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Serious bugs > Subjective balance issues [message #88668] |
Wed, 19 May 2004 12:30 |
KIRBY098
Messages: 1546 Registered: February 2003
Karma: 0
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General (1 Star) |
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tanhm07 | you plant a nuke behind bar, here comes along a havoc. It kills you with 10 seconds left. with no hotwire or engi in sight You're thinking ha no way its gonna get disarmed. But the havoc accesses the back barracks pt. Changes to hotwire. disarms beacons.
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Oh how I really wish you hadn't posted that for the n00bs.
Anyways, serious bug = Ob walk.
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Serious bugs > Subjective balance issues [message #88954] |
Thu, 20 May 2004 05:06 |
KIRBY098
Messages: 1546 Registered: February 2003
Karma: 0
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General (1 Star) |
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Another bug:
The ability to jump off the inside of the mesa on walls flying, and not take any damage. n00bjetters do this all the time when getting 0wned by aircraft, and I have honestly used it myself more than once.
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Serious bugs > Subjective balance issues [message #89094] |
Thu, 20 May 2004 17:41 |
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Javaxcx
Messages: 1943 Registered: February 2003 Location: Canada, eh?
Karma: 0
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General (1 Star) |
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Aircraftkiller | I said n00b cannons, not n00bjet rifles. Me using the wrong term for the Ramjet Rifle doesn't make your argument correct.
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My sincerest apologies, but they're still sniper rifles and/or Ramjet rifles, and not n00b cannons.
Quote: | You're actually not correct. Calling the sky green doesn't make it green because you think it is, it's a blue sky, and Proximity C4 are not proximity mines. They're made of C4 explosives in a similar fashion to a Claymore charge.
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No, they're proximity mines, champ. You enter a certain range, and they detonate on a proximity sensor.
Just for the record, a mine is:
"An explosive device used to destroy enemy personnel, shipping, fortifications, or equipment, often placed in a concealed position and designed to be detonated by contact, proximity, or a time fuse."
And there is a bug with them. Now stop riding the Technicality Express.
Sniper Extraordinaire
Read the FUD Rules before you come in and make an ass of yourself.
All your base are belong to us.
You have no chance to survive make your time.
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Serious bugs > Subjective balance issues [message #89137] |
Fri, 21 May 2004 01:40 |
DanSolo
Messages: 107 Registered: December 2003 Location: London, England
Karma: 0
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Recruit |
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Javaxcx | Well, the manual says otherwise. Now lets stop arguing for the sake of it, and put some effort into fixing these issues.
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*nods head in agreement*
GSA : [D|F|C]-Dan_Solo-L
WOL: D4N50L0
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Serious bugs > Subjective balance issues [message #89174] |
Fri, 21 May 2004 08:27 |
KIRBY098
Messages: 1546 Registered: February 2003
Karma: 0
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General (1 Star) |
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Aircraftkiller | You aren't fixing them, the RG team is. We already laid out the bugs we're fixing in the game a long time ago. We are more than one person, which means I can argue on the forum for balance changes because I've already tossed in my input on what needs to be fixed in the game in the realm of bugs. The programmers take care of that stuff, not I.
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I can't wait to see how arguing the definition of proximity C-4 MINES fits that mission statement.
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