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C&C Commando : Nod Turret [message #85803] Thu, 06 May 2004 12:06 Go to previous messageGo to previous message
Genocide is currently offline  Genocide
Messages: 222
Registered: October 2003
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HTMLGOD –
If we were to make a turret for 134 polys it would look no more than a pile of crap.

For Those Who Don’t Know:

When you model in Edit Poly, you get a “poly� count, which is normally a half/third of what it will be in Renegade.

Renegade does not render in “polys�, it renders in “triangles�, and each poly that is a box is divided into 2 triangles, hence making more vertexes.

The turret texture uses normal 512X512 texture maps and as Commando will be its own game, it will not be the over 1.0 gig file size of Renegade, hence making less lag and Gameplay problems.

We are “upgrading� the quality of things, no point living in the past.


Fist Of Fate Renegade Mod:
http://fof.deadlyfear.com
 
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