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possible scripts.dll 1.8 in the works [message #91507] |
Mon, 31 May 2004 23:53 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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SK's scripts are excelent. The summon command absolutley rocks. SK is farthest from the term n00b out of anyone here.
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possible scripts.dll 1.8 in the works [message #91511] |
Tue, 01 June 2004 00:22 |
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I could do those things SK has done too.
I was working with Renegade and the engine long before SK was.
Anyhow, lets stop this arguing and get on with the real goal, namely to make Renegade a better game for all Renegade modders.
if I wish to implement flying infantry, I am perfectly within my rights to do so, you cant "own" an idea. You can have copright on code (and my code uses nothing that SK owns copyright on) and you can sometimes have a patent on things but I doubt that any patents apply in this case.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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possible scripts.dll 1.8 in the works [message #91543] |
Tue, 01 June 2004 05:41 |
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Sir Kane
Messages: 1701 Registered: March 2003 Location: Angerville
Karma: 0
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General (1 Star) |
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jonwil | I could do those things SK has done too.
I was working with Renegade and the engine long before SK was.
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Any why didn't you use any of the stuff I found before? Probably beacause you think "Oh noes, someone found something cool, I will use it!".
That's low, very low.
jonwil | ]Anyhow, lets stop this arguing and get on with the real goal, namely to make Renegade a better game for all Renegade modders.
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Nope, I refuse to stop anything unless you stop copying my stuff.
jonwil | ]if I wish to implement flying infantry, I am perfectly within my rights to do so, you cant "own" an idea.
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It's an idea until actual code exists. Since code to use it was allready existing it's not an idea but a "thing". And I own that.
Anyhow, you continue stealing my stuff and I will have my own scripts.dll very soon. Since you can't really GPL something that's based on the disassembly of a copyrighted product it wouldn't even be illegal to use existing code.
Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
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possible scripts.dll 1.8 in the works [message #91545] |
Tue, 01 June 2004 05:44 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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phlakaton | My 2 cents...
Anything that Westwood made and is out there for Renegade should be freely distributed. Who made these Westwood assets no bearing on the issue. If someone wants to keep these models and not distribute them to the community then it's everyone's lose. The idea of having a mod community to me means everyone shares assets and everyone tries to make their own cool maps using the assets (or their own new ones). If someone wants to keep certain items under their thumb and not let everyone play with em then shame on you. Be a pal and let these people share the fun.
Off my soapbox now. Lol.
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possible scripts.dll 1.8 in the works [message #91552] |
Tue, 01 June 2004 06:17 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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"The idea of having a mod community to me means everyone shares assets and everyone tries to make their own cool maps using the assets (or their own new ones). If someone wants to keep certain items under their thumb and not let everyone play with em then shame on you. Be a pal and let these people share the fun. "
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possible scripts.dll 1.8 in the works [message #91559] |
Tue, 01 June 2004 06:47 |
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Its still an idea even if an implementation of that idea exists.
More than one person can implement that idea in different ways.
You had the idea first (and implemented it).
Then I implemented the same idea but did it differently (different code).
Therefore, you have copyright on your implementation and I have copyright on mine.
No-one owns the idea itself, only specific implementations.
You were the first person to find SoldierGameObj::Toggle_Fly_Mode and you deserve (and will get) credit for that.
And you were the first person to use Toggle_Fly_Mode in your code.
But in no way do you "own" Toggle_Fly_Mode. I have just as much right to call Toggle_Fly_Mode (or any other engine function) as you do.
The only reason I havent used any of your other stuff yet is because I dont need it for what I am working on (for example, the console command stuff is not stuff I need for making scripts)
The flying infantry thing is the only direct gameplay thing I know of that you have done other than the script command fixes (sounds etc). I could copy those too if I wanted to.
Ok, here is the thing. You put some kind of thing into bhs.dll that handles flying infantry and release it in time for 1.8 (its still a ways of so you have plenty of time) and I will use it instead of using the direct engine calls for it that I am using now.
In any case, whatever happens, I will give you full credit for the idea of flying infantry and for finding SoldierGameObj::Toggle_Fly_Mode in the first place.
Basicly, if there is a way we can have a general "if this GameObject is a SoldierGameObj, make it fly" function/script command/whatever available for scripters (not just me but anyone) to use in a way that will make you happy (i.e. some other way than the 2 direct engine calls I posted earlier in the thread), I will listen as long as:
A.its available for any scripter to call at any point in a script.
B.it takes any GameObject and does the call to As_SoldierGameObj to make sure its a soldier before it calls Toggle_Fly_Mode
and C.doesnt introduce any closed-source code into the scripts.dll (e.g. add it via a new script command added via code in bhs.dll or something)
Also, SK, I wont take any more of your ideas in the future (should I inadvertantly post something that you thought of first, point me at the proof that you first thought about it e.g. a post on the forum and I wont use the idea)
However, I will be using other ideas, mine and ideas of others that they have told me I can use (including some from this thread). Some of those ideas will involve making direct engine calls. You dont like that SK? Tough.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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possible scripts.dll 1.8 in the works [message #91564] |
Tue, 01 June 2004 07:22 |
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ok, I talked to Silent_Kane on IRC and we have resolved this issue.
flying infantry will be in 1.8 and SK is now (hopefully) happy.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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possible scripts.dll 1.8 in the works [message #91583] |
Tue, 01 June 2004 10:30 |
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TheKGBspy
Messages: 96 Registered: April 2003
Karma: 0
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Recruit |
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good.. but what is about bhs.dll? now it will need to have 3 different dll to run renegade scripts? or SK and you merged everything into the scripts.dll?(bhs.ccp, bhs.h in scripts.dll)?
Ra2: Vengeance Project lead(it's Dead... sorry)
An empty Ghost since 2005.
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possible scripts.dll 1.8 in the works [message #91606] |
Tue, 01 June 2004 12:30 |
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SuperFlyingEngi
Messages: 1756 Registered: November 2003
Karma: 0
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General (1 Star) |
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Renx | NO! I really meant that.... It should say SK at the start :/
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Yeah, I know, your idea makes sense, but I was just making a carefully thought out joke, what with "Flying" being in my name and all...
"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)
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An objective look at media partisanship
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