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			| Zooming and Texture Detail [message #89049] | Thu, 20 May 2004 15:20  |  
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				|  | gibberish Messages: 366
 Registered: May 2003
 
	Karma: 0
 | Commander |  |  |  
	| I doubt this is possible but: 
 Is it possible to fix it so that when you zoom in the texture map increases in detail.
 
 I don't know if you have noticed, but when you look at the ground just in front of you there is a lot more detail than say at 20 meters away, if you look carefully you can see the cut off line for the texture resolution.
 
 However when you zoom in it doesn't change the texture map it just streaches it, so you end up with bigger texture pixels.
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			| Zooming and Texture Detail [message #89138] | Fri, 21 May 2004 01:55   |  
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				|  | gibberish Messages: 366
 Registered: May 2003
 
	Karma: 0
 | Commander |  |  |  
	| Did I ask for it to be perfect? 
 I just ask for the zoom function to be implemented correctly.
 
 When you zoom in using the sniper riffle the MIP level should be scaled so that you get the correct texture to match your current zoom factor.
 
 I am not an expert at mathematics, but I think its correct that every time the angle of the FOV is halved the MIP level should be decreased by 1.
 
 
 NOTE: The thing that annoys me even more about the zoom feature is that the far Z clipping plane is not altered when you zoom.
 But somebody already posted that this could not be fixed other than changing it globally via a patch to the game executable.
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			| Zooming and Texture Detail [message #89207] | Fri, 21 May 2004 12:14  |  
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				|  |  mrpirate Messages: 1262
 Registered: March 2003
 Location: Ontario
 
	Karma: 0
 | General (1 Star) |  |  |  
	| Textures getting "blurry" further away from you can be fixed with anisotropic filtering. |  
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