Map Bugs [message #89832] |
Tue, 25 May 2004 01:37 |
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Dan
Messages: 395 Registered: August 2003 Location: UK
Karma: 0
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Commander |
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I'm gathering a list of bugs to fix on the WestWood maps, because I'm regenerating all the vis data at the highest settings for the maps so we no longer have all those disappearing people in tunnels etc (e.g. the GDI side of the tunnel on volcano.
Post them here so I can fix them and we can see the fixed maps in BHS' 'core updates'
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Map Bugs [message #89846] |
Tue, 25 May 2004 04:57 |
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Dan
Messages: 395 Registered: August 2003 Location: UK
Karma: 0
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Commander |
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You can shoot through the glass on the islands tunnels? and where in particular can you do these things.... can you post screenshots plz?
Heh I sounded like a right nub there :rolleyes:
(Btw I can only fix the bugs than can be sorted in the level editor.)
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Map Bugs [message #89847] |
Tue, 25 May 2004 05:01 |
KIRBY098
Messages: 1546 Registered: February 2003
Karma: 0
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General (1 Star) |
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When coming down the ramp from the Nod bunker on field, heading to the GDI bunker, the charachter seems to skip, and catch. The closer one gets to the bottom of the ramp, the worse it gets.
Deleted
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Map Bugs [message #89881] |
Tue, 25 May 2004 09:21 |
phlakaton
Messages: 124 Registered: May 2004
Karma: 0
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Recruit |
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The falling thru the floor... hmm. Ya... either the spawn point should be moved or adjusted or I just dont have a clue about how to fix that... I guess nobody has the level editor files for that map either... oh well. War Factory... I guess collisions were not set on both sides... oversight I guess.
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Map Bugs [message #89883] |
Tue, 25 May 2004 09:29 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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phlakaton | War Factory... I guess collisions were not set on both sides... oversight I guess.
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It's a plane with 2Side setting. But the other side of the plane can't have bullet collision. In order to fix it you would have to make it a flat box.
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Map Bugs [message #89885] |
Tue, 25 May 2004 09:32 |
phlakaton
Messages: 124 Registered: May 2004
Karma: 0
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Recruit |
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nobody was allowed inside that garage in the beginning but it never got properly fixed once the players got in and started running around in there... wasn't ment to be playable area so ... oh well. It wasnt a well thought out plan I guess.
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Map Bugs [message #89890] |
Tue, 25 May 2004 09:37 |
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Crimson
Messages: 7429 Registered: February 2003 Location: Phoenix, AZ
Karma: 0
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General (5 Stars) ADMINISTRATOR |
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To clarify this, TwADan said he would help try to fix vis errors in the official maps since it's a long arduous task. As far as other fixes, as long as ACK is still willing, he would be our first choice since he's in BHS. But keep 'em coming.
I'm the bawss.
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Map Bugs [message #89893] |
Tue, 25 May 2004 09:39 |
phlakaton
Messages: 124 Registered: May 2004
Karma: 0
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Recruit |
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the designers placed those spawns... I bet it's not inside a wall... why would we do that? But then again I dont think it's something that couldnt happen either with the way renegade was pieced together. Lol.
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Map Bugs [message #89932] |
Tue, 25 May 2004 12:12 |
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Dan
Messages: 395 Registered: August 2003 Location: UK
Karma: 0
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Commander |
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Dont need me? Ok... just gimme a shout if you need anything
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