Making Animations [message #93455] |
Mon, 07 June 2004 18:06 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
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General (1 Star) |
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How would I go about making a animation. I modeled a Windmill and
I want the Wind catchers to spin in a slow manor as its rotating in the wind. Of cours ei modled it in Gmax since it was for a map im working on.
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Making Animations [message #93461] |
Mon, 07 June 2004 18:16 |
Tidu
Messages: 62 Registered: January 2004
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I was wondering about this too... do we have to press a button to start the recording of the animation, because sometimes i just accidentally move that little barr at the bottom and wonder if i messed up something... there's also an Animate! button that you can toggle on/off... does this turn on the animation or allow us to start recording the animation?
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Making Animations [message #93462] |
Mon, 07 June 2004 18:18 |
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SuperFlyingEngi
Messages: 1756 Registered: November 2003
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General (1 Star) |
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Maybe you should look around http://www.discreet.com/ and see if they have a... oh, what's the word.... oh yeah, tutorial or something like that.
"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)
"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972)
The Liberal Media At Work
An objective look at media partisanship
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Making Animations [message #93475] |
Mon, 07 June 2004 18:36 |
Tidu
Messages: 62 Registered: January 2004
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I got it now.. it's really easy
1. click the animate button, so the 1-100 bar turns red
2. move your object for whatever you want to be animated a little bit
3. move the bar up 1 notch for frame #2
4 repeat until done
5. press animate to turn off animate mode
6 to the right of animate is rewind, forward, play, etc.
7 have the animated object highlighted, and click play
8. i made a windmill easily, all you do is group the propellers and during every frame, move them on the Y axis a little bit.
9 i would guess export as a hierarchy animated model... but i don't know; commando confuses me
tip: under the play, ff, rewind, etc is a button with a clock. click that, and edit how many frames (gmax calls them time: 1 time = 1 frame) you want and the speed. 1/2x is slow, 2x is fast, etc. I don't think you can toggle the speed in game; that'd be cool because it would look like the wind would vary in speed.
if i got it right anyone can.
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Making Animations [message #93522] |
Mon, 07 June 2004 21:25 |
icedog90
Messages: 3483 Registered: April 2003
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General (3 Stars) |
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I know how to animate an object in Gmax and set it up to loop in gameplay. If you need any help, ExDeath, you know I'm in IRC or on AIM.
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Making Animations [message #93716] |
Tue, 08 June 2004 16:24 |
Tidu
Messages: 62 Registered: January 2004
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Woudl you then just export it as an animated heirarchy model and it'd work? or would you have to do other stuff?
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Making Animations [message #93746] |
Tue, 08 June 2004 18:48 |
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SuperFlyingEngi
Messages: 1756 Registered: November 2003
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General (1 Star) |
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Oh dear....you have to animate every frame in gMax? Cinema 4d is way better, I think.
"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)
"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972)
The Liberal Media At Work
An objective look at media partisanship
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Making Animations [message #93920] |
Wed, 09 June 2004 10:48 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
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General (1 Star) |
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yea as far as I know. You can skip frames but it wont look as good. Such as doing frames at 2 , 4 , 6 , 8 intervals or doing animations at 25 , 50 , 75 , 100 like I did for a test. The bigger the intervals the shittier the animation will look,
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Making Animations [message #93942] |
Wed, 09 June 2004 12:01 |
Tidu
Messages: 62 Registered: January 2004
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You can go into the time properties and set the max amount of frames so you don't have to stretch the animation over 100 frames.
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