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possible scripts.dll 1.8 in the works [message #91479] Mon, 31 May 2004 21:17 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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Location: Phoenix, AZ
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General (3 Stars)
Administrator/General

A crazy idea I had to implement swimming...look at the motions and positions of the player model when they are climbing a ladder....if they were rotated 90 degrees, it would look a lot like swimming! Very Happy
possible scripts.dll 1.8 in the works [message #91487] Mon, 31 May 2004 21:46 Go to previous messageGo to next message
NeoX is currently offline  NeoX
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Commander
Or we could make custom ones.
possible scripts.dll 1.8 in the works [message #91497] Mon, 31 May 2004 23:24 Go to previous messageGo to next message
Sir Kane
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NeoX

STFU hes done more for this community then you. You have the same attitude as ACK lets keep secrets from eveyone else and try and be cool so STFU you n00b.

You call me n00b? You probably havn't see what I've done. Here's a small sample of my work:
http://www.n00bstories.com/image.fetch.php?id=1314754396
move <player id> [X 0] [Y 0] [Z 0] - moves player based on values.
summon <player id 1> <player id 2> [X 0] [Y 0] [Z 0] - teleport player 2 to player 1 +XYZ based on given values.
score <player id> <amount> - Take or give points from/to a player.
cash <player id> <amount> - Take or give cash from/to a player.
kill <playerd id> - Kill player.
team <player id> <team> - Change the team of the player.
spawn <player id> <preset name> - Create a preset at players position.
n00b <player id> - Turns the player into a random, funny looking, model.
teleport <player id> [X 0] [Y 0] [Z 0] - Teleport player to XYZ
health <player id> <amount> - Set the health of the given player.
shield <player id> <amount> - Set the armor of the given player.
ID [part of playername] - Lists all players or the players which have the specified string in their name. (Probably used for a new player_info).
pt, fly, ab - Temporary commands, to be removed.
pamsg <player id> <message> - Sends an AMSG to a single player.

Parameters in [] are optional.

And not to mention that this will be public available.

And YOU should STFU now.


Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
possible scripts.dll 1.8 in the works [message #91499] Mon, 31 May 2004 23:31 Go to previous messageGo to next message
Aurora is currently offline  Aurora
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Commander
SK pwnt j00 n00b.

Administrator for n00bstories.com
(23/09/2004) (19:48:29) (SuperFlyingEngi) I need to brush up on my knowledge
http://www.n00bstories.com/image.fetch.php?id=1056226622Get Firefox!
http://www.n00bstories.com/image.fetch.php?id=1388453826
possible scripts.dll 1.8 in the works [message #91507] Mon, 31 May 2004 23:53 Go to previous messageGo to next message
Spice
Messages: 1448
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General (1 Star)
SK's scripts are excelent. The summon command absolutley rocks. SK is farthest from the term n00b out of anyone here.

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
possible scripts.dll 1.8 in the works [message #91508] Mon, 31 May 2004 23:56 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Blazer

A crazy idea I had to implement swimming...look at the motions and positions of the player model when they are climbing a ladder....if they were rotated 90 degrees, it would look a lot like swimming! Very Happy


Swimmings good, but i think climbing would be better. Where you can just jump on a ledge and pull yourself up. That would be useful.


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
possible scripts.dll 1.8 in the works [message #91511] Tue, 01 June 2004 00:22 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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I could do those things SK has done too.
I was working with Renegade and the engine long before SK was.

Anyhow, lets stop this arguing and get on with the real goal, namely to make Renegade a better game for all Renegade modders.

if I wish to implement flying infantry, I am perfectly within my rights to do so, you cant "own" an idea. You can have copright on code (and my code uses nothing that SK owns copyright on) and you can sometimes have a patent on things but I doubt that any patents apply in this case.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
possible scripts.dll 1.8 in the works [message #91512] Tue, 01 June 2004 00:34 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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You can't really patent something for a game that you don't own the rights to.
possible scripts.dll 1.8 in the works [message #91543] Tue, 01 June 2004 05:41 Go to previous messageGo to next message
Sir Kane
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Location: Angerville
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jonwil

I could do those things SK has done too.
I was working with Renegade and the engine long before SK was.


Any why didn't you use any of the stuff I found before? Probably beacause you think "Oh noes, someone found something cool, I will use it!".

That's low, very low.

jonwil

]Anyhow, lets stop this arguing and get on with the real goal, namely to make Renegade a better game for all Renegade modders.


Nope, I refuse to stop anything unless you stop copying my stuff.

jonwil

]if I wish to implement flying infantry, I am perfectly within my rights to do so, you cant "own" an idea.


It's an idea until actual code exists. Since code to use it was allready existing it's not an idea but a "thing". And I own that.

Anyhow, you continue stealing my stuff and I will have my own scripts.dll very soon. Since you can't really GPL something that's based on the disassembly of a copyrighted product it wouldn't even be illegal to use existing code.


Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
possible scripts.dll 1.8 in the works [message #91545] Tue, 01 June 2004 05:44 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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phlakaton

My 2 cents...

Anything that Westwood made and is out there for Renegade should be freely distributed. Who made these Westwood assets no bearing on the issue. If someone wants to keep these models and not distribute them to the community then it's everyone's lose. The idea of having a mod community to me means everyone shares assets and everyone tries to make their own cool maps using the assets (or their own new ones). If someone wants to keep certain items under their thumb and not let everyone play with em then shame on you. Be a pal and let these people share the fun.

Off my soapbox now. Lol.
possible scripts.dll 1.8 in the works [message #91551] Tue, 01 June 2004 06:12 Go to previous messageGo to next message
Sir Kane
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Silent Kane

And your point is?


Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
possible scripts.dll 1.8 in the works [message #91552] Tue, 01 June 2004 06:17 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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"The idea of having a mod community to me means everyone shares assets and everyone tries to make their own cool maps using the assets (or their own new ones). If someone wants to keep certain items under their thumb and not let everyone play with em then shame on you. Be a pal and let these people share the fun. "
possible scripts.dll 1.8 in the works [message #91553] Tue, 01 June 2004 06:19 Go to previous messageGo to next message
Sir Kane
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Silent Kane

And not to mention that this will be public available.


Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
possible scripts.dll 1.8 in the works [message #91554] Tue, 01 June 2004 06:32 Go to previous messageGo to next message
havocide3 is currently offline  havocide3
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I don't really know alot of that stuff, but for flying infantry, could you give the infantry controls like an Orca/Apache?
possible scripts.dll 1.8 in the works [message #91557] Tue, 01 June 2004 06:44 Go to previous messageGo to next message
Sir Kane
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It's already controled that way.

Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
possible scripts.dll 1.8 in the works [message #91559] Tue, 01 June 2004 06:47 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Its still an idea even if an implementation of that idea exists.

More than one person can implement that idea in different ways.
You had the idea first (and implemented it).
Then I implemented the same idea but did it differently (different code).
Therefore, you have copyright on your implementation and I have copyright on mine.
No-one owns the idea itself, only specific implementations.

You were the first person to find SoldierGameObj::Toggle_Fly_Mode and you deserve (and will get) credit for that.
And you were the first person to use Toggle_Fly_Mode in your code.
But in no way do you "own" Toggle_Fly_Mode. I have just as much right to call Toggle_Fly_Mode (or any other engine function) as you do.

The only reason I havent used any of your other stuff yet is because I dont need it for what I am working on (for example, the console command stuff is not stuff I need for making scripts)

The flying infantry thing is the only direct gameplay thing I know of that you have done other than the script command fixes (sounds etc). I could copy those too if I wanted to.

Ok, here is the thing. You put some kind of thing into bhs.dll that handles flying infantry and release it in time for 1.8 (its still a ways of so you have plenty of time) and I will use it instead of using the direct engine calls for it that I am using now.
In any case, whatever happens, I will give you full credit for the idea of flying infantry and for finding SoldierGameObj::Toggle_Fly_Mode in the first place.

Basicly, if there is a way we can have a general "if this GameObject is a SoldierGameObj, make it fly" function/script command/whatever available for scripters (not just me but anyone) to use in a way that will make you happy (i.e. some other way than the 2 direct engine calls I posted earlier in the thread), I will listen as long as:
A.its available for any scripter to call at any point in a script.
B.it takes any GameObject and does the call to As_SoldierGameObj to make sure its a soldier before it calls Toggle_Fly_Mode
and C.doesnt introduce any closed-source code into the scripts.dll (e.g. add it via a new script command added via code in bhs.dll or something)

Also, SK, I wont take any more of your ideas in the future (should I inadvertantly post something that you thought of first, point me at the proof that you first thought about it e.g. a post on the forum and I wont use the idea)

However, I will be using other ideas, mine and ideas of others that they have told me I can use (including some from this thread). Some of those ideas will involve making direct engine calls. You dont like that SK? Tough.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
possible scripts.dll 1.8 in the works [message #91561] Tue, 01 June 2004 06:53 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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General (3 Stars)
Administrator/General

jonwil

B.it takes any GameObject and does the call to As_SoldierGameObj to make sure its a soldier before it calls Toggle_Fly_Mode


Aw, no flying MRLS? Wink
possible scripts.dll 1.8 in the works [message #91564] Tue, 01 June 2004 07:22 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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ok, I talked to Silent_Kane on IRC and we have resolved this issue.
flying infantry will be in 1.8 and SK is now (hopefully) happy.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
possible scripts.dll 1.8 in the works [message #91583] Tue, 01 June 2004 10:30 Go to previous messageGo to next message
TheKGBspy is currently offline  TheKGBspy
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good.. but what is about bhs.dll? now it will need to have 3 different dll to run renegade scripts? or SK and you merged everything into the scripts.dll?(bhs.ccp, bhs.h in scripts.dll)?

Ra2: Vengeance Project lead(it's Dead... sorry)
An empty Ghost since 2005.
possible scripts.dll 1.8 in the works [message #91606] Tue, 01 June 2004 12:30 Go to previous messageGo to next message
SuperFlyingEngi is currently offline  SuperFlyingEngi
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Renx

NO! I really meant that.... It should say SK at the start :/


Yeah, I know, your idea makes sense, but I was just making a carefully thought out joke, what with "Flying" being in my name and all...


"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)

"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972)

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possible scripts.dll 1.8 in the works [message #93257] Mon, 07 June 2004 04:48 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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General (1 Star)
Another script idea:

COM_Hovercraft_Zone

Changes physicstype from VTOLVehicle to WheeledVehicle and vice versa when Hovercraft enter/leaves this zone.
possible scripts.dll 1.8 in the works [message #93308] Mon, 07 June 2004 09:40 Go to previous messageGo to next message
WNxPunk is currently offline  WNxPunk
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Can you make a script which allowed you to make an animation of a surfboard flipping over or something like that? Very Happy

Punk signing off.
http://securi.nemek.co.uk/wn/punk_sig.jpg
possible scripts.dll 1.8 in the works [message #93932] Wed, 09 June 2004 11:35 Go to previous messageGo to next message
Sir Kane
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TheKGBspy

good.. but what is about bhs.dll? now it will need to have 3 different dll to run renegade scripts? or SK and you merged everything into the scripts.dll?(bhs.ccp, bhs.h in scripts.dll)?


1.: there are not "BHS.cpp"/"BHS.h" files.
2.: The same dll can be used for the game/W32FDS
3.: I'm the only person doing the W32 code. (JW just does the Linux port which I'm not doing because I think linux sucks.)


Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
possible scripts.dll 1.8 in the works [message #93953] Wed, 09 June 2004 12:28 Go to previous messageGo to next message
Havoc 89 is currently offline  Havoc 89
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Colonel
Jonwil, can you make a script about recoil for 1st person weapons? and a level of how much recoil you want?

http://img362.imageshack.us/img362/7112/renxbannercopywm9.jpg
possible scripts.dll 1.8 in the works [message #94100] Thu, 10 June 2004 01:44 Go to previous messageGo to previous message
WNxTilly is currently offline  WNxTilly
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I'm glad u2 have sorted out this problem as you are both very important people to the community and I think that everyone should work together to make sure that things can only get better for the modders and mappers Smile

Tilly


Warrior Nation Number One Gaming Clan In The World Very Happy
http://www.warriornation.net
XWIS Nick : WNxTilly

CABAL did steal my sig Razz
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