Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » C&C Mutation Redux released
C&C Mutation Redux released [message #92643] Fri, 04 June 2004 20:17 Go to next message
NeoSaber is currently offline  NeoSaber
Messages: 336
Registered: February 2003
Karma: 0
Recruit
The new version of Mutation is done.

http://www.cnc-source.com/files/pafiledb.php?action=file&id=378

Basically just several bug fixes and a few balance changes to the original version. The biggest change is that the tiberium silos and repair facilities now use Aircraftkiller's strings.tdb so the damage and destruction announcements can be heard.

Watch out for the meteor strikes, they are a little more frequent now should cause more damage to nearby units. Very Happy


NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
C&C Mutation Redux released [message #92667] Fri, 04 June 2004 22:03 Go to previous messageGo to next message
xptek_disabled is currently offline  xptek_disabled
Messages: 1308
Registered: September 2003
Karma: 0
General (1 Star)
Very nice map. Smile

Local oper-irc.ugin.net - A Scrumfy free IRC.
Jonwil > SK
http://www.byterush.net/
C&C Mutation Redux released [message #92675] Fri, 04 June 2004 23:34 Go to previous messageGo to next message
jd422032101 is currently offline  jd422032101
Messages: 304
Registered: April 2004
Karma: 0
Recruit
good job
C&C Mutation Redux released [message #92681] Sat, 05 June 2004 00:51 Go to previous messageGo to next message
cokemaster is currently offline  cokemaster
Messages: 144
Registered: April 2003
Karma: 0
Recruit
Any mirrors?
I haven't been able to access CNCsource this year.

I can via proxy through - just not directly.


Remember, Friends don't let friends play Reborn!
C&C Mutation Redux released [message #92682] Sat, 05 June 2004 00:57 Go to previous messageGo to next message
NeoSaber is currently offline  NeoSaber
Messages: 336
Registered: February 2003
Karma: 0
Recruit
Sorry, no mirrors yet. However, this map might be in the Renguard core update, so people will (hopefully) be able to get it from there too.

NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
C&C Mutation Redux released [message #92694] Sat, 05 June 2004 04:19 Go to previous messageGo to next message
Hav0c is currently offline  Hav0c
Messages: 305
Registered: August 2003
Location: England, UK
Karma: 0
Recruit
Looks Good Smile I still haven't seen a meteor :S

Does it require more than one player in the game for that 2 work?
C&C Mutation Redux released [message #92726] Sat, 05 June 2004 07:53 Go to previous messageGo to next message
xptek_disabled is currently offline  xptek_disabled
Messages: 1308
Registered: September 2003
Karma: 0
General (1 Star)
http://www.byterush.com/MutationRedux.zip
http://www.byterush.net/MutationRedux.zip

For those who can't get it from CNCsource. Such a nice map. Smile


Local oper-irc.ugin.net - A Scrumfy free IRC.
Jonwil > SK
http://www.byterush.net/
C&C Mutation Redux released [message #92735] Sat, 05 June 2004 08:45 Go to previous messageGo to next message
Slicer_238 is currently offline  Slicer_238
Messages: 361
Registered: May 2003
Karma: 0
Commander
Alright I downloaded it and played. I love the map so I went around taking screenshots of things thet would make it feel like TS even more and I think I found a bug don't know but I bet it was put in there on purpose.



http://www.n00bstories.com/image.fetch.php?id=1159319697

First to say I think this bridge should be destroyable. That way each team only has three possible routes instead of four. One would be throuh the Blue tiberium, the other through the tunnel, and the last one down that little mountain path.

http://www.n00bstories.com/image.fetch.php?id=1287227045

I would say add more blue explosive tiberium crystals and see if it is possible to make it that when one explodes the others do a chain reaction. That way after you destroy a bridge and see a Nod or GDI rush coming this way it could be stopped for the one time show of huge explosions.


http://www.n00bstories.com/image.fetch.php?id=1252016472

This is the bug I think I found. I ran over the little Tiberium venus fly trap thing with my hummer and this happened.

http://www.n00bstories.com/image.fetch.php?id=1153578046

Don't know if thats suppose to happen but it was funny because teh first time I flew off the cliff. ^.^;


May Trey rest in forever bliss and happiness.
C&C Mutation Redux released [message #92768] Sat, 05 June 2004 10:42 Go to previous messageGo to next message
NeoSaber is currently offline  NeoSaber
Messages: 336
Registered: February 2003
Karma: 0
Recruit
Both bridges were originally going to be destroyable, but when I was making the original I kept getting stalled making the animations for them. Since they were holding back the map, I cut them out. I almost went back and made that particular bridge destroyable so tanks could be stopped from crossing the river, but when I made it so infantry couldn't even cross the river I decided not to make the bridge destroyable. I felt it would burden infantry too much.

For the blue crystals, Renegade seems to have issues with explosions registering on other objects. I might be able to find a particular physics setting that would do it though, perhaps for future versions.

And to the bug you noticed, that wasn't made on purpose but it was left in on purpose. Very Happy When I discovered how easy it was to do on that particular plant, I had so much fun flipping vehicles into the air I couldn't bring myself to change it. Laughing

Havoc829

Looks Good Smile I still haven't seen a meteor :S

Does it require more than one player in the game for that 2 work?


It requires scripts.dll 1.7.


NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
C&C Mutation Redux released [message #92785] Sat, 05 June 2004 12:40 Go to previous messageGo to next message
Slicer_238 is currently offline  Slicer_238
Messages: 361
Registered: May 2003
Karma: 0
Commander
Regarding the infantry river crossing. If you could only make certain areas crossable by infantry tin there. Like put in a force that won't let vehicles cross but only infantry. That should work.

May Trey rest in forever bliss and happiness.
C&C Mutation Redux released [message #92897] Sat, 05 June 2004 19:40 Go to previous messageGo to next message
TonyMontana is currently offline  TonyMontana
Messages: 23
Registered: May 2004
Karma: 0
Recruit
I will tell Alkaline to put his this map into rotation, currently it has the original Mutation map.
I like the map but it goes by too fast and all people do is long range attacks...

I wish their were less ways to enter the base, or wish their were base defenses.
C&C Mutation Redux released [message #93016] Sun, 06 June 2004 06:51 Go to previous messageGo to next message
Try_lee is currently offline  Try_lee
Messages: 542
Registered: February 2003
Location: Reading, England
Karma: 0
Colonel
Or maybe you should defend decently?

YARR! The pirate life is for me! http://www.n00bstories.com/image.fetch.php?id=1202408761
C&C Mutation Redux released [message #94228] Thu, 10 June 2004 12:39 Go to previous messageGo to next message
Alkaline is currently offline  Alkaline
Messages: 1132
Registered: November 2003
Karma: 0
General (1 Star)
Deleted
This map is working properly with SSAOW 1.0 mod by black-cell
b.t.w hope you don't get too pissed if I put it in a mappack, it has your readme and all...

I'll put the redux version of it in the next mappack, curently the original one is still being played on my new map server.


C&C Mutation Redux released [message #94271] Thu, 10 June 2004 14:00 Go to previous message
NeoSaber is currently offline  NeoSaber
Messages: 336
Registered: February 2003
Karma: 0
Recruit
I don't mind if it's put in a map pack if the readme is included. I only get annoyed when the readme is left out. Very Happy

NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
Previous Topic: Rust
Next Topic: Renegade Alert Submarine Test #2
Goto Forum:
  


Current Time: Mon Nov 25 21:50:13 MST 2024

Total time taken to generate the page: 0.01431 seconds