Does anyone know why WS switched from the TD-ish models? [message #90752] |
Sat, 29 May 2004 06:14 |
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Does anyone know why WS switched frmo the TD-ish models (such as the Flame Tank and Light Tank released in the otherassets.zip file and the old med tank?)
I personally think that the old flame tank and old med tank and etc would fit well in Renegade had they continued on that path and done all the vechicles to look like that.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Does anyone know why WS switched from the TD-ish models? [message #92117] |
Thu, 03 June 2004 07:28 |
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SuperFlyingEngi
Messages: 1756 Registered: November 2003
Karma: 0
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General (1 Star) |
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Some of the models westwood din't use look really stupid, though... I haven't seen otherassets.zip yet [Stupid Cinema 4d won't open stupider .MAX files] but some other models that are sort of lying around the game that weren't used have so much rust on them it's not even funny.
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Does anyone know why WS switched from the TD-ish models? [message #92231] |
Thu, 03 June 2004 13:31 |
phlakaton
Messages: 124 Registered: May 2004
Karma: 0
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Now you've done it... opening old wounds... LOL We started making photo real models back in the end of '97 and they were looking very cool... we stayed with it for a while and then the spec killed it and we had to go down to 256 for a whole model... then after 2 more producers left... Cermak shows up and bottlenecks the bloody thing... although I have a feeling EA was puppeteering him somewhat... the bright colors came in and it went to hell in a handbasket. Blame Cermak for some of it... thinking he's some kind of art director... heh.
To answer the TD question... we never intended to use the TD look for most stuff... it was decided back in early '98.
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Does anyone know why WS switched from the TD-ish models? [message #92243] |
Thu, 03 June 2004 14:09 |
phlakaton
Messages: 124 Registered: May 2004
Karma: 0
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Lou Castle was sort of a producer I guess... he was the exec producer along with Brett S. at the beginning... Louis Peterson was the 1st real producer on that project and Mike Ward was the associate because he was producing Retaliation and Dune at the time... then he moved into the slot... then the best producer we had showed up... Shawn Decker. He was a super cool guy and an ex ranger. Said no to all kinds of execs... got stuff done. Too bad he ended up leaving for Maxis after about 9 months. Dan C was the last and frankly... he payed the price and sorta left under a smokescreen. He ment well but just didnt have the right qualifications for that game I thought. Not a bad guy to chat with outside the game itself... just a bit slammed from EA because of rotten timing perhaps.
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Does anyone know why WS switched from the TD-ish models? [message #92251] |
Thu, 03 June 2004 14:33 |
phlakaton
Messages: 124 Registered: May 2004
Karma: 0
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I was pretty happy with the overall game... got fairly good reviews and multiplay was a blast... played almost a year myself! After almost 5 years I shouldn't have been playing it that long! LMAO. Anyway... I had major pains making those maps... I made about 75% myself and did all the lighting too... it wasn't giving me enough time to polish jack... I was disappointed with the single player maps except the mission 0 map... canyon one... I had time to do that pretty nicely. Oh well... it was a lot of fun at times... especially testing at work against the test department... those guys wipped on us one day.
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Does anyone know why WS switched from the TD-ish models? [message #92257] |
Thu, 03 June 2004 14:48 |
phlakaton
Messages: 124 Registered: May 2004
Karma: 0
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the bitter end for me was when some EA exec couldnt figure out how to use a ladder in the tutorial and so they changed the front end of mission 1... remember how it starts off the side of the beach and you get another lame tutorial about climbing ladders and using stuff... wasnt there before... there was a cool heli zip line assault from Nod on the beach and a fun run up to the two buildings... EA... GRRRR> we had a hovercraft on the beach on fire... GRRR
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