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C&C Commando: Surface-to-Air Missile Site [message #85953] |
Fri, 07 May 2004 09:59 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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looks good, a bit small though. It is kinda weird how you cant drive over it, it will get in the way all of the time.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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C&C Commando: Surface-to-Air Missile Site [message #86054] |
Fri, 07 May 2004 18:05 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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SeaMan | Its polycount is: More-than-your-6-year-old-computer-can-handle
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Look here, I never said I had a "More-than-a-6-year-old-computer", I said other people's computers. My computer is so fucking fast it'll blind you before you see it.
Why are you too afraid to reveal the poly count? It is obvious it is very high. Any modeler who is asked to reveal their poly count should, and everyone I've seen has, but you fail to posess this ability.
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C&C Commando: Surface-to-Air Missile Site [message #86081] |
Fri, 07 May 2004 23:46 |
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drunkill
Messages: 180 Registered: January 2004 Location: Melbourne, Victoria, Aus...
Karma: 0
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Recruit |
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hmmm... i think it should be the same size and shape as the SS SAM...
they did it great, exept the opening and shooting part heh.
but theres was good, but the texture could of been better.
Promotional Artist for Red Alert: A Path Beyond
Vote for APB in the MOTY awards 2008!
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C&C Commando: Surface-to-Air Missile Site [message #86091] |
Sat, 08 May 2004 02:40 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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Genocide | Thanks for Giving me credit Seaman, perhaps in future you will eh?
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I never said that I made it.
http://www.cannis.net/commando/team.php
drunkill | see there, red and black striped rim, and as well, i think oyu should make the area that it pops up in bigger, so a bigger door part.
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You can hardly tell the shape from a sprite that's only about 15x15 pixels.
Commando models will not be based on how they looked ingame, they will be based on renders (including cutscenes) and real life pictures.
But of course, I can make a special "Drunkill edition" with tiny base and red&black stripes.
oblivion165 | looks good, a bit small though. It is kinda weird how you cant drive over it, it will get in the way all of the time.
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It's going to reeeal fun when you drive over it and it flips over your Buggy.
Yet even funnier is when it fires its missiles... BOOM. Your buggy and SAM Site is gone. :rolleyes:
Blazer | Yeah my only worry was that you could damage it by hitting the invisible worldbox part, which would totally negate the usefulness of it going underground.
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:rolleyes:
BZZT! Sorry, wrong answer! You just lost your chance to win a million bucks.
The worldbox is used for only physical collision detection.
Bullet collision is applied to the model itself.
icedog90 |
Why are you too afraid to reveal the poly count? It is obvious it is very high. Any modeler who is asked to reveal their poly count should, and everyone I've seen has, but you fail to posess this ability.
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It's 1044. Why it does bother you so much?
Any computer from year 2000 can handle it.
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C&C Commando: Surface-to-Air Missile Site [message #86173] |
Sat, 08 May 2004 16:58 |
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drunkill
Messages: 180 Registered: January 2004 Location: Melbourne, Victoria, Aus...
Karma: 0
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no, the stripes need to be closer to the edge, not right at the edge, but closer to it...
EDIT: and anyway, people would like it better like that, coz its sooo much more true to TD, it wuld so rock if it was like that. and as well, that building can be soo much smaller, well the closed one can. its only a box, with a slight indentation for the doors...
Promotional Artist for Red Alert: A Path Beyond
Vote for APB in the MOTY awards 2008!
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C&C Commando: Surface-to-Air Missile Site [message #86390] |
Sun, 09 May 2004 20:10 |
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Doitle
Messages: 1723 Registered: February 2003 Location: Chicago, IL
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General (1 Star) Moderator/Captain |
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Ice dog stop hassling him, I have a 400 mhz proc, and on days where I can get it to run ren, I'm happy to get my 10 fps, and polys dont degrade that. I've run some insane tests and frankly Renegade is VERY efficient model wise, in textures however, it is well, not too good. See his turret post, I posted the test I did.
So I say model away get yourself a nice looking model. Model till it's done, not till 1000 polys or such. The Sam looks wicked cool and good job man.
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C&C Commando: Surface-to-Air Missile Site [message #86400] |
Sun, 09 May 2004 22:00 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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Frankly, you know nothing about modeling, so don't step in like that without knowing what the hell you're saying.
Polygons DO make a different, a big difference. Try making a scenery object like a tree with 1,000 polygons, and place a bunch of them in a level. Run it, and you'll get my point. You'll get a nice big difference infact, since you get 10 fps, lmao, you're going to have fun running this mod.
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C&C Commando: Surface-to-Air Missile Site [message #86424] |
Mon, 10 May 2004 03:58 |
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PsycoArmy
Messages: 235 Registered: April 2003
Karma: 0
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Blazer | Yeah my only worry was that you could damage it by hitting the invisible worldbox part, which would totally negate the usefulness of it going underground.
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OMG! you can't damage worldbox's... (unless you set them so you can)
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