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CNC Commando: M16A2 [message #89604] Sun, 23 May 2004 16:46 Go to next message
Havoc 89 is currently offline  Havoc 89
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Colonel
CNC Commando's M16A2 with 1342 polies in triangle, fully skinned and ready for action!

Modeled and Skinned by Me

http://tgnetwk.com/~gen0cide/M16.jpg


http://img362.imageshack.us/img362/7112/renxbannercopywm9.jpg
CNC Commando: M16A2 [message #89606] Sun, 23 May 2004 16:53 Go to previous messageGo to next message
Nodbugger is currently offline  Nodbugger
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Colonel
it looks good. It is a little thing and why does it look covered in snow and why is it all shiny?

http://www.n00bstories.com/image.fetch.php?id=1129285834
CNC Commando: M16A2 [message #89609] Sun, 23 May 2004 16:55 Go to previous messageGo to next message
Havoc 89 is currently offline  Havoc 89
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Colonel
that is cuz of the lights. this isnt w3d rendering, it is 3ds max

EDIT: Here is a picture of it with no lighting


http://img362.imageshack.us/img362/7112/renxbannercopywm9.jpg
CNC Commando: M16A2 [message #89612] Sun, 23 May 2004 17:14 Go to previous messageGo to next message
Doitle is currently offline  Doitle
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General (1 Star)
Moderator/Captain

Ya looks good though dood, I think better without the 3dsm lighting... lol... It's like it's in an ion cannon strike or something...

http://www.n00bstories.com/image.fetch.php?id=1285726594
CNC Commando: M16A2 [message #89617] Sun, 23 May 2004 17:52 Go to previous messageGo to next message
Havoc 89 is currently offline  Havoc 89
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Colonel
it looks pretty Razz Laughing

http://img362.imageshack.us/img362/7112/renxbannercopywm9.jpg
CNC Commando: M16A2 [message #89620] Sun, 23 May 2004 18:06 Go to previous messageGo to next message
Spice
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It is , I like it. Your a great weapon modeler. Smile Excellent job

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
CNC Commando: M16A2 [message #89629] Sun, 23 May 2004 18:36 Go to previous messageGo to next message
Nodbugger is currently offline  Nodbugger
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Colonel
that looks better. i would recomend making the body more black and less metalic. It looks like an airsoft gun.

http://www.n00bstories.com/image.fetch.php?id=1129285834
CNC Commando: M16A2 [message #89637] Sun, 23 May 2004 20:39 Go to previous messageGo to next message
Doitle is currently offline  Doitle
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Ya Nodbuggers right it does kinda look like an airsoft gun... It doesn't look... I dont want to say heavy cause there not, nor do I want to say metal cause there not Very Happy. So I'll say It needs to look meaner.

http://www.n00bstories.com/image.fetch.php?id=1285726594
CNC Commando: M16A2 [message #89641] Sun, 23 May 2004 20:56 Go to previous messageGo to next message
Havoc 89 is currently offline  Havoc 89
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Colonel
Honestly, I have no idea what you mean. It looks like it has alot of metal, and doesnt really look like an airsoft to me, besides teh shinyness is the cause of the lighting effect of 3ds max.

http://img362.imageshack.us/img362/7112/renxbannercopywm9.jpg
CNC Commando: M16A2 [message #89654] Mon, 24 May 2004 00:44 Go to previous messageGo to next message
_ToXiN_ is currently offline  _ToXiN_
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Dude, that looks sweet.

the skin part on the barrel (the part that covers it, you know what i mean) could use a little work, looks a bit blurry, but otherwise it rules.

Oh and the clip is a little roundish looking, but i'm guessing thats just the view.

But otherwise its sweet.


"I am Jack's smirking revenge."
CNC Commando: M16A2 [message #89656] Mon, 24 May 2004 00:57 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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I agree with Nodbugger. It's a pretty good skin though. Except, the barrel is somewhat blurry.
CNC Commando: M16A2 [message #89665] Mon, 24 May 2004 04:54 Go to previous messageGo to next message
Nodbugger is currently offline  Nodbugger
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Colonel
What I am trying to get at is to try and make it more matte.

http://www.gunshop-urawa.co.jp/coramu05m1601.htm

like this.


http://www.n00bstories.com/image.fetch.php?id=1129285834
CNC Commando: M16A2 [message #89702] Mon, 24 May 2004 10:27 Go to previous messageGo to next message
phlakaton is currently offline  phlakaton
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That sucker has more polys than a character model. lol. Wink
CNC Commando: M16A2 [message #89705] Mon, 24 May 2004 10:31 Go to previous messageGo to next message
NeoX is currently offline  NeoX
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Commander
You dont know what I smoke do you? Regardless the skin and model looks great but I am lead to believe its a photoskin none the less it looks good.
CNC Commando: M16A2 [message #89707] Mon, 24 May 2004 10:37 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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phlakaton

That sucker has more polys than a character model. lol. Wink


I think then you're going to drop as you hear that the Single Player/Cinematic-only Cargo truck has 3500 polys.

Here is the old Renegade M16 for comparison.
http://www.cannis.net/commando/images/renegade/concept/hires038.jpg
CNC Commando: M16A2 [message #89710] Mon, 24 May 2004 10:56 Go to previous messageGo to next message
DarkFish is currently offline  DarkFish
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Now that's what I call low-poly.

CNC Commando: M16A2 [message #89738] Mon, 24 May 2004 13:31 Go to previous messageGo to next message
Jaspah is currently offline  Jaspah
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If that's 3,500 polygons... that makes me wonder how much polygons the Hellbender in UT2004 is. Shocked
CNC Commando: M16A2 [message #89739] Mon, 24 May 2004 13:36 Go to previous messageGo to next message
phlakaton is currently offline  phlakaton
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aww.... dont even bother comparing assets of todays games with Renegades... you'll be crying a river. LOL. Hell, some RTS's are using characters with the same number polys as Renegade's. Yikes! The new LOTR rts at EA has 300 poly characters... some of Renegade's were around that same #. Hehe.
CNC Commando: M16A2 [message #89740] Mon, 24 May 2004 13:42 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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You just wait for Half Life 2. Cool

CNC Commando: M16A2 [message #89742] Mon, 24 May 2004 13:44 Go to previous messageGo to next message
phlakaton is currently offline  phlakaton
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Oh ya... they are using some nice stuff... the Doom 3 normal mapping is some crazy stuff... I'm not a big fan of it personally but it's pretty cool in low light like they're doing.
CNC Commando: M16A2 [message #89836] Tue, 25 May 2004 02:34 Go to previous message
Deactivated is currently offline  Deactivated
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j4S[p

]If that's 3,500 polygons... that makes me wonder how much polygons the Hellbender in UT2004 is. Shocked


The body itself is just "only" 2500 polys, but the six wheels add another 1000 to count. Each wheel is about 167 polys.
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