Death Star Stuff/Question [message #86973] |
Wed, 12 May 2004 14:22 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
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General (3 Stars) |
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Decided to start a new topic instead of flooding the other one.
Ok so here goes. I plan to make a Transparent box above the trench, spanning out to the side quite a bit, and inside the box im going to have REAL Battles going on, Tie and X-Wing AI. Since Ai doesnt give points to the team it can just spawn the AI to the sides and they will naturally fly around and kill one another. I have to keep them contained though, because i dont want them interfeering with Human play.
I will probably need to use waypaths to make sure they dont get stuck on the box walls or something.
Also those big turrets will be involved with the AI.
So the question is, will these AI be able to be maintained over internet play? i havent seen Ai on a server.
I should probably know this by now but i dont really play online even though i have 700k Cable internet.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
[Updated on: Wed, 12 May 2004 21:29] Report message to a moderator
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Death Star Stuff/Question [message #86997] |
Wed, 12 May 2004 16:20 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
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General (1 Star) |
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Problay would work best as a scripted animation.
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Death Star Stuff/Question [message #87049] |
Wed, 12 May 2004 18:36 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
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General (3 Stars) |
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eww, that would be hard or something
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Death Star Stuff/Question [message #87056] |
Wed, 12 May 2004 18:44 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
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General (3 Stars) |
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well thats easy, but what he wanted me to do
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Death Star Stuff/Question [message #87080] |
Wed, 12 May 2004 21:34 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
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General (3 Stars) |
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OK its just about done, i just need their models.
I made it for Aircraft and infantry. No tanks or anything like that, its much to bumpy of a ride for tanks, and if lagged you run into block every five seconds.
But for the love of god, i dont know why some of you wanted infantry accessible stuff, its a six minute walk on foot.
and what script applies damage to people that touch it?
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
[Updated on: Fri, 14 May 2004 12:42] Report message to a moderator
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Death Star Stuff/Question [message #87081] |
Wed, 12 May 2004 21:46 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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You use a Damage Zone to apply damage, tho I think there is a script that applys X damage on entry/exit, I don't remember its name tho.
There is also a script that prevents you from exiting your vehicle while in a zone that the script is applyed to, I would recommend putting this in areas where people shouldn't be able to get out, like in space, ^_^
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Death Star Stuff/Question [message #87330] |
Thu, 13 May 2004 20:00 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
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General (3 Stars) |
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i changed the way of play now so i dont need that script. Now i just need to get vechicles from getting stuck in shields
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Death Star Stuff/Question [message #87359] |
Thu, 13 May 2004 23:55 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
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General (1 Star) |
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they are getting stuck in your shields?
If you have Vehicle/Physical Collison set, you need to make sure the normals are faceing the direction that the vehilce will coilide with them on.
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Death Star Stuff/Question [message #87479] |
Fri, 14 May 2004 11:34 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
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General (3 Stars) |
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well i need it to block vechicles now....but my helicopter gets stuck in it everytime.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Death Star Stuff/Question [message #87509] |
Fri, 14 May 2004 12:46 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
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General (1 Star) |
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did you read my post???
or just not understand it? ![Razz](images/smiley_icons/icon_razz.gif)
You need to have the plane faceing the direction the vehicle will colide on.
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[Updated on: Fri, 14 May 2004 13:10] Report message to a moderator
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Death Star Stuff/Question [message #87512] |
Fri, 14 May 2004 12:55 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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i missed it entirely, thank you that helps alot
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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