"old art assets", whats out there [message #90753] |
Sat, 29 May 2004 06:21 |
|
I personally have the following:
all the official zips from the WS FTP (e.g. buildings.zip, renegadetextures.zip etc)
the contents of otherassets.zip (conyard, flame tank, humvee, bike, gun emplacement, hovercraft, light tank, truck and some kind of plane)
the old medium tank with the multiple textures
And the old longbow apache (I think its got some wheels or something)
I am also aware of the old harvester (being used by the Commmando mod) plus a bunch of old levels that ACK finished up.
Are there any other things out there (old buildings that pre-date the building models in buildings.zip, old vehicles not in the zips mentioned above or whatever?)
Things that are available for download, things that a modder has but hasnt made public, basicly anything that exists outside of whatever vault EA put all that stuff into.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
|
|
|
|
|
|
"old art assets", whats out there [message #91645] |
Tue, 01 June 2004 14:03 |
phlakaton
Messages: 124 Registered: May 2004
Karma: 0
|
Recruit |
|
|
the bottom line on older models is that you wouldn't want them anyway. Those models in the zips were way better than those older ones by a mile. I made a cool tiberian sun version of the nod buggy first so let me see if that is around in my files... yoou guys would like that sucker a lot.
|
|
|
|
|
"old art assets", whats out there [message #91655] |
Tue, 01 June 2004 14:29 |
phlakaton
Messages: 124 Registered: May 2004
Karma: 0
|
Recruit |
|
|
I always thought that model would have been cooler had it not been for the texture-work... the design of the building was ok... nod being a scavanger type group and all but the poor thing was in the hands of an artist that wasnt doing his best then. It had an interior too... btw--- I cannot locate the nodbuggy I was yapping about so sorry if anyone's hopes were up. Hehe.
|
|
|
"old art assets", whats out there [message #91797] |
Wed, 02 June 2004 01:57 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
|
General (1 Star) |
|
|
phlakaton | I always thought that model would have been cooler had it not been for the texture-work... the design of the building was ok... nod being a scavanger type group and all but the poor thing was in the hands of an artist that wasnt doing his best then. It had an interior too... btw--- I cannot locate the nodbuggy I was yapping about so sorry if anyone's hopes were up. Hehe.
|
But at least it looked like its Tiberian Dawn counterpart. More than the current one in game does.
Does Genocide's buggy resemble the old buggy a bit?
http://www.cannis.net/commando/images/c4/screen/buggy.jpg
It's the based on this picture.
http://www.cannis.net/commando/images/renegade/prop/pcg-oct99-3.jpg
I'm considering to give out the model as it didn't look like its TD counterpart, which was based on the real USMC Scorpion Fast Attack Vehicle.
|
|
|
"old art assets", whats out there [message #91809] |
Wed, 02 June 2004 03:47 |
Phoenix - Aeon
Messages: 221 Registered: April 2004
Karma: 0
|
Recruit |
|
|
phlakaton | I made a cool tiberian sun version of the nod buggy first [...]
|
Personally I don't think your TD buggy (which I do quite like btw) resembles Eric's TS buggy.
|
|
|
|
"old art assets", whats out there [message #91836] |
Wed, 02 June 2004 08:52 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
|
General (1 Star) |
|
|
No, I don't have it.
That's why a new model was made based on the screenshot.
The desert humvee (your Humvee) was about get modelled as well, but since the original model was released, there was no need to model it again.
|
|
|
|
|
|
|
"old art assets", whats out there [message #92078] |
Thu, 03 June 2004 03:17 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
|
General (1 Star) |
|
|
Sniper rifle=M82A1 Special Application Scoped Rifle
The weapons were quite low poly, but they had good textures.
I think the old Chem Sprayer was the best.
|
|
|
|
"old art assets", whats out there [message #92123] |
Thu, 03 June 2004 07:56 |
phlakaton
Messages: 124 Registered: May 2004
Karma: 0
|
Recruit |
|
|
Well... I know for sure that I dont have the weapons files. Sorry. That Orca lift truck... I dont think it was ever fully completed... if it was it was like SeaMan mentioned... only for a short while and then mauled into some other vehicle. We had different versions for multiplayer and single player so sometimes I loose track myself.
|
|
|
|
|
|
"old art assets", whats out there [message #92129] |
Thu, 03 June 2004 08:22 |
PiMuRho
Messages: 494 Registered: February 2003
Karma: 0
|
Commander |
|
|
phlakaton | boy... they didn't do much detail back then... not a good looking model at all. Simple bump and simple color map. Yuck.
|
You're not kidding. I've just been making some stuff using the original renders/cutscenes as a reference, and some of that stuff is awful
Dev Diary
|
|
|
"old art assets", whats out there [message #92130] |
Thu, 03 June 2004 08:26 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
|
General (1 Star) |
|
|
Yeah. That's why it's better to research what real life things they're based on rather than copy them directly.
There are several obvious clues.. Apache= AH-64 Apache.
But some vehicles are harder to figure out.. like figuring out what the Buggy was took about two months to find it out that it was based on Scorpion Fast Attack Vehicle.
Gunboat.. still unresolved.
|
|
|
|