C&C Mutation Released [message #87565] |
Fri, 14 May 2004 16:42 |
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NeoSaber
Messages: 336 Registered: February 2003
Karma: 0
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http://www.cnc-source.com/files/pafiledb.php?action=file&id=371
For those that don't know, it's based on the tiberium mutated envrionments in Tiberian Sun: Firestorm. Nod and GDI have become trapped by an ion storm in a tiberium mutated environment. They now must struggle to survive against each other and their surroundings.
The map features the building destruction animations I've made, as well as the alternate models that were in SeasideCanyon. Players can buy a harvester and collect tiberium themselves to gain extra money for them and their team. Watch out for the meteors though, they tend to come down in tiberium patches.
Have fun!
This map requires scripts.dll 1.7, I've included a copy of it in the .zip file for convenience.
Also, if you want to check out some screen shots before downloading, there's a gallery of them here.
NeoSaber
Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
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C&C Mutation Released [message #87578] |
Fri, 14 May 2004 17:19 |
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SuperFlyingEngi
Messages: 1756 Registered: November 2003
Karma: 0
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General (1 Star) |
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I'm not on my gaming comp right now, but I'll download this map soon. But from what I've seen, looks like a good map.
Did you fiix the bug with the asteroids and Gameplay Pending?
"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)
"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972)
The Liberal Media At Work
An objective look at media partisanship
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C&C Mutation Released [message #87603] |
Fri, 14 May 2004 18:46 |
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SuperFlyingEngi
Messages: 1756 Registered: November 2003
Karma: 0
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General (1 Star) |
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Awesome.
"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)
"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972)
The Liberal Media At Work
An objective look at media partisanship
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C&C Mutation Released [message #87681] |
Sat, 15 May 2004 01:34 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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This level is perfect, except for a few bugs that let you escape the level. The atmosphere is also perfect, it really reflects Firestorm. You did a wonderful job.
I especially like the meteors.
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C&C Mutation Released [message #87694] |
Sat, 15 May 2004 04:42 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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oh i didnt tell you where the blocker needed to be. Its the hill right next to the tall bridge, the one that leads into the blue ore, and is right next to the very big mountain.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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C&C Mutation Released [message #87736] |
Sat, 15 May 2004 11:55 |
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NeoSaber
Messages: 336 Registered: February 2003
Karma: 0
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There was a texture missing, so I needed to update the download. If you tried to download at that time it probably corrupted.
Everyone who has already downloaded it should download it again. Sorry for the inconvenience.
NeoSaber
Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
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C&C Mutation Released [message #87757] |
Sat, 15 May 2004 14:03 |
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NeoSaber
Messages: 336 Registered: February 2003
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No it was for the cliffs. The texture's names is 01lv1-cliff8. I didn't notice it was missing at first because it was in 2 other maps I had in my Data folder.
NeoSaber
Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
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C&C Mutation Released [message #87765] |
Sat, 15 May 2004 15:03 |
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NeoSaber
Messages: 336 Registered: February 2003
Karma: 0
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Try_lee | Oh... am I the only one with a normal, white top of the Nod powerplant instead of a darker yellow colour then?
It kinda looks really odd, but the GDI one is unaffected.
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You probably have an older version of the building destruction animations in you data folder. Renegade is loading them, instead of the correct ones, causing lighting errors like that.
Check if you have the file C&C_ExpBldg_Data.mix in your data folder. If its there, delete it. It contains the older version and is preventing the correct ones from loading out of Mutation's .mix file.
NeoSaber
Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
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C&C Mutation Released [message #87775] |
Sat, 15 May 2004 17:02 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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I dont have Glacier flying in my data folder...its not used in rotation anywhere that I know of....I'll have to put it back in.
Didnt say it's a bad thing,Just not my style of gameplay...I like a challenge.
That file was from Seaside Canyon.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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C&C Mutation Released [message #87891] |
Sun, 16 May 2004 09:55 |
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NeoSaber
Messages: 336 Registered: February 2003
Karma: 0
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I did pack all the destruction animations and alternate models into Mutation's .mix file. I decided to start doing that after hearing too many "The tops of the buildings are missing" from people who played SeasideCanyon and for some reason didn't have the extra files.
My early tests for putting it in a seperate .mix showed that without the C&C_ prefix, Level Edit couldn't find the files. Putting the C&C_ prefix on those files was the last thing I wanted to do, but at the time I couldn't find a way around it. I never tried it with something like 0_ though.
NeoSaber
Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
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