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Does anyone know why WS switched from the TD-ish models? [message #90752] Sat, 29 May 2004 06:14 Go to next message
jonwil is currently offline  jonwil
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Does anyone know why WS switched frmo the TD-ish models (such as the Flame Tank and Light Tank released in the otherassets.zip file and the old med tank?)

I personally think that the old flame tank and old med tank and etc would fit well in Renegade had they continued on that path and done all the vechicles to look like that.


Jonathan Wilson aka Jonwil
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Does anyone know why WS switched from the TD-ish models? [message #90757] Sat, 29 May 2004 06:45 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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The game timeline was shifted from 1995 to 2020 and they wanted (or Cermak wanted) to make things look futuristic.
Does anyone know why WS switched from the TD-ish models? [message #90760] Sat, 29 May 2004 06:46 Go to previous messageGo to next message
OrcaPilot26 is currently offline  OrcaPilot26
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Commander
but then why isn't the terrain all barren and TS-like

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Does anyone know why WS switched from the TD-ish models? [message #90764] Sat, 29 May 2004 06:57 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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Because they had only one year to redo stuff.
Does anyone know why WS switched from the TD-ish models? [message #91860] Wed, 02 June 2004 12:04 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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So... did your question get answered? (bump)
Does anyone know why WS switched from the TD-ish models? [message #91937] Wed, 02 June 2004 17:41 Go to previous messageGo to next message
Havoc 89 is currently offline  Havoc 89
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Im guessing EA forced them to change it.

http://img362.imageshack.us/img362/7112/renxbannercopywm9.jpg
Does anyone know why WS switched from the TD-ish models? [message #91987] Wed, 02 June 2004 19:18 Go to previous messageGo to next message
Majiin Vegeta is currently offline  Majiin Vegeta
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it sucks those original models look great
Does anyone know why WS switched from the TD-ish models? [message #92117] Thu, 03 June 2004 07:28 Go to previous messageGo to next message
SuperFlyingEngi is currently offline  SuperFlyingEngi
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Some of the models westwood din't use look really stupid, though... I haven't seen otherassets.zip yet [Stupid Cinema 4d won't open stupider .MAX files] but some other models that are sort of lying around the game that weren't used have so much rust on them it's not even funny.

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Does anyone know why WS switched from the TD-ish models? [message #92119] Thu, 03 June 2004 07:35 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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Havoc 89

Im guessing EA forced them to change it.


"Cermak!!!"
Does anyone know why WS switched from the TD-ish models? [message #92231] Thu, 03 June 2004 13:31 Go to previous messageGo to next message
phlakaton is currently offline  phlakaton
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Now you've done it... opening old wounds... LOL We started making photo real models back in the end of '97 and they were looking very cool... we stayed with it for a while and then the spec killed it and we had to go down to 256 for a whole model... then after 2 more producers left... Cermak shows up and bottlenecks the bloody thing... although I have a feeling EA was puppeteering him somewhat... the bright colors came in and it went to hell in a handbasket. Blame Cermak for some of it... thinking he's some kind of art director... heh.

To answer the TD question... we never intended to use the TD look for most stuff... it was decided back in early '98.
Does anyone know why WS switched from the TD-ish models? [message #92237] Thu, 03 June 2004 13:50 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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phlakaton

Now you've done it... opening old wounds... LOL We started making photo real models back in the end of '97 and they were looking very cool... we stayed with it for a while and then the spec killed it and we had to go down to 256 for a whole model... then after 2 more producers left... Cermak shows up and bottlenecks the bloody thing... although I have a feeling EA was puppeteering him somewhat... the bright colors came in and it went to hell in a handbasket. Blame Cermak for some of it... thinking he's some kind of art director... heh.

To answer the TD question... we never intended to use the TD look for most stuff... it was decided back in early '98.


I assume those two producers were Louis Castle and Mike Ward?
http://www.cannis.net/commando/images/renegade/team/gt3.jpg
Frankly, Cermak's not an art director, he was an art dictator (left on picture, not the boy Razz )
http://www.cannis.net/commando/images/renegade/team/gc.jpg

No TD look? It might explain this. http://www.cannis.net/commando/images/renegade/concept/glf_work4.jpg
Makes me think of Duke from Duke Nukem.
Does anyone know why WS switched from the TD-ish models? [message #92243] Thu, 03 June 2004 14:09 Go to previous messageGo to next message
phlakaton is currently offline  phlakaton
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Lou Castle was sort of a producer I guess... he was the exec producer along with Brett S. at the beginning... Louis Peterson was the 1st real producer on that project and Mike Ward was the associate because he was producing Retaliation and Dune at the time... then he moved into the slot... then the best producer we had showed up... Shawn Decker. He was a super cool guy and an ex ranger. Said no to all kinds of execs... got stuff done. Too bad he ended up leaving for Maxis after about 9 months. Dan C was the last and frankly... he payed the price and sorta left under a smokescreen. He ment well but just didnt have the right qualifications for that game I thought. Not a bad guy to chat with outside the game itself... just a bit slammed from EA because of rotten timing perhaps.
Does anyone know why WS switched from the TD-ish models? [message #92244] Thu, 03 June 2004 14:10 Go to previous messageGo to next message
phlakaton is currently offline  phlakaton
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You do know that boy is Gary Coleman right? LOL
Does anyone know why WS switched from the TD-ish models? [message #92246] Thu, 03 June 2004 14:17 Go to previous messageGo to next message
Sanada78 is currently offline  Sanada78
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Commander

LOL! Laughing

Anyway...

Nobody can really say the game turned out bad. I mean, we still play it don't we? Yes, it could've been better, but most people say that with a lot of things.


Ooh, nasty.
Does anyone know why WS switched from the TD-ish models? [message #92248] Thu, 03 June 2004 14:24 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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You know, when important people leave, it can change the game for good or worse.

Delays, feature removals, design changes..
This is what happened with C&C 2: Tiberian Sun as well.
Does anyone know why WS switched from the TD-ish models? [message #92251] Thu, 03 June 2004 14:33 Go to previous messageGo to next message
phlakaton is currently offline  phlakaton
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I was pretty happy with the overall game... got fairly good reviews and multiplay was a blast... played almost a year myself! After almost 5 years I shouldn't have been playing it that long! LMAO. Anyway... I had major pains making those maps... I made about 75% myself and did all the lighting too... it wasn't giving me enough time to polish jack... I was disappointed with the single player maps except the mission 0 map... canyon one... I had time to do that pretty nicely. Oh well... it was a lot of fun at times... especially testing at work against the test department... those guys wipped on us one day.
Does anyone know why WS switched from the TD-ish models? [message #92253] Thu, 03 June 2004 14:40 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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My favourites are the beach assault (mission 3) and ship hostage rescue mission (mission 4).
The first one requires sharp shooting and second one needs sneaking around corners.

I wonder.. I see the first mission map got objectives changed at least about three times?
First it was about getting past Nod turrets and rescuing civilian hostages (peasants!), then seeing all the GDI buildings get destroyed, and then finally the second one with an objective to rescue hostages from prison camp near Comm center.

http://www.cannis.net/commando/images/renegade/prop/pcg-oct99-4.jpg
http://www.cannis.net/commando/images/renegade/prop/pcg-oct99-5.jpg
Does anyone know why WS switched from the TD-ish models? [message #92257] Thu, 03 June 2004 14:48 Go to previous messageGo to next message
phlakaton is currently offline  phlakaton
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the bitter end for me was when some EA exec couldnt figure out how to use a ladder in the tutorial and so they changed the front end of mission 1... remember how it starts off the side of the beach and you get another lame tutorial about climbing ladders and using stuff... wasnt there before... there was a cool heli zip line assault from Nod on the beach and a fun run up to the two buildings... EA... GRRRR> we had a hovercraft on the beach on fire... GRRR
Does anyone know why WS switched from the TD-ish models? [message #92259] Thu, 03 June 2004 14:58 Go to previous messageGo to next message
Sanada78 is currently offline  Sanada78
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Commander

Was that the one with the Gunboat that got destroyed and sunk with loads of black smoke?

I have a video somewhere of it...


Ooh, nasty.
Does anyone know why WS switched from the TD-ish models? [message #92260] Thu, 03 June 2004 15:02 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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phlakaton

the bitter end for me was when some EA exec couldnt figure out how to use a ladder in the tutorial and so they changed the front end of mission 1... remember how it starts off the side of the beach and you get another lame tutorial about climbing ladders and using stuff... wasnt there before... there was a cool heli zip line assault from Nod on the beach and a fun run up to the two buildings... EA... GRRRR> we had a hovercraft on the beach on fire... GRRR


Well.. what else would you expect from a trained EA monkey?

In mission 3, wasn't the original objective to download the flight data from the Main Console instead of the mainframe...? The annoying result is that when if I run past the mainframe to the Main Console, hordes of Nod soldiers come from the door and usually it ends with the building destroyed without getting the data, bang, GAME OVER and I have to play the whole mission all over again.

In mission 4 if you let a nod soldier past the yellow door and go through that door without the security card, it is not possible to complete the mission.

Sanada78

Was that the one with the Gunboat that got destroyed and sunk with loads of black smoke?

I have a video somewhere of it...


I have it Smile
http://www.cannis.net/commando/video.php
Does anyone know why WS switched from the TD-ish models? [message #92261] Thu, 03 June 2004 15:05 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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The missions beyond level three were all ass. None of them had any sort of C&C feel and were more about how lucky you got against a bunch of soldiers with incredible aim, but amazing stupidity.
Does anyone know why WS switched from the TD-ish models? [message #92272] Thu, 03 June 2004 15:41 Go to previous messageGo to next message
NeoX is currently offline  NeoX
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I still cant believe that they turned an awsome game into peace of shit (graphics wise models ect) and say that the games gonna do better i like the renegade game play but really the old stuff was much better looking.
Does anyone know why WS switched from the TD-ish models? [message #92274] Thu, 03 June 2004 15:44 Go to previous messageGo to next message
Spice
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I took that lighthouse from Mission 3 and retexured it for one of my map. Smile

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Does anyone know why WS switched from the TD-ish models? [message #92409] Fri, 04 June 2004 03:02 Go to previous messageGo to next message
WNxTilly is currently offline  WNxTilly
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The gameplay is what makes this game so great. The graphics were good for when they came out for the type of way that the game runs.

It's great to see a member of the dev team actually here and talking about how weak EA was trying to make them do things that they didn't want to do.

Tilly


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Does anyone know why WS switched from the TD-ish models? [message #92420] Fri, 04 June 2004 04:25 Go to previous messageGo to previous message
Oblivion165 is currently offline  Oblivion165
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the best thing about SeaMan's cutscene video is that BinLaudin likes this game.

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