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CNC Commando: M16A2 [message #89654] |
Mon, 24 May 2004 00:44 |
_ToXiN_
Messages: 60 Registered: November 2003
Karma: 0
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Dude, that looks sweet.
the skin part on the barrel (the part that covers it, you know what i mean) could use a little work, looks a bit blurry, but otherwise it rules.
Oh and the clip is a little roundish looking, but i'm guessing thats just the view.
But otherwise its sweet.
"I am Jack's smirking revenge."
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CNC Commando: M16A2 [message #89656] |
Mon, 24 May 2004 00:57 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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I agree with Nodbugger. It's a pretty good skin though. Except, the barrel is somewhat blurry.
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CNC Commando: M16A2 [message #89739] |
Mon, 24 May 2004 13:36 |
phlakaton
Messages: 124 Registered: May 2004
Karma: 0
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aww.... dont even bother comparing assets of todays games with Renegades... you'll be crying a river. LOL. Hell, some RTS's are using characters with the same number polys as Renegade's. Yikes! The new LOTR rts at EA has 300 poly characters... some of Renegade's were around that same #. Hehe.
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CNC Commando: M16A2 [message #89742] |
Mon, 24 May 2004 13:44 |
phlakaton
Messages: 124 Registered: May 2004
Karma: 0
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Oh ya... they are using some nice stuff... the Doom 3 normal mapping is some crazy stuff... I'm not a big fan of it personally but it's pretty cool in low light like they're doing.
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CNC Commando: M16A2 [message #89836] |
Tue, 25 May 2004 02:34 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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j4S[p | ]If that's 3,500 polygons... that makes me wonder how much polygons the Hellbender in UT2004 is.
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The body itself is just "only" 2500 polys, but the six wheels add another 1000 to count. Each wheel is about 167 polys.
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