Ob walking [message #90072] |
Tue, 25 May 2004 22:41 |
spoonyrat
Messages: 406 Registered: December 2003 Location: England
Karma: 0
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Commander |
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Fixable?
I'd say this is more important than all the other glitches combined, except maybe bluescreen
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Ob walking [message #90442] |
Fri, 28 May 2004 02:14 |
DanSolo
Messages: 107 Registered: December 2003 Location: London, England
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Recruit |
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i concur
GSA : [D|F|C]-Dan_Solo-L
WOL: D4N50L0
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Ob walking [message #90542] |
Fri, 28 May 2004 11:54 |
spoonyrat
Messages: 406 Registered: December 2003 Location: England
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Commander |
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Talking about backwalk. Ref running on field with $1000 characters, or suicide running the ob is fine.
As for SFPS... that's just the same as backwalking?
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Ob walking [message #90628] |
Fri, 28 May 2004 16:42 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
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General (1 Star) Moderator - Mod Forum |
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The first time I heard about obelisk walking was in a game where I actually suggested it. It was a game full of newbies and I told GDI to run backwards towards the obelisk and it won't shoot them--naturally I assumed the obelisk would shoot them all dead (and I would laugh at them all). For the rest of the game no ob walking attempts worked, but I had no idea that it actually worked...:-\
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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Ob walking [message #90639] |
Fri, 28 May 2004 17:42 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
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General (1 Star) |
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It should be called "obelisk running" "running the obelisk" or "retreating the obelisk", "ob walking" makes it sound like you're actually walking towards the obelisk to counter it.
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Ob walking [message #90698] |
Fri, 28 May 2004 23:17 |
Battousai
Messages: 50 Registered: October 2003
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Recruit |
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but "ob walking" sounds cooler... anyway is this really that big of a deal? maybe in a small game but in a big game i never see this pulled off.
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Ob walking [message #90705] |
Fri, 28 May 2004 23:54 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
Karma: 0
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General (1 Star) |
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That's because big games tend to be ran on dedicated servers which maintain 60 frames per second, it's only really an issue under 20 or so
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Ob walking [message #93227] |
Mon, 07 June 2004 00:24 |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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It needs to be fixed on field most of all...I have been able to get to every Nod structure by ob walking. It's tough to get a successful run, but it can be done.
Once you can get to the Obelisk, it's fairly easy to get inside the Airstrip. Make sure to crouch and use the Airstrip wall as cover.
Also if you wait 7 seconds after the obelisk catches a glimpse of you, it will power down in that time. When you do rush in, there will be a delay as it has to charge up again.
Quote: |
Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window
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Ob walking [message #96234] |
Sat, 19 June 2004 19:36 |
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Griever92
Messages: 593 Registered: February 2003 Location: Calgary, Alberta, Canada
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Colonel |
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Ripintou | ...All I will say is: if I catch anyone taking advantage of glitches, I will BAN you ...
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a little harsh for an exploit such as this... it only works 5% of the time anyway, cuse usually if you try it, you'll get taken out by the Nod infantry while running backwards...
if someone does actually succed with it, i would most likely just Qkick or Kick... depending on the frequency of their attempts
Alex "Griever92" Bracken
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