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C&C Commando : Nod Turret [message #89185] |
Fri, 21 May 2004 09:30 |
KIRBY098
Messages: 1546 Registered: February 2003
Karma: 0
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General (1 Star) |
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phlakaton | Eric Kearns and Joe Black didn't really do much "design" on the levels but they did act as minor slaves to the design process with the design team. Working with a designer to make levels. Then the wonderful task of going down the lightscape road and re-doing it about 10 times when something needed to move 15 meters or add something. Not a fun gig when the lightscape process could take up to 3 days on a big level. Multiplayer maps were a bit more forgiving ... at least they were small. LOL. Hmm... why would I talk in 3rd person? Strange.
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Too much time at EA staff meetings is my guess.
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C&C Commando : Nod Turret [message #89911] |
Tue, 25 May 2004 10:42 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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SeaMan |
Aircraftkiller | /me whistles...
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as you hoard those E3 models and aren't giving them to somebody who really needs them. *cough*
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Kearns, if you wonder what this about...
-In a strange fist of fate Aircraftkiller was chosen by Louis Castle to keep several Renegade models from E3 2000, which were designed by you.
-Later, Aircraftkiller announces that he has those models.
So, I decide to ask him nicely if I can use them for my upcoming C&C Renegade project. He says no.
-Then, when I post about several features included in my project, he comes and asks how to add them to his own project.
I wanted him exchange the models and I would give him information on how to add those features. He says no.
What I need is the E3 2000 models for Flame Tank, Recon Bike and Nod Harvester. Obtaining them would be a vital part of C&C Commando's progress.
Also, Aircraftkiller isn't going to use those models for a long time, if ever.
So, as you're the original author of those models.. what do think?
Should Aircraftkiller keep storing them, or should he release them for use in C&C Commando?
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