Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Infantry Aggregates Mod
Infantry Aggregates Mod [message #94415] Fri, 11 June 2004 06:49 Go to next message
Deactivated is currently offline  Deactivated
Messages: 1503
Registered: February 2003
Karma: 0
General (1 Star)
This little mod gives Havoc a bandana.
Flamethrower infantry, Chem Warrior and Mendoza get backpacks.
http://www.cannis.net/commando/images/aggmod.jpg
http://www.cannis.net/commando/model.php
Infantry Aggregates Mod [message #94420] Fri, 11 June 2004 07:13 Go to previous messageGo to next message
jd422032101 is currently offline  jd422032101
Messages: 304
Registered: April 2004
Karma: 0
Recruit
they seem they dont work with renguard
Infantry Aggregates Mod [message #94421] Fri, 11 June 2004 07:14 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
Messages: 1503
Registered: February 2003
Karma: 0
General (1 Star)
kaboomer23

they seem they dont work with renguard


I know, they need to be informed.
Infantry Aggregates Mod [message #94426] Fri, 11 June 2004 08:03 Go to previous messageGo to next message
TheKGBspy is currently offline  TheKGBspy
Messages: 96
Registered: April 2003
Karma: 0
Recruit
add the cigar to mandoza Smile

i saw that on old concept art, mandoza having a cigar, wich was looking very good. im not sure but i think there is the w3d model of the cigar cause i saw the dds/tga file of it.


Ra2: Vengeance Project lead(it's Dead... sorry)
An empty Ghost since 2005.
Infantry Aggregates Mod [message #94429] Fri, 11 June 2004 08:06 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
Messages: 1503
Registered: February 2003
Karma: 0
General (1 Star)
TheKGBspy

add the cigar to mandoza Smile

i saw that on old concept art, mandoza having a cigar, wich was looking very good. im not sure but i think there is the w3d model of the cigar cause i saw the dds/tga file of it.


There isn't.
And it wasn't Mendoza. It is original General Raveshaw on that concept.
Infantry Aggregates Mod [message #94442] Fri, 11 June 2004 08:52 Go to previous messageGo to next message
BabyCatjuhh is currently offline  BabyCatjuhh
Messages: 83
Registered: April 2004
Karma: 0
Recruit
Does it only modify Havoc's head, or his whole body? Because I am using self made skins for Havoc, and I'm wondering if it'll change the skin to default.. which I hope not. :/ Also, is there a way to modify the colours of the extra added stuff?

*One of the few females playing Renegade*
Infantry Aggregates Mod [message #94443] Fri, 11 June 2004 08:57 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
Messages: 1503
Registered: February 2003
Karma: 0
General (1 Star)
BabyCatjuhh

Does it only modify Havoc's head, or his whole body? Because I am using self made skins for Havoc, and I'm wondering if it'll change the skin to default.. which I hope not. :/ Also, is there a way to modify the colours of the extra added stuff?


It modifies the W3D aggregate file, not the skin.
If you want to change the color of bandana, edit p_bandana.dds.
Infantry Aggregates Mod [message #94455] Fri, 11 June 2004 09:17 Go to previous messageGo to next message
TheKGBspy is currently offline  TheKGBspy
Messages: 96
Registered: April 2003
Karma: 0
Recruit
c_mandoza_cigar.dds


too vbad that here isnt any cigar model for him :'(


Ra2: Vengeance Project lead(it's Dead... sorry)
An empty Ghost since 2005.
Infantry Aggregates Mod [message #94490] Fri, 11 June 2004 10:42 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
Messages: 1503
Registered: February 2003
Karma: 0
General (1 Star)
Done Very Happy
http://www.cannis.net/commando/images/mdzcigar.jpg
Remember kids, smoking is bad for your health.

[Updated on: Fri, 11 June 2004 13:17]

Report message to a moderator

Infantry Aggregates Mod [message #94491] Fri, 11 June 2004 10:45 Go to previous messageGo to next message
BabyCatjuhh is currently offline  BabyCatjuhh
Messages: 83
Registered: April 2004
Karma: 0
Recruit
SeaMan

BabyCatjuhh

Does it only modify Havoc's head, or his whole body? Because I am using self made skins for Havoc, and I'm wondering if it'll change the skin to default.. which I hope not. :/ Also, is there a way to modify the colours of the extra added stuff?


It modifies the W3D aggregate file, not the skin.
If you want to change the color of bandana, edit p_bandana.dds.


Where can I find this file and how do I modify it? As I can only see some stuff in the w3d viewer and I don't really get it.. >< Sorry I haven't explained this well..


*One of the few females playing Renegade*
Infantry Aggregates Mod [message #94496] Fri, 11 June 2004 10:52 Go to previous messageGo to next message
TheKGBspy is currently offline  TheKGBspy
Messages: 96
Registered: April 2003
Karma: 0
Recruit
omg seaman!!! even smoke emiter!! hehe nice. mandoz was my fav character. with that he has an uber look! GJ Very Happy

Ra2: Vengeance Project lead(it's Dead... sorry)
An empty Ghost since 2005.
Infantry Aggregates Mod [message #94498] Fri, 11 June 2004 10:54 Go to previous messageGo to next message
BabyCatjuhh is currently offline  BabyCatjuhh
Messages: 83
Registered: April 2004
Karma: 0
Recruit
Anyway, good work Smile I like them. Keep up the modelling Very Happy

*One of the few females playing Renegade*
Infantry Aggregates Mod [message #94521] Fri, 11 June 2004 11:40 Go to previous messageGo to next message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma: 0
General (1 Star)
Mendoza already had a backpack...

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Infantry Aggregates Mod [message #94524] Fri, 11 June 2004 11:47 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
Messages: 1503
Registered: February 2003
Karma: 0
General (1 Star)
EXdeath7

Mendoza already had a backpack...


Alternate Mendoza doesn't.

Here is a nice treat:
Fixed collision settings for Weapons Factory Very Happy
http://www.cannis.net/commando/images/wep.jpg
Infantry Aggregates Mod [message #94527] Fri, 11 June 2004 11:56 Go to previous messageGo to next message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma: 0
General (1 Star)
oh Im getting that now Very Happy Also is that client or host activated?

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Infantry Aggregates Mod [message #94531] Fri, 11 June 2004 12:08 Go to previous messageGo to next message
vloktboky is currently offline  vloktboky
Messages: 290
Registered: February 2003
Location: Kentucky, USA
Karma: 0
Recruit

EXdeath7

oh Im getting that now Very Happy Also is that client or host activated?


The server says what model to draw. The client draws the actual model. That would be a client side fix.
Infantry Aggregates Mod [message #94532] Fri, 11 June 2004 12:10 Go to previous messageGo to next message
htmlgod is currently offline  htmlgod
Messages: 360
Registered: July 2003
Karma: 0
Commander
The cigar and backpacks are pretty nice, but that bandanna looks terrible on Havoc. It looks like some kind of badly-fitting pirate paraphenalia.

Check out http://newhope.conquergaming.com to see the progress of the STARWARS mod for Renegade.

http://newhope.conquergaming.com/OtherStuff/NIKE.jpg
Infantry Aggregates Mod [message #94549] Fri, 11 June 2004 13:09 Go to previous messageGo to next message
Phoenix5p is currently offline  Phoenix5p
Messages: 25
Registered: June 2004
Location: Internet
Karma: 0
Recruit
Can you make first Mendoza model with no backpacks?
Infantry Aggregates Mod [message #94550] Fri, 11 June 2004 13:14 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
Messages: 771
Registered: April 2004
Location: The Netherlands
Karma: 0
Colonel
LOL!

I love those! Well, maybe not the bandanna but the rest is cool, try to send it to the people from RG so we can use them Laughing


Beter known as "raapnaap".
www.apathbeyond.com
Infantry Aggregates Mod [message #94565] Fri, 11 June 2004 14:19 Go to previous messageGo to next message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma: 0
General (1 Star)
Just Emailed mac about getting them approved along with some other models from the commando website. The bandana Version of havoc Sucks. I used everything else though. Smile I also grabed some other stuff from the site like the beta version of under and the old oblisk model.

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Infantry Aggregates Mod [message #94580] Fri, 11 June 2004 15:02 Go to previous messageGo to next message
Vitaminous is currently offline  Vitaminous
Messages: 1958
Registered: February 2003
Location: Québec
Karma: 0
General (1 Star)

Mind enabling the backpack for the Nod flamethrowers?

I suck cock and love it... absolutely love it. And I just got banned for being too immature to be allowed to post here.
Infantry Aggregates Mod [message #94585] Fri, 11 June 2004 15:16 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
Messages: 1503
Registered: February 2003
Karma: 0
General (1 Star)
Aprime

Mind enabling the backpack for the Nod flamethrowers?


They are.
Infantry Aggregates Mod [message #94723] Fri, 11 June 2004 22:34 Go to previous messageGo to next message
PiMuRho is currently offline  PiMuRho
Messages: 494
Registered: February 2003
Karma: 0
Commander
The beta version of Under? Why? So you can drive buggys into the tunnels?

Infantry Aggregates Mod [message #94726] Fri, 11 June 2004 22:59 Go to previous messageGo to next message
flyingfox is currently offline  flyingfox
Messages: 1612
Registered: February 2003
Location: scotland, uk
Karma: 0
General (1 Star)
Great work seaman, thanks a lot
Infantry Aggregates Mod [message #94728] Fri, 11 June 2004 23:04 Go to previous messageGo to previous message
Blazer is currently offline  Blazer
Messages: 3322
Registered: February 2003
Location: Phoenix, AZ
Karma: 0
General (3 Stars)
Administrator/General

Im told that fixing the WF glass means that you lost the lightmapping info for the level??
Previous Topic: Converting a w3d to gmax
Next Topic: SSAOW Update: Version 1.2
Goto Forum:
  


Current Time: Sun Nov 03 18:04:29 MST 2024

Total time taken to generate the page: 0.01313 seconds