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Map Bugs [message #89832] Tue, 25 May 2004 01:37 Go to next message
Dan
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I'm gathering a list of bugs to fix on the WestWood maps, because I'm regenerating all the vis data at the highest settings for the maps so we no longer have all those disappearing people in tunnels etc (e.g. the GDI side of the tunnel on volcano.

Post them here so I can fix them and we can see the fixed maps in BHS' 'core updates'
Map Bugs [message #89841] Tue, 25 May 2004 04:07 Go to previous messageGo to next message
Renx is currently offline  Renx
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Glass shooting and crack shooting in C&C_Islands. Not vis errors, but you said bug, so Razz

~Canucck

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Blazer

...RG made me ugly
Map Bugs [message #89846] Tue, 25 May 2004 04:57 Go to previous messageGo to next message
Dan
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You can shoot through the glass on the islands tunnels? and where in particular can you do these things.... can you post screenshots plz?

Heh I sounded like a right nub there :rolleyes:

(Btw I can only fix the bugs than can be sorted in the level editor.)
Map Bugs [message #89847] Tue, 25 May 2004 05:01 Go to previous messageGo to next message
KIRBY098 is currently offline  KIRBY098
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When coming down the ramp from the Nod bunker on field, heading to the GDI bunker, the charachter seems to skip, and catch. The closer one gets to the bottom of the ramp, the worse it gets.

Deleted
Map Bugs [message #89872] Tue, 25 May 2004 08:43 Go to previous messageGo to next message
phlakaton is currently offline  phlakaton
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Generating vis information on the highest settings probably won't help these maps... it was a system open to many flaws... it worked to about 60% capacity really. The real work is dont post vis calculation where you go into the editor and fix those drop-outs manually with the enter key... and that didnt work all the time either... sometimes the mesh is just built in a manner that the calculations simply do not like. Have fun! Maybe it'll work for you... cause it's that random! Wink
Map Bugs [message #89879] Tue, 25 May 2004 09:16 Go to previous messageGo to next message
visorneon is currently offline  visorneon
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What about the window in the WarFactory? Do you think its a bit unfair being able to shoot into it, but not out? Any way you can change that?
Also another vis error, i suppose is on Field when on Nod, it seems nearly everytime you spawn in hand you fall through floor before you are properly spawned? Shocked


http://img.photobucket.com/albums/v611/visorneon/Signature-Animated.gif
Map Bugs [message #89881] Tue, 25 May 2004 09:21 Go to previous messageGo to next message
phlakaton is currently offline  phlakaton
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The falling thru the floor... hmm. Ya... either the spawn point should be moved or adjusted or I just dont have a clue about how to fix that... I guess nobody has the level editor files for that map either... oh well. War Factory... I guess collisions were not set on both sides... oversight I guess.
Map Bugs [message #89883] Tue, 25 May 2004 09:29 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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phlakaton

War Factory... I guess collisions were not set on both sides... oversight I guess.


It's a plane with 2Side setting. But the other side of the plane can't have bullet collision. In order to fix it you would have to make it a flat box.
Re: Map Bugs [message #89884] Tue, 25 May 2004 09:32 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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TwA-Dan

I'm gathering a list of bugs to fix on the WestWood maps, because I'm regenerating all the vis data at the highest settings for the maps so we no longer have all those disappearing people in tunnels etc (e.g. the GDI side of the tunnel on volcano.

Post them here so I can fix them and we can see the fixed maps in BHS' 'core updates'


I wouldn't bother, I'm taking care of that for BHS and RenGuard. You're wasting your time...
Map Bugs [message #89885] Tue, 25 May 2004 09:32 Go to previous messageGo to next message
phlakaton is currently offline  phlakaton
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nobody was allowed inside that garage in the beginning but it never got properly fixed once the players got in and started running around in there... wasn't ment to be playable area so ... oh well. It wasnt a well thought out plan I guess.
Map Bugs [message #89886] Tue, 25 May 2004 09:34 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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The spawn point in Field was left in the Hand of Nod wall. You did that, didn't you? Mad

lol It's an easy fix, along with most of the stuff to fix the levels in Renegade.
Map Bugs [message #89887] Tue, 25 May 2004 09:34 Go to previous messageGo to next message
Mad Ivan is currently offline  Mad Ivan
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Map: C&C_Under/Skirmish00
Location: Left Side of Tunnel Entrance, next to AGT.
http://dhs.strategy-x.com/under.jpg
Noticed it today while playing on an European Server Very Happy


[Updated on: Tue, 25 May 2004 09:36]

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Map Bugs [message #89888] Tue, 25 May 2004 09:35 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Keep posting them and I'll take care of the problems.
Map Bugs [message #89890] Tue, 25 May 2004 09:37 Go to previous messageGo to next message
Crimson is currently offline  Crimson
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To clarify this, TwADan said he would help try to fix vis errors in the official maps since it's a long arduous task. As far as other fixes, as long as ACK is still willing, he would be our first choice since he's in BHS. But keep 'em coming.

I'm the bawss.
Map Bugs [message #89891] Tue, 25 May 2004 09:37 Go to previous messageGo to next message
Mad Ivan is currently offline  Mad Ivan
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ill see if i can find more when playing tonight...

Map Bugs [message #89892] Tue, 25 May 2004 09:38 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Crimson

since it's a long arduous task.


No it's not. Smile I already fixed this stuff a long time ago, it's a really easy fix that'll take me about two hours of work.
Map Bugs [message #89893] Tue, 25 May 2004 09:39 Go to previous messageGo to next message
phlakaton is currently offline  phlakaton
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the designers placed those spawns... I bet it's not inside a wall... why would we do that? But then again I dont think it's something that couldnt happen either with the way renegade was pieced together. Lol.
Map Bugs [message #89895] Tue, 25 May 2004 09:42 Go to previous messageGo to next message
Mad Ivan is currently offline  Mad Ivan
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you fixed the c&C_under bug too, ACK?

phlakaton, is it possible to somehow fix the bug when your aircraft on flying maps can some time fly off the map?The same often happens when to aircraft collide, they both fly off the map Sad


Map Bugs [message #89896] Tue, 25 May 2004 09:45 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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They did just that. Smile

http://dynamic6.gamespy.com/~renalert/forum/uploads/post-5-1085503827.jpg
Map Bugs [message #89905] Tue, 25 May 2004 10:00 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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All known Under, Field, and Volcano issues are fixed now.
Map Bugs [message #89907] Tue, 25 May 2004 10:17 Go to previous messageGo to next message
Mad Ivan is currently offline  Mad Ivan
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That picture is...erm... Confused Laughing

Good job on the bug fixes Very Happy


Map Bugs [message #89913] Tue, 25 May 2004 10:50 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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Aircraftkiller

They did just that. Smile

http://dynamic6.gamespy.com/~renalert/forum/uploads/post-5-1085503827.jpg


Too much work and lack of sleep?
Map Bugs [message #89932] Tue, 25 May 2004 12:12 Go to previous messageGo to next message
Dan
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Dont need me? Ok... just gimme a shout if you need anything
Map Bugs [message #89947] Tue, 25 May 2004 13:08 Go to previous messageGo to next message
Renx is currently offline  Renx
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We need you......to continue making more maps. Whether it's for a mod or the real game, I don't know why you weren't mapping earlier, you seem fairly good at it.

So Aircraftkiller are you going to fix the glass shooting and crack shooting on Islands too?


~Canucck

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Blazer

...RG made me ugly
Map Bugs [message #89966] Tue, 25 May 2004 14:20 Go to previous message
YSLMuffins is currently offline  YSLMuffins
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Oh God! Shocked Shocked Shocked To the contrary, fixing the VIS glitches on the official maps shouldn't be a long arduous task. Don't regenerate the VIS data! Save yourself some time and just create additional manual VIS points and repartition the culling systems before saving!

-YSLMuffins
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See me online as yslcheeze
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