GUNNER: the best character? [message #93861] |
Wed, 09 June 2004 05:40 |
Jzinsky
Messages: 339 Registered: June 2004 Location: Warrington
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There is no best all round....
Gunner can take a building on his own, but I find he can't do much to other infantry. I have personally fought back Artillery with Gunner, but if I had Artillery, Gunner would be no problem...
Snipers are great, but they are meant to hide, and shoot from nowhere. They're ok against tanks, but better to get the engineer hiding behind.
Black hand with chain gun, great for standing in the middle of it all and bringing on the pain.
Black hand with stealth... Nuclear strike beacon!
Hotwire/technician, great if you can use them properly. They can swing the tide of battle.
No flashy signature..
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GUNNER: the best character? [message #95625] |
Wed, 16 June 2004 04:53 |
Jzinsky
Messages: 339 Registered: June 2004 Location: Warrington
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Thanks, I'm obviously so wrong in my own experience. I should really go out and check others ideas before I can form my own opinions
No flashy signature..
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GUNNER: the best character? [message #95839] |
Thu, 17 June 2004 16:53 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
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General (1 Star) |
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I still say the laser chaingunner is the best all round character. I use him whenever I can. He can take out buildings by himself, take out any vehicle by himself, take out any infantry with a good hand for headshots, damage buildings from outside, has a good range of his weapon.. he and gunner are the best characters to choose for any purpose. A medium tank at range will be hard pressed to take him out unless it moves in. A hummvee dies in less than a clip from him. 2 or 3 can easily wipe out any vehicle.
Combined with other units, the chaingunner is a very effective soldier.
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GUNNER: the best character? [message #96034] |
Fri, 18 June 2004 14:57 |
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Deathgod
Messages: 504 Registered: February 2003 Location: The House of B
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Colonel |
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I like the LCG a lot, but I'd prefer to have a Mobius or PIC myself. LCG is a great deal for the cost, though, and he's probably the best all-around midtier character for either side. Patch doesn't damage vehicles enough, and Gunner, despite having a rocket launcher, is best at close to mid range. LCG doesn't assume much of a range penalty, his gun is slightly inaccurate at all ranges, and he has good ROF and damage, plus a great amount of hate.
WOL: priestofb
FUD Online for Renegade character details
The preceding post was sponsored by FUD.
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GUNNER: the best character? [message #96277] |
Sun, 20 June 2004 02:40 |
spoonyrat
Messages: 406 Registered: December 2003 Location: England
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Commander |
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There is no single "best character", it depends on the map and what your teammates and opposition are doing
Though if forced to select a single best character it would have to be hotwire/tech.
Other than that, PIC with an APC or Rav with a Light Tank can do things you wouldn't believe
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GUNNER: the best character? [message #96337] |
Sun, 20 June 2004 13:31 |
Nemesis
Messages: 23 Registered: June 2003 Location: Belgium
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Mobius: Good damage against everything(people/tanks/buildings), decent range and a lot of health/armor.
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GUNNER: the best character? [message #96361] |
Sun, 20 June 2004 19:19 |
davion fuxa
Messages: 4 Registered: June 2004 Location: Canada
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Obviously, the best character in the game is the hotwire or technician, hands down!
If you are good with the c4's, the pistol, evading C4's and Evading alot of the enemy, you can easily handle any attacking Techs and engs in buildings, vehicles and infantry that you can get close enough to c4, and sneaking into an enemy base and disarming the proximity mines to a building... you know what comes after that, (Building destroyed). Even without stealth you jump into a vehicle with someone, or a hummer/buggy and get up to the enemy building an attack a building with lightening speed.
last but not least, they can mine the base and get some nice easy noob kills, or delay attackers. Did i forget to mention they also heal buildings, vehicles and infantry really fast?
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GUNNER: the best character? [message #96580] |
Tue, 22 June 2004 08:12 |
Jzinsky
Messages: 339 Registered: June 2004 Location: Warrington
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Well, I suppose it depends on the person, I'm not much good at taking out infantry without some sort of rapid fire weapon
No flashy signature..
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GUNNER: the best character? [message #97141] |
Fri, 25 June 2004 07:54 |
Jzinsky
Messages: 339 Registered: June 2004 Location: Warrington
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Deathgod | I know your sig is definitely wrong, because lots of characters in this game can kill in one headshot.
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Me and my brother have honestly tested this with an engy and a soldier, fairly close range, and stood still. He took a very careful shot to my head and it knocked off 80% of my armour. I'm talking average range, blasting away and I don't do much damage. I know an entire pistol clip could take out just about anyone, but it does seem a little ridiculous sometimes.
No flashy signature..
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GUNNER: the best character? [message #98433] |
Wed, 30 June 2004 16:56 |
Jzinsky
Messages: 339 Registered: June 2004 Location: Warrington
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The Nod Autorifle only does 5 per shot, as opposed to GDI's 7 per shot.
I take it that means one shot will remove 7 health/armour...
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GUNNER: the best character? [message #98461] |
Wed, 30 June 2004 20:51 |
kadoosh
Messages: 90 Registered: April 2004
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depending on what i'm doing.
attempting to drive the enemy crazy = SBH with sniper/rocket/shotgun (god people get pissed)
Pointing the hell out of mammy's = LCG
Mass Destruction of Vehicles = Mobius/Mendoza
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GUNNER: the best character? [message #98789] |
Fri, 02 July 2004 04:48 |
Jzinsky
Messages: 339 Registered: June 2004 Location: Warrington
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What type of soldier? I did specify, an engy and a soldier... mind you the test did much more damage than that site is saying, so someone should really test this personally.
Oh, I did
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GUNNER: the best character? [message #99577] |
Mon, 05 July 2004 02:55 |
Jzinsky
Messages: 339 Registered: June 2004 Location: Warrington
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I did too, there shouldn't have been any lag as it was 1v1, and we don't know any cheats.
This is a major problem by the look of it, you're saying it would take a clip and a half to kill, I'm saying about 8 bullets, and I've been killed in 2 from a Hotwire...
I'm not saying you're wrong, but what's going on?
No flashy signature..
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GUNNER: the best character? [message #99793] |
Mon, 05 July 2004 23:08 |
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Deathgod
Messages: 504 Registered: February 2003 Location: The House of B
Karma: 0
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Colonel |
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Jzinsky | I did too, there shouldn't have been any lag as it was 1v1, and we don't know any cheats.
This is a major problem by the look of it, you're saying it would take a clip and a half to kill, I'm saying about 8 bullets, and I've been killed in 2 from a Hotwire...
I'm not saying you're wrong, but what's going on?
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What's going on is that you're retarded. Nowhere on my site does it say it will take a clip and a half to kill an infantry unit. The number of shots needed is clearly calculable based on the information available on our site. If you can't figure this basic math out then you're too stupid to be using it.
The pistol does 50 damage to infantry with a headshot. This means that free infantry (which all have 200 total life) will die in 4 headshots. Low classes (250 life) die in 5, mid classes (300 life) die in 6, and upper class (350 life) die in 7 headshots. THIS MEANS THAT IT TAKES 7 HEADSHOTS WITH A PISTOL AT MOST TO KILL ANY INFANTRY UNIT. How much clearer can I make it? If you die in less than 4 pistol headshots when you had full life, then it is either lag or someone is cheating.
The regular rifle for GDI does 7 damage per shot, the Nod rifle does 5. They do 35 and 25 per headshot, respectively. This means that free infantry (which all have 200 total life) will die in 6 (GDI)/8 (Nod) headshots. Low classes (250 life) die in 8 (GDI)/10 (Nod), mid classes (300 life) die in 9 (GDI)/12 (Nod), and upper class (350 life) die in 10 (GDI)/14 (Nod) headshots. THIS MEANS THAT IT TAKES 10 (GDI)/14 (Nod) HEADSHOTS WITH AN AUTOMATIC RIFLE AT MOST TO KILL ANY INFANTRY UNIT.
I do hope this clears up your difficulty. Somehow I doubt it will as it is far more deep-seated than a simple math problem, but I can hope.
WOL: priestofb
FUD Online for Renegade character details
The preceding post was sponsored by FUD.
We are the way, you are in the way.â„¢
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GUNNER: the best character? [message #99827] |
Tue, 06 July 2004 05:32 |
Jzinsky
Messages: 339 Registered: June 2004 Location: Warrington
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Thankyou for making this personal.
The clip and a half was a rough estimate from the top of my head, no maths involved, I can't actually be bothered to sit there with a calculator doing multiples of 7.
I guess the lag problem is the more likely as from what I gather I would be hit before I know about it, and appear to die without being shot.
As for yours and my figures being different, maybe we were using different distances...
No flashy signature..
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GUNNER: the best character? [message #102883] |
Tue, 20 July 2004 07:22 |
Jzinsky
Messages: 339 Registered: June 2004 Location: Warrington
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I worked it out last night, my figures are based on a headshot and yours on a bodyshot...
No flashy signature..
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