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Decal stay mod? [message #88365] Tue, 18 May 2004 11:24 Go to next message
2000_years is currently offline  2000_years
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I was playing UT the other day with Decal Stay, and was wondering if there's one for Renegade?
What it does it make all the bulletholes, scorchmarks etc stay on the map for the whole game, making it look all run down and battered towards the end
Decal stay mod? [message #88369] Tue, 18 May 2004 11:33 Go to previous messageGo to next message
SS217
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FPS issues

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Decal stay mod? [message #88372] Tue, 18 May 2004 11:37 Go to previous messageGo to next message
2000_years is currently offline  2000_years
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It was fine in UT, I can see how it would lag in Ren though
It was only for a laugh anyway Smile
Decal stay mod? [message #88373] Tue, 18 May 2004 11:39 Go to previous messageGo to next message
smwScott is currently offline  smwScott
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There's a lot more projectiles and gunfire flying around in Renegade. I realize there's a lot of bullet holes in UT but there's just as many in Renegade plus all the burn marks from tank shells, rockets, and heavy amounts of scorching from flame units. The entire map would be unrecognizable very quickly.

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Decal stay mod? [message #88392] Tue, 18 May 2004 12:28 Go to previous messageGo to next message
Xtrm2Matt is currently offline  Xtrm2Matt
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Renegade is also a lot shitter than UT Wink

(That's what they were trying to say, in nice terms.. so someone had to say it as it is)


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Decal stay mod? [message #88414] Tue, 18 May 2004 13:00 Go to previous messageGo to next message
The_Chaotic_One is currently offline  The_Chaotic_One
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Yeah i don't think it would work. It would be cool just to see a mod like this on a big server like Fastc0nn and see how the map would look in 5-10 minutes Very Happy

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Decal stay mod? [message #88437] Tue, 18 May 2004 14:23 Go to previous message
warranto is currently offline  warranto
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If it could be made player side, that would rock. Everyone else has the bullet holes disappear, while the select few who can handle the resourses required (unlike myself Sad ) could have some fun at no one elses expense. Except maybe them getting carried away while the base turns to rubble.

Unlikey it could be contained to the player side, but it's a neat what-if scenario.
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