Build Dynamic Culling System [message #93186] |
Sun, 06 June 2004 20:22 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
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General (1 Star) Moderator - Mod Forum |
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Are you able to generate the pathfinding? Not the dynamic culling system, but the pathfinding, so the harvester can work?
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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Build Dynamic Culling System [message #93368] |
Mon, 07 June 2004 12:01 |
Tidu
Messages: 62 Registered: January 2004
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it's a DM so there is no harvy.. but generate sectors (i think that's what its called; its the first option in the Pathfinding menu) works... all the other steps in the process on renhelp work except culling.
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Build Dynamic Culling System [message #93722] |
Tue, 08 June 2004 17:13 |
Tidu
Messages: 62 Registered: January 2004
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I don't know what's wrong with my commando... generate pathfinding then dynamic culling still crashes.
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Build Dynamic Culling System [message #93873] |
Wed, 09 June 2004 06:26 |
BabyCatjuhh
Messages: 83 Registered: April 2004
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It crashes for me too. It crashes when it's over the half of the boxes. example: I have 500.000 boxes, and then it'll crash at 280.000 or so. Really annoying.. and I did follow all the steps :/
*One of the few females playing Renegade*
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Build Dynamic Culling System [message #93941] |
Wed, 09 June 2004 11:59 |
Tidu
Messages: 62 Registered: January 2004
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Aha, thanks ack. I tried a map with just one box and it worked... but what do you mean by holes, irregularities, etc.?
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Build Dynamic Culling System [message #94138] |
Thu, 10 June 2004 07:21 |
BabyCatjuhh
Messages: 83 Registered: April 2004
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Aircraftkiller | You're doing something wrong with the design process in Max. Check for mesh leaks, holes, or irregularities that are in the geometry.
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But the only thing I used in RenX was the Buildings-setup.gmaz and then I converted it to w3d.. :/ So that can't be it I think.. Because I didn't mess around in RenX/GMAX
*One of the few females playing Renegade*
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Build Dynamic Culling System [message #94570] |
Fri, 11 June 2004 14:33 |
Tidu
Messages: 62 Registered: January 2004
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You think it has comething to do with Backface Cull in gMax? I have it set so that when i make an object it has backface cull off, so you can see it from behind (if backface cull was on you could only see the front)
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Build Dynamic Culling System [message #94673] |
Fri, 11 June 2004 18:33 |
Tidu
Messages: 62 Registered: January 2004
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No... nevermind... Regardless of the condition of Backface Cull, it crashes. I still don't see what you mean by irregularities... How can the shape of a mesh affect the making of the map?
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Build Dynamic Culling System [message #96342] |
Sun, 20 June 2004 15:15 |
Tidu
Messages: 62 Registered: January 2004
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Well, I presume that it's editable mesh, because i had a plane, shaped it a little bit and it still crashed, unlike a plain box, which works.
i read that theres correuptor fix thing for renx. you think it would fix my problem?
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