C&C Mutation Released [message #87564] |
Fri, 14 May 2004 16:40 |
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NeoSaber
Messages: 336 Registered: February 2003
Karma: 0
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http://www.cnc-source.com/files/pafiledb.php?action=file&id=371
For those that don't know, it's based on the tiberium mutated envrionments in Tiberian Sun: Firestorm. Nod and GDI have become trapped by an ion storm in a tiberium mutated environment. They now must struggle to survive against each other and their surroundings.
The map features the building destruction animations I've made, as well as the alternate models that were in SeasideCanyon. Players can buy a harvester and collect tiberium themselves to gain extra money for them and their team. Watch out for the meteors though, they tend to come down in tiberium patches.
Have fun!
This map requires scripts.dll 1.7, I've included a copy of it in the .zip file for convenience.
Also, if you want to check out some screen shots before downloading, there's a gallery of them here.
NeoSaber
Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
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C&C Mutation Released [message #87579] |
Fri, 14 May 2004 17:20 |
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Slicer_238
Messages: 361 Registered: May 2003
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Commander |
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Okay first badass map. The only way it could of possibly have gotten better would of been destryoable bridges and the patches of blue Tiberium explode when shot. Other then that I am in love with this map seeing as CnC: TS and TS:FS was the first CnC game I ever played.
May Trey rest in forever bliss and happiness.
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C&C Mutation Released [message #87593] |
Fri, 14 May 2004 17:58 |
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NeoSaber
Messages: 336 Registered: February 2003
Karma: 0
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If a map uses a script out of the custom scripts.dll, then a server running the map needs it too, otherwise it won't know what to do when the map calls for something in the scripts.dll.
Technically a player doesn't need the scripts.dll, as long as the player never hosts the map. That includes 1-player LAN games.
NeoSaber
Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
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C&C Mutation Released [message #87617] |
Fri, 14 May 2004 19:11 |
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NeoSaber
Messages: 336 Registered: February 2003
Karma: 0
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Aircraftkiller | My only gripe is that you're using the wrong Recon Bike purchase icon. Use the one in my levels, it's offically from Westwood Studios and you'll notice it actually looks like it fits in with the other icons.
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*checks BunkersTS*
D'oh! I never paid attention to that icon before. Noted for future reference.
TnTANDY | I like this map, especially the falling rocks from the sky, they're amazing to wait and watch lol.
Can I ask, if you stood beneath the rocks as they were falling, would they kill you?
Only huntch about this map is that it would of been nice to cross that river without being stoped by an invisable blocker thingy, and some of those tiberian trees animated, and some otheres didn't whys that?
Andy
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Meteors will kill infantry that are too close to the impact. Vehicles will be damaged, but it depends on how much armor it has as to how much damage it will take. A buggy might get killed from a direct hit, a harvester would probably lose 1/3 of it armor.
Originally I was going to let infantry cross the river, but I didn't like the way that part of the design was turning out so I blocked everything. Also, I don't think infantry would want to cross a tiberium contaminated river.
There's two reasons why only some trees are animated. The 'technical reason' is too many animated trees may have caused a harmful drop in FPS, so I only put a few in. The 'creative reason' is that the trees are at different stages of tiberium mutation. Only some have changed enough that they've begun to move.
NeoSaber
Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
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C&C Mutation Released [message #87640] |
Fri, 14 May 2004 19:48 |
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Javaxcx
Messages: 1943 Registered: February 2003 Location: Canada, eh?
Karma: 0
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General (1 Star) |
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Aircraftkiller | Play Renegade Alert, it was the first to introduce team operated Ore Trucks. It's a simple process, sit out in the field, wait for the $ sign to appear (or wait 30 seconds), drive back to the Ore Refinery or the Tiberium Refinery in the designated drop zone that the normal unit would drop off at. Your credits instantly go up.
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Thats what I tried on this map, and the icon didn't appear, and the refinery didn't accept the load.
Oh yeah, I noticed a bug in the meteors: When I drove a buggy on one, it split apart and the buggy was practically launched into the stratosphere.
Sniper Extraordinaire
Read the FUD Rules before you come in and make an ass of yourself.
All your base are belong to us.
You have no chance to survive make your time.
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C&C Mutation Released [message #87654] |
Fri, 14 May 2004 21:03 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
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General (1 Star) Moderator - Mod Forum |
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NeoSaber | If you drive out to a tiberium field with a harvester, and wait about 20 seconds, a spinning $ should rise out of the harvester. Drive back to by the refinery dock and you'll instantly get credits based on the field you were in. 300 for green, 500 for mixed, 700 for blue.
If that's not working, make sure you have the most recent scripts.dll installed correctly. Without that the harvesting won't work.
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I just love this map! What lucky server is going to host this map first? And those tiberium plants are so creepy, oh gosh! (Excellent job).
However, I don't think I'm harvesting correctly. I got the dollar sign part to work correctly, but when I drive back to the refinery my money doesn't appear to go up at all. I drove the harvester to where the AI harvester dumps off...should I have driven somewhere else?
Correction: It does go up. My mistake. It's just so subtle and fastthat I didn't notice it lol. Perhaps there should be a sound or something.
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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C&C Mutation Released [message #87678] |
Fri, 14 May 2004 23:41 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
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General (1 Star) |
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Only 1 problem. Stolen harvesters can't actually cash in funds.
Otherwise, the map speaks for its-self. Well TS like, good music too but I preferred "Red Sky", at least I think it was called that.
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C&C Mutation Released [message #87680] |
Sat, 15 May 2004 01:17 |
cokemaster
Messages: 144 Registered: April 2003
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Recruit |
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Any mirrors?
I'm having problems connecting to the website with the map.
Remember, Friends don't let friends play Reborn!
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C&C Mutation Released [message #87724] |
Sat, 15 May 2004 11:23 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
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General (1 Star) |
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You could just've allowed it, if someone tried to cash in at the enemy refinery they'd probably be killed. Buy hey, no biggy.
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