Home » Archived Forums » Core Patches » Commanche and transport helicopters
Commanche and transport helicopters [message #86473] |
Mon, 10 May 2004 11:21 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
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General (1 Star) |
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Will the commanche be getting added back in to new maps as an alternate apache or something?
Also, I'd like to see transport helicopters get a new armour type that can withstand a lot more sniper hits. It's a pretty useless unit considering how easily it can be shot down, it's APC-fast speed, slow maneuverability, lack of any defence, costing $700 and being neither a better unit than an APC or a unit that negates its weaknesses with it's ability to fly into the enemy base.
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Commanche and transport helicopters [message #86775] |
Tue, 11 May 2004 17:34 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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SuperFlyingEngi
Messages: 1756 Registered: November 2003
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General (1 Star) |
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Yes, transport chopper should get 1-2 passenger-side miniguns and be able to survive a high-altitude flight through a field. It's weak point should be descending or ascending where it loses so much forward movement, not getting canned by snipers as soon as it appears. Also, it would be cool if miniguns did very low damage per shot but fired 500-1000 bullets a minute to simulate that greased lightning thing miniguns do.Or can barrels not spin around?
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Commanche and transport helicopters [message #86888] |
Wed, 12 May 2004 05:57 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
KIRBY098
Messages: 1546 Registered: February 2003
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General (1 Star) |
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jonwil | Given what can be done with the engine as it stands now, what I think should be done:
1.make the transport helicoptor have better armour (or better yet, make the snipers do less damage)
and 2.give it a machine gun (mabie the hummvee gun).
Remember, only one person inside a vechicle can fire.
If there is one person inside, they are both driver and gunner.
If there are multiples, the second person to get in is the gunner and the others are passengers.
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Agreed. These pigs need some protection, and this sounds like the perfect solution.
Deleted
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Commanche and transport helicopters [message #86892] |
Wed, 12 May 2004 06:28 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Sir Kane
Messages: 1701 Registered: March 2003 Location: Angerville
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General (1 Star) |
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Best solution is making sniper class weapons do no or only a bit damage to vehicles.
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Commanche and transport helicopters [message #87093] |
Thu, 13 May 2004 00:08 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Deathgod
Messages: 504 Registered: February 2003 Location: The House of B
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Colonel |
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jonwil | Snipers should do no damage to vechicles.
For attacking air units, one should use rockets that can track their targets.
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Why not? If you fire a high-caliber weapon at a buggy, it's going to get owned. There is no arguing this point. Same for the Humvee to a lesser extent. If the shotgun/autorifle will pwn light vehicles, I'm pretty sure the sniper rifles should also damage them considering that they are far more powerful.
Rockets can be evaded fairly easily, so they're not horribly effective vs. air units, not to mention that a plane can take quite a few before it goes down, leaving the pilot ample time to shred the rockets' shooter.
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