Transparent Water [message #87065] |
Wed, 12 May 2004 20:17 |
CnCsoldier08
Messages: 136 Registered: November 2003
Karma: 0
|
Recruit |
|
|
How do I get the shore of my water to be transparent, I just want the shore, like on the renalert map WoodsToday..
WOL:tweekbee
|
|
|
|
Transparent Water [message #87118] |
Thu, 13 May 2004 05:58 |
|
Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
|
General (1 Star) |
|
|
just use an water texture with an alpha channel and use vertex paint on the vertex along the shoreline...Thats how I made the sides of my waterfall more see thru then the middle.
But if you bump map,then it will export with 2 transparent layers on 1 mesh...I Dont think The engine likes them all that much.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
|
|
|
Transparent Water [message #87247] |
Thu, 13 May 2004 14:45 |
|
Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
|
General (1 Star) |
|
|
If you want to make it have a bump map, you will have to clone the water and put the bump map on the clone.
-->
|
|
|
Transparent Water [message #87254] |
Thu, 13 May 2004 15:06 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
|
General (3 Stars) |
|
|
It's not bump mapping. Renegade doesn't support bump mapping. It's Bump Scale and Bump Rotation that makes it look "bumpy".
|
|
|
|
Transparent Water [message #87747] |
Sat, 15 May 2004 12:51 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
|
General (3 Stars) |
|
|
Really... I thought it was mostly just an illusion. Though that does explain why you need a decent video card to support this feature.
|
|
|
|
Transparent Water [message #87767] |
Sat, 15 May 2004 15:24 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
|
General (3 Stars) |
|
|
SeaMan | Play Renegade mission 4 and look at the water.
|
I know that. What I'm saying is that I didn't know it uses bump mapping.
|
|
|