the engine that should have fixed before release of the game.
|
|
|
Enable additional sounds and effects [message #94823] |
Sat, 12 June 2004 12:05 |
|
Crimson
Messages: 7429 Registered: February 2003 Location: Phoenix, AZ
Karma: 0
|
General (5 Stars) ADMINISTRATOR |
|
|
If the fix can be applied and still allow you to join any server and play as normal, then we can implement it. Things such as emoticons... they work. We are not going to add a fix that restricts your gameplay.
I'm the bawss.
|
|
|
|
|
|
|
|
|
|
Enable additional sounds and effects [message #95194] |
Mon, 14 June 2004 03:16 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
|
General (1 Star) |
|
|
Crimson | According to ACK, these particular fixes would make you unable to join servers that didn't have the same fix. So until BHS has world domination (yeah baby), we won't be able to do that.
|
So let me guess.. does this involve modifiying the vehicle W3ds?
Modifying a vehicle W3d causes to show only the servers with same w3d mod.
|
|
|
|
|
|
Enable additional sounds and effects [message #96350] |
Sun, 20 June 2004 16:36 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
|
General (3 Stars) |
|
|
I downloaded a few files that enabled a sound to be played when your character hit the ground after dying. It works great, works with RenGuard, and in public servers. No, they weren't replacements. They did not edit any kind of sound files, they just added more.
SeaMan knows what I'm talking about, they're on his site.
|
|
|
Enable additional sounds and effects [message #96359] |
Sun, 20 June 2004 19:06 |
|
With the new sound functionality in bhs.dll (that makes script-played sounds work in MP), it should be possible to code up scripts that play death sounds although exactly how you would get them to fire without either modifying the presets (a no-no because of version mismatches) or overriding one of the standard scripts to do something other than what it was written for (something I hate and wont touch) I dont know.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
|
|
|
|