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Explosion Effects... [message #90499] Fri, 28 May 2004 07:58 Go to next message
Slash0x is currently offline  Slash0x
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I have done most of my work through trial and error, but I cannot find out how to do explosion effects. If somebody could please explain it, I would greatly appreciate it. Smile

PS: I would like to have someone experienced in this area for advice, thank you. Very Happy


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Explosion Effects... [message #90509] Fri, 28 May 2004 08:38 Go to previous messageGo to next message
--oo00o00oo-- is currently offline  --oo00o00oo--
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you talking about the actual explosion itself or and explosion as in like a destruction animation of something?
Explosion Effects... [message #90549] Fri, 28 May 2004 12:12 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
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Explosion! The BOOM of the game! I do not know if it has animation or not, but like when a building hits the yellow section, you see explosions, that's what I'm talking about. I do not know about smoke either. I guess you may say something like the RA nuke animation, how would somebody make something like that? (I do not want to make the RA animation, I am just using that as an example for what I'm talking about)

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Explosion Effects... [message #90555] Fri, 28 May 2004 12:48 Go to previous messageGo to next message
Sn1per XL is currently offline  Sn1per XL
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I think ya should just open one of the explosions in W3d viewer and check out the settings. Here is the names of some... e_explode1.w3d e_explode2.w3d
just open those and study the settings it uses and remember to get the material (e_master.dds)
Explosion Effects... [message #90684] Fri, 28 May 2004 22:01 Go to previous message
Slash0x is currently offline  Slash0x
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Sn1per XL

I think ya should just open one of the explosions in W3d viewer and check out the settings. Here is the names of some... e_explode1.w3d e_explode2.w3d
just open those and study the settings it uses and remember to get the material (e_master.dds)


KK, I'll look into that I guess. Razz Smile


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