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C&C Commando : Nod Turret [message #89140] |
Fri, 21 May 2004 02:00 |
Deactivated
Messages: 1503 Registered: February 2003
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General (1 Star) |
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-- Lead Artists --
Elie Arabian (Characters, Vehicles, Weapons, Animations, In-game Cinematics)
Joseph Black (Levels, Buildings, Light mapping)
Eric Kearns (Levels, Multiplayer Levels, Light mapping)
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C&C Commando : Nod Turret [message #89178] |
Fri, 21 May 2004 09:00 |
Phoenix - Aeon
Messages: 221 Registered: April 2004
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I know that, I'd assumed that it would be either EK or JB since they're level designers, furthermore I figured it was more likely to be EK since the Petroglyph team seem to be getting involved in the community at the moment and as far as I'm aware JB isn't with Petroglyph. Of course I couid be going in completely the wrong direction here but hey, it's fun to try and figure it out.
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C&C Commando : Nod Turret [message #89182] |
Fri, 21 May 2004 09:07 |
phlakaton
Messages: 124 Registered: May 2004
Karma: 0
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Eric Kearns and Joe Black didn't really do much "design" on the levels but they did act as minor slaves to the design process with the design team. Working with a designer to make levels. Then the wonderful task of going down the lightscape road and re-doing it about 10 times when something needed to move 15 meters or add something. Not a fun gig when the lightscape process could take up to 3 days on a big level. Multiplayer maps were a bit more forgiving ... at least they were small. LOL. Hmm... why would I talk in 3rd person? Strange.
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C&C Commando : Nod Turret [message #89185] |
Fri, 21 May 2004 09:30 |
KIRBY098
Messages: 1546 Registered: February 2003
Karma: 0
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General (1 Star) |
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phlakaton | Eric Kearns and Joe Black didn't really do much "design" on the levels but they did act as minor slaves to the design process with the design team. Working with a designer to make levels. Then the wonderful task of going down the lightscape road and re-doing it about 10 times when something needed to move 15 meters or add something. Not a fun gig when the lightscape process could take up to 3 days on a big level. Multiplayer maps were a bit more forgiving ... at least they were small. LOL. Hmm... why would I talk in 3rd person? Strange.
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Too much time at EA staff meetings is my guess.
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C&C Commando : Nod Turret [message #89192] |
Fri, 21 May 2004 09:58 |
Deactivated
Messages: 1503 Registered: February 2003
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General (1 Star) |
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Back on topic.. when I attached several parts of the Turret model together, the total amount of polys in W3d viewer dropped to 683.
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C&C Commando : Nod Turret [message #89839] |
Tue, 25 May 2004 03:26 |
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Messages: 1503 Registered: February 2003
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General (1 Star) |
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Aircraftkiller | /me whistles...
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as you hoard those E3 models and aren't giving them to somebody who really needs them. *cough*
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C&C Commando : Nod Turret [message #89875] |
Tue, 25 May 2004 08:48 |
phlakaton
Messages: 124 Registered: May 2004
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always 2 there are... a master and an apprentice.
So... I remember making that Nod Turret for Renegade many years ago... we had ladder rungs on it and a hatch on top that opened... then we figured those were a waste cause we didn't need em for gameplay... cool looking though. Maybe I can dig up an image of that bloody thing somewhere. I can't remember... there is a turret in the game right? One that is like the one built here?
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C&C Commando : Nod Turret [message #89900] |
Tue, 25 May 2004 09:51 |
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Messages: 1503 Registered: February 2003
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General (1 Star) |
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Next is.. "Who Wants to Be a Millionaire?"
Question: Who is phlakaton?
A: Pat Jenkins B: Joseph Black
C: Eric Kearns D: Matt Cooley
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C&C Commando : Nod Turret [message #89902] |
Tue, 25 May 2004 09:52 |
phlakaton
Messages: 124 Registered: May 2004
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So it's dragged out long enough... I come clean. Yup. Kearns it is. I like ramblin' on about stuff in these forums... if I remember how to do any of this stuff anymore I can offer some advice and pointers I guess.
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C&C Commando : Nod Turret [message #89911] |
Tue, 25 May 2004 10:42 |
Deactivated
Messages: 1503 Registered: February 2003
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General (1 Star) |
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SeaMan |
Aircraftkiller | /me whistles...
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as you hoard those E3 models and aren't giving them to somebody who really needs them. *cough*
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Kearns, if you wonder what this about...
-In a strange fist of fate Aircraftkiller was chosen by Louis Castle to keep several Renegade models from E3 2000, which were designed by you.
-Later, Aircraftkiller announces that he has those models.
So, I decide to ask him nicely if I can use them for my upcoming C&C Renegade project. He says no.
-Then, when I post about several features included in my project, he comes and asks how to add them to his own project.
I wanted him exchange the models and I would give him information on how to add those features. He says no.
What I need is the E3 2000 models for Flame Tank, Recon Bike and Nod Harvester. Obtaining them would be a vital part of C&C Commando's progress.
Also, Aircraftkiller isn't going to use those models for a long time, if ever.
So, as you're the original author of those models.. what do think?
Should Aircraftkiller keep storing them, or should he release them for use in C&C Commando?
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C&C Commando : Nod Turret [message #89917] |
Tue, 25 May 2004 11:08 |
phlakaton
Messages: 124 Registered: May 2004
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My 2 cents...
Anything that Westwood made and is out there for Renegade should be freely distributed. Who made these Westwood assets no bearing on the issue. If someone wants to keep these models and not distribute them to the community then it's everyone's lose. The idea of having a mod community to me means everyone shares assets and everyone tries to make their own cool maps using the assets (or their own new ones). If someone wants to keep certain items under their thumb and not let everyone play with em then shame on you. Be a pal and let these people share the fun.
Off my soapbox now. Lol.
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