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SC Mod [message #86943] Wed, 12 May 2004 12:27 Go to previous messageGo to previous message
Mad Ivan is currently offline  Mad Ivan
Messages: 513
Registered: February 2003
Location: United Kingdom
Karma:
Colonel
Dood, continue to talk foolish and you will get lesser attention from other people in the future.

Icedog is right.I couldnt understand any shit of what you guys replied.I know i aint the best speller arround here but at least try to make some sense.What the hell does that mean:

Quote:

Heh if you can get Blizzard to say yes for a mod id gladley help out on a better game engine. The blizzard and yes part might not go to well


I can follow you untill "mod id" and then i lost the idea behind the post.

Back on topic:
Its hard really to explain why Blizzard are sending warnings about legal actions to people that start mods on Game Engines, other then Blizzard`s.I can only renember that so far 2 Mods For Ren Got Canned (REN->SC), one for Serious Sam got canned (SS->SC), one for RA2 got canned (RA2->SC).
The only two *SOMETHING*->SC mods living are WC3:TFT->SC and Generals:Zero Hour->SC.

The first is living WITH the blessing of Blizzard (yes, e-mail was sent to blizzard and they approved the project, iirc) and surprisingly the second is also alive, perhaps because Blizzard dont know that it exists

The first Ren->SC mod got a threat and turned in some Human(Terran)/Elder(protoss)/Scourge(Zerg) shit, but it didnt go nowhere, IIRC.

EDIT:A SC2 Game by fans was also being developed, a 3D RTS.Guess what happened Razz


 
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